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BasicFlattening.cs
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using MNCD.Core;
using System.Linq;
namespace MNCD.Flattening
{
/// <summary>
/// Class that implements basic flattening method.
///
/// 6.1.1 Flattening - Page 100
/// Multilayer Social Networks
/// Mark E. Dickison, Matteo Magnani and Luca Rossi.
/// </summary>
public class BasicFlattening
{
/// <summary>
/// Gets flattened network.
/// </summary>
/// <param name="network">Multi-layer network.</param>
/// <param name="weightEdges">Include edge weights in flattening.</param>
/// <returns>Flattened network.</returns>
public Network Flatten(Network network, bool weightEdges = false)
{
var flattenedLayer = new Layer();
foreach (var layer in network.Layers)
{
foreach (var edge in layer.Edges)
{
var flattenedEdge = flattenedLayer.Edges
.FirstOrDefault(e => HasUndirectedEdge(e, edge));
if (flattenedEdge != null)
{
if (weightEdges)
{
flattenedEdge.Weight += 1;
}
}
else
{
flattenedLayer.Edges.Add(new Edge
{
From = edge.From,
To = edge.To,
Weight = 1,
});
}
}
}
foreach (var interLayerEdge in network.InterLayerEdges)
{
flattenedLayer.Edges.Add(new Edge
{
From = interLayerEdge.From,
To = interLayerEdge.To,
Weight = 1,
});
}
var flattened = new Network
{
Actors = network.Actors,
};
flattened.Layers.Add(flattenedLayer);
return flattened;
}
private bool HasUndirectedEdge(Edge layerEdge, Edge edge) =>
(layerEdge.From == edge.From && layerEdge.To == edge.To) ||
(layerEdge.To == edge.From && layerEdge.From == edge.To);
}
}