OpenGL layer in Native Android #3285
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MichaelUvarov
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Hi,
I plan to use native library for android in my project. I need to render a data using openGL. I found a suitable example but it’s for JS (https://maplibre.org/maplibre-gl-js/docs/examples/custom-style-layer/). I can’t find any example or documentation for Native Android 11.8.2 (https://maplibre.org/maplibre-native/android/api/index.html and https://maplibre.org/maplibre-native/android/examples/). Found only CustomLayer but with the note “Experimental feature. Do not use”. Is there any possibility to use vertexShader and fragmentShader to output data on some map layer in the current version? If not, is such functionality planned in the next versions of the library?
Thanks
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