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scoreboard.py
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
def __init__(self,ai_s,screen,stats):
self.screen=screen
self.screen_rect=screen.get_rect()
self.ai_s=ai_s
self.stats=stats
self.power_status = False
self.power_type = 0
self.text_color=(230,230,0)
self.font=pygame.font.SysFont(None,30)
self.count = 0
self.prep_score()
self.prep_level()
self.prep_ships()
self.prep_high_score_text()
self.prep_high_score()
def prep_score(self):
rounded_score=int(round(self.stats.score,-1))
score="{:,}".format(rounded_score)
score_str=score+" Score"
self.score_image=self.font.render(score_str,True,self.text_color,self.ai_s.bg_c)
self.score_rect=self.score_image.get_rect()
self.score_rect.right=self.screen_rect.right-20
self.score_rect.top=20
def show_score(self):
self.screen.blit(self.score_image,self.score_rect)
self.screen.blit(self.high_score_image,self.high_score_rect)
self.screen.blit(self.level_image,self.level_rect)
self.screen.blit(self.high_score_text_image,self.high_rect)
self.ships.draw(self.screen)
def prep_high_score(self):
high_score=int(round(self.stats.high_score,-1))
high_score_str="{:,}".format(high_score)
self.high_score_image=self.font.render(high_score_str,True,self.text_color,self.ai_s.bg_c)
self.high_score_rect=self.high_score_image.get_rect()
self.high_score_rect.centerx=self.screen_rect.centerx
self.high_score_rect.bottom=self.level_rect.bottom
def prep_high_score_text(self):
high_score_text_str="HI-Score"
self.high_score_text_image=self.font.render(high_score_text_str,True,self.text_color,self.ai_s.bg_c)
self.high_rect=self.high_score_text_image.get_rect()
self.high_rect.centerx=self.screen_rect.centerx
self.high_rect.top=self.score_rect.top
def prep_level(self):
level_no=str(self.stats.level)
level_str=level_no+' Lvl'
self.level_image=self.font.render(level_str,True,self.text_color,self.ai_s.bg_c)
self.level_rect=self.level_image.get_rect()
self.level_rect.right=self.score_rect.right
self.level_rect.top=self.score_rect.bottom+10
def prep_ships(self):
self.ships=Group()
for ship_number in range(self.stats.ships_left):
ship=Ship(self.ai_s,self.screen)
ship.rect.x=10+ship_number*(ship.rect.width+10)
ship.rect.y=10
self.ships.add(ship)
def count_down(self,power):
self.count+=1
if self.count >= 600:
power.stop()
self.power_status = False
self.count = 0