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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.6)
project(Main)
#set(CMAKE_CXX_FLAGS "-Wall -std=c++11")
set(CMAKE_CXX_FLAGS "-std=c++11")
find_package(OpenGL REQUIRED)
add_subdirectory (external)
if(INCLUDE_DISTRIB)
add_subdirectory(distrib)
endif(INCLUDE_DISTRIB)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external/rpavlik-cmake-modules-1c73e35")
include(CreateLaunchers)
include_directories(
external/AntTweakBar-1.15/include/
external/glfw-2.7.6/include/
external/glm-0.9.4.0/
external/glew-1.9.0/include/
.
)
set(ALL_LIBS
${OPENGL_LIBRARY}
GLFW_276
GLEW_190
)
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-DGLEW_STATIC
-D_CRT_SECURE_NO_WARNINGS
)
set(BUILD_SHARED_LIBRARIES OFF)
### SDL
include(ExternalProject)
set(sdl_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/sdl")
set(sdl_INSTALL_DIR "${CMAKE_CURRENT_BINARY_DIR}/sdl")
set(sdl_DOWNLOAD_DIR "${CMAKE_CURRENT_BINARY_DIR}/sdl/download")
#set(sdl_CMAKE_ARGS -D=off -DCMAKE_INSTALL_PREFIX=${sdl_INSTALL_DIR})
set(sdl_CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${sdl_INSTALL_DIR})
ExternalProject_Add(SDL
PREFIX ${sdl_PREFIX}
URL http://www.libsdl.org/tmp/SDL-2.0.zip
INSTALL_DIR ${sdl_INSTALL_DIR}
CMAKE_ARGS ${sdl_CMAKE_ARGS}
)
include_directories("${CMAKE_CURRENT_BINARY_DIR}/sdl/include")
add_executable(Main main.cc game_model.cc block.cc common/controls.cc common/controls.hpp common/shader.cpp common/shader.hpp)
target_link_libraries(Main ${sdl_PREFIX}/lib/libSDL2.a ${ALL_LIBS} pthread dl)
add_dependencies(Main SDL)