-
Notifications
You must be signed in to change notification settings - Fork 15
/
Copy pathphpglfw.php
12584 lines (11664 loc) · 430 KB
/
phpglfw.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<?php
namespace
{
/**
* GLFW Window resource
* This class is used to store the GLFW window resource in PHP.
*/
class GLFWwindow {}
/**
* GLFW Monitor resource
* This class is used to store the GLFW monitor resource in PHP.
*/
class GLFWmonitor {}
/**
* GLFW Cursor resource
* This class is used to store the GLFW cursor resource in PHP.
*/
class GLFWcursor {}
/**
* GLFW image resource
* This class is used to store the GLFW image resource in PHP.
*/
class GLFWimage {}
/**
* GLFW video mode resource
* This class is used to store the GLFW video mode resource in PHP.
*/
class GLFWvidmode {
public readonly int $width;
public readonly int $height;
public readonly int $redBits;
public readonly int $greenBits;
public readonly int $blueBits;
public readonly int $refreshRate;
}
/**
* GLFW gamma ramp resource
* This class is used to store the GLFW gamma ramp resource in PHP.
*/
class GLFWgammaramp {}
/**
* GLFW Gamepad state resource
* This class is used to store the GLFW gamepad state resource in PHP.
*/
class GLFWgamepadstate {}
}
namespace GL\Math
{
class GLM
{
/**
* Returns the given degrees in radians.
*
* @param float $degrees The degrees to convert to radians.
* @return float radians.
*/
public static function radians(float $degrees) : float {}
/**
* Returns the given radians in degrees.
*
* @param float $radians The radians to convert to degrees.
* @return float degrees.
*/
public static function angle(float $radians) : float {}
public static function triangleNormal(GL\Math\Vec3 $p1, \GL\Math\Vec3 $p2, \GL\Math\Vec3 $p3) : \GL\Math\Vec3 {}
/**
* Returns a normalized vector from the given vector. (Vec2, Vec3, Vec4)
*
* @param GL\Math\Vec2|GL\Math\Vec3|GL\Math\Vec4 $vec The vector to normalize.
* @return GL\Math\Vec2|GL\Math\Vec3|GL\Math\Vec4 The normalized vector.
*/
public static function normalize(GL\Math\Vec2|GL\Math\Vec3|GL\Math\Vec4 $vec) : GL\Math\Vec2|GL\Math\Vec3|GL\Math\Vec4 {}
}
class Vec2
{
/**
* Virtual property for "x" (0)
*/
public float $x;
/**
* Virtual property for "y" (1)
*/
public float $y;
/**
* Virtual property for "r" (0)
*/
public float $r;
/**
* Virtual property for "g" (1)
*/
public float $g;
/**
* Constructor
*/
public function __construct(?float $x = null, ?float $y = null) {}
/**
* Creates and returns a copy of the current Vec2.
*/
public function copy() : Vec2 {}
/**
* Returns the distance between the left and right vectors
*
* ```php
* $distance = Vec2::distance($left, $right);
* ```
*
* @param Vec2 $left The left vector.
* @param Vec2 $right The right vector.
* @return float The distance between the left and right vectors.
*/
public static function distance(Vec2 $left, Vec2 $right) : float {}
/**
* Returns the squared distance between the left and right vectors
*
* ```php
* $distance = Vec2::distance2($left, $right);
* ```
*
* @param Vec2 $left The left vector.
* @param Vec2 $right The right vector.
* @return float The squared distance between the left and right vectors.
*/
public static function distance2(Vec2 $left, Vec2 $right) : float {}
/**
* Retruns a normalized version of the given Vec2 *
* ```php
* $normalized = Vec2::normalize(new Vec2($x, $y, $z));
* ```
*
* @param Vec2 $vec The vector to normalize.
* @return Vec2 The normalized vector.
*/
public static function normalized(Vec2 $vec) : Vec2 {}
/**
* Returns the dot product of the left and right vectors
*
* ```php
* $dot = Vec2::dot($left, $right);
* ```
*
* @param Vec2 $left The left vector.
