Projection
#1990
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You don't need to drop down to the level of OpenGL to add points to the map. The custom drawable layer is not ready for public use yet. Please explain a bit what you are trying to achieve, there is probably a better way to do it. |
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The coordinates of the points I input are longitude and latitude. When I want to render them to the map through Opengl, I should need a projection. I am in the drawable_ Custom_ Layer_ Host_ Twicker.cpp found it
Mat4 projMatrix;
State. getProjMatrix (projMatrix);
Parameters. projectionMatrix=projMatrix;
Then input gl into the opengl tile shader_ Position=u_ Matrix * vec4 (a_pos, 0, 1); But this doesn't seem to be the projection transformation matrix I need either.
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