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<html>
<head>
<title>Home Page</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
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<body style="font-size:16px" >
Not much there now, just a link to <A HREF="mandelbrot.html?usePalette">Mandelbort Set</A> renderer. <A HREF="mandelbrot.html?usePaletteoverfloat">Here</A> is 1,000,000 zoom-in centerred around 0.2807024158978315-0.011177972555812295i<BR/>
And rendering of <A HREF="lyapunov.html"> Lyapunov exponent for logisitc equation</A>.<BR/>
Rendering of Julia Set for c-values from <A HREF="https://en.wikipedia.org/wiki/The_Beauty_of_Fractals">The Beauty of Fractals</A>:
<UL style="margin-block-start:0;margin-block-end:0">
<LI><A HREF="julia.html?c=-0.12375+0.565508i">c=-0.12375+0.565508i</A>
<LI><A HREF="julia.html?c=-0.12+0.74i">c=-0.12+0.74i</A>
<LI><A HREF="julia.html?c=-0.481762-0.531657i">c=-0.481762-0.531657i</A>
<LI><A HREF="julia.html?c=-0.39054-0.58679i">c=-0.39054-0.58679i</A>
<LI><A HREF="julia.html?c=0.27334+0.00742i&numSteps=1024">c=0.27334+0.00742i</A>
<LI><A HREF="julia.html?c=-1.25+0.0i">c=-1.25</A> (<A HREF="julia.html?c=-1.25+0.0i&numDecomp=6">6 way decomposition</A>)
<LI><A HREF="julia.html?c=-0.11+0.6557i&numSteps=1024">c=-0.11+0.6557i</A> (<A HREF="julia.html?c=-0.11+0.6557i&numSteps=1024&numDecomp=6">6 way decomposition</A> rather then escape time)
<LI><A HREF="julia.html?c=-0.11031-0.67037i">c=-0.11031+0.67037i</A>
<LI><A HREF="julia.html?c=0.0-1.0i&numSteps=30">c=i aka dendrite (reduced number of iterationrs to make it visible)</A>
<LI><A HREF="julia.html?c=-0.194+0.6557i">c=-0.194+0.6557i</A>
<LI><A HREF="julia.html?c=-0.15652+1.03225i">c=-0.15652+1.03225i</A>
<LI><A HREF="julia.html?c=-0.74543+0.11301i">c=-0.74543+0.11301i</A> (<A HREF="julia.html?c=-0.74543+0.11301i&numDecomp=6">6 way decomposition</A>)
</UL>
A curious case of <A HREF="roundoffVisualization.html">disappearing roundoff errors</A> (updated Nov 2022 with FP64 WebGL workaround).<BR/>
And a very primitive <A HREF="raytracing.html">Ray Tracer</A>.<BR/>
Page showing <A HREF="whereami.html">device orientation and motion</A> events.<BR/>
Incomplete WebAudio based parser of <A HREF="mmlplay.html">Music Macro Language</A><BR/>
<A HREF="computepi.html">Compute first 1000 digits of Pi</A> using spigot algorithm and BigInt.<BR/>
<A HREF="computesqrt2.html">Compute first 1000 digits of square root of 2</A> using BigInt.<BR/>
After several unsuccessul attempts to implement fourth degree polinomial solver as OpenGLES shader I've implemented <A HREF="raymarching.html">Ray Marching tracer</A>, using SDF definition for torus from Inigo Quelez <A HREF="https://iquilezles.org/articles/distfunctions/">3D SDFs</A> collection.<BR/>
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