* @param Vec2 $right The right vector.
* @return float The dot product of the left and right vectors.
*/
public static function dot(Vec2 $left, Vec2 $right) : float {}
/**
* Linearly interpolates between the left and right vectors by the given t value.
*
* ```php
* $mixed = Vec2::mix($left, $right, $t);
* ```
*
* @param Vec2 $left The left vector.
* @param Vec2 $right The right vector.
* @param float $t The t value (progress / state) 0.0 == left, 1.0 == right.
* @return Vec2 The mixed vector.
*/
public static function mix(Vec2 $left, Vec2 $right, float $t) : Vec2 {}
/**
* Linearly interpolates between the left and right vectors by the given t value.
* This does exactly the same as mix..
*
* ```php
* $lerped = Vec2::lerp($left, $right, $t);
* ```
*
* @param Vec2 $left The left vector.
* @param Vec2 $right The right vector.
* @param float $t The t value (progress / state) 0.0 == left, 1.0 == right.
* @return Vec2 The lerped vector.
*/
public static function lerp(Vec2 $left, Vec2 $right, float $t) : Vec2 {}
/**
* Spherically interpolates between the left and right vectors by the given t value.
*
* ```php
* $slerped = Vec2::slerp($left, $right, $t);
* ```
*
* @param Vec2 $left The left vector.
* @param Vec2 $right The right vector.
* @param float $t The t value (progress / state) 0.0 == left, 1.0 == right.
* @return Vec2 The slerped vector.
*/
public static function slerp(Vec2 $left, Vec2 $right, float $t) : Vec2 {}
/**
* Returns the length of the vector
*
* @return float
*/
public function length() : float {}
/**
* Returns the distance between this vector and another
*
* @return float
*/
public function distanceTo(Vec2 $right) : float {}
/**
* Returns squared distance between this vector and another
*
* @return float
*/
public function distance2To(Vec2 $right) : float {}
/**
* normalizes the current vector
*
* @return void
*/
public function normalize() : void {}
/**
* Makes each component x if x >= 0; otherwise, -x
*
* @return void
*/
public function abs() : void {}
public function __toString() : string {}
}
class Vec3
{
/**
* Virtual property for "x" (0)
*/
public float $x;
/**
* Virtual property for "y" (1)
*/
public float $y;
/**
* Virtual property for "z" (2)
*/
public float $z;
/**
* Virtual property for "r" (0)
*/
public float $r;
/**
* Virtual property for "g" (1)
*/
public float $g;
/**
* Virtual property for "b" (2)
*/
public float $b;
/**
* Constructor
*/
public function __construct(?float $x = null, ?float $y = null, ?float $z = null) {}
/**
* Creates and returns a copy of the current Vec3.
*/
public function copy() : Vec3 {}
/**
* Returns the distance between the left and right vectors
*
* ```php
* $distance = Vec3::distance($left, $right);
* ```
*
* @param Vec3 $left The left vector.
* @param Vec3 $right The right vector.
* @return float The distance between the left and right vectors.
*/
public static function distance(Vec3 $left, Vec3 $right) : float {}
/**
* Returns the squared distance between the left and right vectors
*
* ```php
* $distance = Vec3::distance2($left, $right);
* ```
*
* @param Vec3 $left The left vector.
* @param Vec3 $right The right vector.
* @return float The squared distance between the left and right vectors.
*/
public static function distance2(Vec3 $left, Vec3 $right) : float {}
/**
* Retruns a normalized version of the given Vec3 *
* ```php
* $normalized = Vec3::normalize(new Vec3($x, $y, $z));
* ```
*
* @param Vec3 $vec The vector to normalize.
* @return Vec3 The normalized vector.
*/
public static function normalized(Vec3 $vec) : Vec3 {}
/**
* Returns the dot product of the left and right vectors
*
* ```php
* $dot = Vec3::dot($left, $right);
* ```
*
* @param Vec3 $left The left vector.
* @param Vec3 $right The right vector.
