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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Caricamento GLTF</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.155.0/build/three.module.js",
"three/examples/jsm/loaders/GLTFLoader": "https://cdn.jsdelivr.net/npm/three@0.155.0/examples/jsm/loaders/GLTFLoader.js"
}
}
</script>
</head>
<body>
<script type="module">
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
// Configurazione scena, camera e renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Aggiungi una luce
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(1, 1, 1).normalize();
scene.add(light);
// Carica il modello GLTF
const loader = new GLTFLoader();
loader.load(
https://marcscama.github.io/volcano/Campi-2025.gltf
(gltf) => {
scene.add(gltf.scene);
console.log('Modello caricato correttamente!');
},
undefined,
(error) => {
console.error('Errore durante il caricamento del modello:', error);
}
);
// Posiziona la camera
camera.position.z = 5;
// Funzione di animazione
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>