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MergeFlattening.cs
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using MNCD.Core;
using System.Linq;
namespace MNCD.Flattening
{
/// <summary>
/// Class that implements merge flattening method.
///
/// 4.2.1 Flattening and Projection
/// Multilayer Social Networks
/// Mark E. Dickison, Matteo Magnani and Luca Rossi.
/// </summary>
public class MergeFlattening
{
/// <summary>
/// Flattens network.
/// </summary>
/// <param name="network">Multi-layered network.</param>
/// <param name="layerIndices">Indices of layers to be included.</param>
/// <param name="includeWeights">If include weights during flattening.</param>
/// <returns>Flattened network.</returns>
public Network Merge(Network network, int[] layerIndices, bool includeWeights)
{
var layers = network.Layers
.Select((l, i) => (l, i))
.Where(pair => layerIndices.Contains(pair.i))
.Select(pair => pair.l)
.ToList();
var actors = network.Actors;
var filteredNetwork = new Network(layers, actors);
return Merge(filteredNetwork, includeWeights);
}
/// <summary>
/// Flattens network.
/// </summary>
/// <param name="network">Multi-layered network.</param>
/// <param name="includeWeights">If include weights during flattening.</param>
/// <returns>Flattened network.</returns>
public Network Merge(Network network, bool includeWeights)
{
var flattenedNetwork = new Network(new Layer("Flattened"), network.Actors);
var edges = flattenedNetwork.FirstLayer.Edges;
foreach (var layer in network.Layers)
{
foreach (var layerEdge in layer.Edges)
{
var edge = edges.FirstOrDefault(e =>
(e.From == layerEdge.From && e.To == layerEdge.To) ||
(e.From == layerEdge.To && e.To == layerEdge.From));
if (edge == null)
{
edges.Add(new Edge(layerEdge.From, layerEdge.To));
}
else
{
edge.Weight += includeWeights ? layerEdge.Weight : 1;
}
}
}
foreach (var interLayerEdge in network.InterLayerEdges)
{
var edge = edges.FirstOrDefault(e =>
(e.From == interLayerEdge.From && e.To == interLayerEdge.To) ||
(e.From == interLayerEdge.To && e.To == interLayerEdge.From));
if (edge == null)
{
edges.Add(new Edge(interLayerEdge.From, interLayerEdge.To));
}
else
{
edge.Weight += includeWeights ? interLayerEdge.Weight : 1;
}
}
return flattenedNetwork;
}
}
}