* @return float The dot product of the left and right vectors.
*/
public static function dot(Vec3 $left, Vec3 $right) : float {}
/**
* Linearly interpolates between the left and right vectors by the given t value.
*
* ```php
* $mixed = Vec3::mix($left, $right, $t);
* ```
*
* @param Vec3 $left The left vector.
* @param Vec3 $right The right vector.
* @param float $t The t value (progress / state) 0.0 == left, 1.0 == right.
* @return Vec3 The mixed vector.
*/
public static function mix(Vec3 $left, Vec3 $right, float $t) : Vec3 {}
/**
* Linearly interpolates between the left and right vectors by the given t value.
* This does exactly the same as mix..
*
* ```php
* $lerped = Vec3::lerp($left, $right, $t);
* ```
*
* @param Vec3 $left The left vector.
* @param Vec3 $right The right vector.
* @param float $t The t value (progress / state) 0.0 == left, 1.0 == right.
* @return Vec3 The lerped vector.
*/
public static function lerp(Vec3 $left, Vec3 $right, float $t) : Vec3 {}
/**
* Spherically interpolates between the left and right vectors by the given t value.
*
* ```php
* $slerped = Vec3::slerp($left, $right, $t);
* ```
*
* @param Vec3 $left The left vector.
* @param Vec3 $right The right vector.
* @param float $t The t value (progress / state) 0.0 == left, 1.0 == right.
* @return Vec3 The slerped vector.
*/
public static function slerp(Vec3 $left, Vec3 $right, float $t) : Vec3 {}
/**
* Returns the length of the vector
*
* @return float
*/
public function length() : float {}
/**
* Returns the distance between this vector and another
*
* @return float
*/
public function distanceTo(Vec3 $right) : float {}
/**
* Returns squared distance between this vector and another
*
* @return float
*/
public function distance2To(Vec3 $right) : float {}
/**
* normalizes the current vector
*
* @return void
*/
public function normalize() : void {}
/**
* Makes each component x if x >= 0; otherwise, -x
*
* @return void
*/
public function abs() : void {}
/**
* Returns the cross product of this vector and another
*
* ```php
* $cross = Vec3::cross($left, $right);
* ```
*
* @param Vec3 $left The left vector.
* @param Vec3 $right The right vector.
* @return Vec3 The cross product of the left and right vectors.
*/
public static function cross(Vec3 $left, Vec3 $right) : Vec3 {}
/**
* Vec3 * Quat
* Multiplies the left vector by the right quaternion
* Note: **This method only exists because there is a bug with the order of operation in PHP.**
*/
public static function multiplyQuat(Vec3 $left, Quat $right) : Vec3 {}
public function __toString() : string {}
}
class Vec4
{
/**
* Virtual property for "x" (0)
*/
public float $x;
/**
* Virtual property for "y" (1)
*/
public float $y;
/**
* Virtual property for "z" (2)
*/
public float $z;
/**
* Virtual property for "w" (3)
*/
public float $w;
/**
* Virtual property for "r" (0)
*/
public float $r;
/**
* Virtual property for "g" (1)
*/
public float $g;
/**
* Virtual property for "b" (2)
*/
public float $b;
/**
* Virtual property for "a" (3)
*/
public float $a;
/**
* Constructor
*/
public function __construct(?float $x = null, ?float $y = null, ?float $z = null, ?float $w = null) {}
/**
* Creates and returns a copy of the current Vec4.
*/
public function copy() : Vec4 {}
/**
* Returns the distance between the left and right vectors
*
* ```php
* $distance = Vec4::distance($left, $right);
* ```
*
* @param Vec4 $left The left vector.
* @param Vec4 $right The right vector.
* @return float The distance between the left and right vectors.
*/
public static function distance(Vec4 $left, Vec4 $right) : float {}
/**
* Returns the squared distance between the left and right vectors
*
* ```php
* $distance = Vec4::distance2($left, $right);
* ```
*
* @param Vec4 $left The left vector.
* @param Vec4 $right The right vector.
* @return float The squared distance between the left and right vectors.
*/
public static function distance2(Vec4 $left, Vec4 $right) : float {}
/**
* Retruns a normalized version of the given Vec4 *
* ```php
* $normalized = Vec4::normalize(new Vec4($x, $y, $z));
* ```
*
* @param Vec4 $vec The vector to normalize.
* @return Vec4 The normalized vector.
*/
public static function normalized(Vec4 $vec) : Vec4 {}
/**
* Returns the dot product of the left and right vectors
*
* ```php
* $dot = Vec4::dot($left, $right);
* ```
*
* @param Vec4 $left The left vector.
* @param Vec4 $right The right vector.
* @return float The dot product of the left and right vectors.
*/
public static function dot(Vec4 $left, Vec4 $right) : float {}
/**
* Linearly interpolates between the left and right vectors by the given t value.
*
* ```php
* $mixed = Vec4::mix($left, $right, $t);
* ```
*
* @param Vec4 $left The left vector.
* @param Vec4 $right The right vector.
* @param float $t The t value (progress / state) 0.0 == left, 1.0 == right.
* @return Vec4 The mixed vector.
*/
public static function mix(Vec4 $left, Vec4 $right, float $t) : Vec4 {}
/**
* Linearly interpolates between the left and right vectors by the given t value.
* This does exactly the same as mix..
*
* ```php
* $lerped = Vec4::lerp($left, $right, $t);
* ```
*
* @param Vec4 $left The left vector.
* @param Vec4 $right The right vector.
* @param float $t The t value (progress / state) 0.0 == left, 1.0 == right.
* @return Vec4 The lerped vector.
*/
public static function lerp(Vec4 $left, Vec4 $right, float $t) : Vec4 {}
/**
* Spherically interpolates between the left and right vectors by the given t value.
*
* ```php
* $slerped = Vec4::slerp($left, $right, $t);
* ```
*
* @param Vec4 $left The left vector.
* @param Vec4 $right The right vector.
* @param float $t The t value (progress / state) 0.0 == left, 1.0 == right.
* @return Vec4 The slerped vector.
*/
public static function slerp(Vec4 $left, Vec4 $right, float $t) : Vec4 {}
/**
* Returns the length of the vector
*
* @return float
*/
public function length() : float {}
/**
* Returns the distance between this vector and another
*
* @return float
*/
public function distanceTo(Vec4 $right) : float {}
/**
* Returns squared distance between this vector and another
*
* @return float
*/
public function distance2To(Vec4 $right) : float {}
/**
* normalizes the current vector
*
* @return void
*/
public function normalize() : void {}
/**
* Makes each component x if x >= 0; otherwise, -x
*
* @return void
*/
public function abs() : void {}
public function __toString() : string {}
}
class Quat
{
/**
* Virtual property for "w" (0)
*/
public float $w;
/**
* Virtual property for "x" (1)
*/
public float $x;
/**
* Virtual property for "y" (2)
*/
public float $y;
/**
* Virtual property for "z" (3)
*/
public float $z;
/**
* Constructor
*/
public function __construct(?float $w = null, ?float $x = null, ?float $y = null, ?float $z = null) {}
/**
* Creates and returns a copy of the current quaternion
*/
public function copy() : Quat {}
/**
* Constructs and returns a new quaternion based on the given Mat4 matrix
*
* ```php
* $quat = Quat::fromMat4($matrix);
* ```
*
* @param Mat4 $matrix The matrix to construct the quaternion from.
* @return Quat The constructed quaternion.
*/
public static function fromMat4(Mat4 $matrix) : Quat {}
/**
* Constructs and returns a new quaternion based on the given Vec4 vector.
* The quaternion is arragned as (w, x, y, z), while the vector is arranged as (x, y, z, w).
* This method will swap the x and w components.
*
* ```php
* $quat = Quat::fromVec4($vector);
* ```
*
* @param Vec4 $vector The vector to construct the quaternion from.
* @return Quat The constructed quaternion.
*/
public static function fromVec4(Vec4 $vec) : Quat {}
/**
* Constructs and return a inverted quaternion based on the given one
*
* ```php
* $inverted = Quat::inverted($quat);
* ```
*
* @param Quat $quat The quaternion to invert.
* @return Quat The inverted quaternion.
*/
public static function inverted(Quat $quat) : Quat {}
/**
* Constructs and returns a normalized quaternion based on the given one
*
* ```php
* $normalized = Quat::normalized($quat);
* ```
*
* @param Quat $quat The quaternion to normalize.
* @return Quat The normalized quaternion.
*/
public static function normalized(Quat $quat) : Quat {}
/**
* Performs a linear interpolation between two quaternions and returns the resulting quaternion.
*
* ```php
* $result = Quat::mix($left, $right, $t);
* ```
*
* @param Quat $left The left quaternion.
* @param Quat $right The right quaternion.
* @param float $t The interpolation factor.
* @return Quat The interpolated quaternion.
*/
public static function mix(Quat $left, Quat $right, float $t) : Quat {}
/**
* Performs a linear interpolation between two quaternions and returns the resulting quaternion.
* This function is identical to `mix`.
*
* ```php
* $result = Quat::lerp($left, $right, $t);
* ```
*
* @param Quat $left The left quaternion.
* @param Quat $right The right quaternion.
* @param float $t The interpolation factor.
* @return Quat The interpolated quaternion.
*/
public static function lerp(Quat $left, Quat $right, float $t) : Quat {}
/**
* Performs a spherical linear interpolation between two quaternions and returns the resulting quaternion.
*
* ```php
* $result = Quat::slerp($left, $right, $t);
* ```
*
* @param Quat $left The left quaternion.
* @param Quat $right The right quaternion.
* @param float $t The interpolation factor.
* @return Quat The interpolated quaternion.
*/
public static function slerp(Quat $left, Quat $right, float $t) : Quat {}
/**
* Returns the dot product of two quaternions.
*
* ```php
* $dot = Quat::dot($left, $right);
* ```
*
* @param Quat $left The left quaternion.
* @param Quat $right The right quaternion.
* @return float The dot product.
*/
public static function dot(Quat $left, Quat $right) : float {}
/**
* Quat * Quat
* Multiplies two quaternions and returns the result.
* Note: **This method only exists because there is a bug with the order of operation in PHP.**
*/
public static function multiply(Quat $left, Quat $right) : Quat {}
/**
* Quat * Vec3
* Multiplies a quaternion and a vector and returns the result.
* Note: **This method only exists because there is a bug with the order of operation in PHP.**
*/
public static function multiplyVec3(Quat $quat, Vec3 $vec) : Vec3 {}
/**
* Quat * Mat4
* Multiplies a quaternion and a matrix and returns the result.
* Note: **This method only exists because there is a bug with the order of operation in PHP.**
*/
public static function multiplyMat4(Quat $quat, Mat4 $mat) : Mat4 {}
/**
* The same as `normalized()`, but modifies the current quaternion instead of creating a new one.
*
* ```php
* $quat->normalize();
* ```
*/
public function normalize() : void {}
/**
* Returns the length of the quaternion
*
* ```php
* $length = $quat->length();
* ```
*/
public function length() : float {}
/**
* Returns the quaternion represented as euler angles (in radians)
*
* ```php
* $euler = $quat->eulerAngles();
* ```
*
* @return Vec3 The euler angles.
*/
public function eulerAngles() : Vec3 {}
/**
* Rotates the quaternion by the given angle (in radians) around the given axis
*
* ```php
* $quat->rotate(GLM::radians(45.0), new Vec3(0, 1, 0));
* ```
*
* @param float $angle The angle to rotate by (in radians)
* @param Vec3 $axis The axis to rotate around
*/
public function rotate(float $angle, Vec3 $axis) : void {}
/**
* Invseres the current quaternion, this is basically the same as `inverted()` but
* modifies the current quaternion instead of creating a new one.
*
* ```php
* $quat->inverse();
* ```
*/
public function inverse() : void {}
/**
* Constructs a Mat4 matrix based on the current quaternion
*
* ```php
* $matrix = $quat->mat4();
* ```
*
* @return Mat4 The matrix representation of the quaternion.
*/
public function mat4() : Mat4 {}
public function __toString() : string {}
}
class Mat4
{
/**
* Constructucts a new Mat4 matrix
* Does not take any arguments and always returns an identity matrix.
* aka:
* ```
* 1 0 0 0
* 0 1 0 0
* 0 0 1 0
* 0 0 0 1
* ```
*/
public function __construct() {}
/**
* Copys the current matrix
*
* Returns a new instance of the current matrix with the same values. This means that any modifications made to the returned matrix will not affect the current matrix.
*
* ```php
* $copy = $matrix->copy();
* ```
*
* @return Mat4 The copy of the current matrix.
*/
public function copy() : Mat4 {}
/**
* Constructs and returns a new matrix based on the given array of values
*
* ```php
* $matrix = Mat4::fromArray([
* 1, 0, 0, 0,
* 0, 1, 0, 0,
* 0, 0, 1, 0,
* 0, 0, 0, 1
* ]);
* ```
*
* @param array $values The values to use for the matrix. (flat)
* @return Mat4 The new matrix.
*/
public static function fromArray(array $values) : Mat4 {}
/**
* Constructs and returns an inverse of the given matrix
*
* ```php
* $inverse = Mat4::inverse($matrix);
* ```
*
* @param Mat4 $matrix The matrix to invert.
* @return Mat4 The inverted matrix.
*/
public static function inverted(Mat4 $matrix) : Mat4 {}
/**
* Mat4 * Quat
*
* Multiplies the left matrix by the right quaternion
*
* Note: **This method only exists because there is a bug with the order of operation in PHP.**
*/
public static function multiplyQuat(Mat4 $left, Quat $right) : Mat4 {}
/**
* Returns the row at the given index.
*
* Example usage:
*
* ```php
* $matrix = Mat4::fromArray([
* [1.0, 2.0, 3.0, 4.0],
* [5.0, 6.0, 7.0, 8.0],
* [9.0, 10.0, 11.0, 12.0],
* [13.0, 14.0, 15.0, 16.0]
* ]);
*
* // Get the first row
* $row = $matrix->row(0);
* // Expected result: Vec4(1.0, 2.0, 3.0, 4.0)
* ```
*
* @param int $index The index of the row to return.
* @return Vec4 The row at the given index.
*/
public function row(int $index) : Vec4 {}
/**
* Sets the row at the given index to the given row
*
* Example usage:
* ```php
* $matrix = new Mat4();
* $row = new Vec4(1, 2, 3, 4);
* $matrix->setRow(0, $row);
* ```
*
* @param int $index The index of the row to set.
* @param Vec4 $row The row to set.
* @return void
*/
public function setRow(int $index, Vec4 $row) : void {}
/**
* Returns the column at the given index.
*
* This method retrieves a column from the matrix at the specified index and returns it as a Vec4 object.
*
* Example:
* ```php
* $matrix = Mat4::fromArray([
* [1.0, 2.0, 3.0, 4.0],
* [5.0, 6.0, 7.0, 8.0],
* [9.0, 10.0, 11.0, 12.0],
* [13.0, 14.0, 15.0, 16.0]
* ]);
*
* $col = $matrix->col(0);
*
* // Returns Vec4(1.0, 5.0, 9.0, 13.0)
* ```
*
* @param int $index The index of the column to return.
* @return Vec4 The column at the given index.
*/
public function col(int $index) : Vec4 {}
/**
* Sets the column at the given index to the given column
*
* ```php
* // Create a new matrix and set the second column
* $matrix = new Mat4();
* $col = new Vec4(1, 2, 3, 4);
* $matrix->setCol(1, $col);
* ```
*
* @param int $index The index of the column to set.
* @param Vec4 $col The column to set.
* @return void