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TODO.nut
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TODO: Self feader
TODO: Use ProuctionCanIncrease in valuate producer
TODO: cargo planes are disabled
TODO: explain aystar mess (caused by passing lane generator)
TODO: build depots to allow vehicle test
TODO: properly handle economy.infrastructure_maintenance and av8 for planes
TODO: fix IsItPossibleToAddBurden (higher speed ratio than 1/4)
TODO: reuse roads http://www.tt-forums.net/viewtopic.php?p=958414#p958414
TODO: sprawdziæ jak (i czy) dzia³a lista zbanowanych przedsiêbiorstw
TODO: foo supplies
TODO: networking
TODO: better eircraft ngine choosing
TODO: error stats
http://www.tt-forums.net/viewtopic.php?f=31&t=61429&view=unread#unread
TODO: check during pathfinding is it still possible to have station
TODO: supplies
- supplies - cargos accepted by raw industries
- giant penalty for normal transport
- special transport
- by truck, to industry serviced with profit by AIAI with statue with high rating (trains preffered?)
TODO: remove empty railway tracks
TODO: handle bus queues
TODO: long term average for secondaries
TODO: allow replacing small planes by big on big airports!
TODO: 6x ciê¿szy poci¹g jeœli podjazdy s¹ pojedyñcze????
TODO: better busses (managing & construction)
TODO: world scanner and rework main with dynamic strategy
TODO: rebridger over valleys, debridger
TODO: tourist, mail support
TODO: better RV depot placing (replace double flat by test mode)
TODO: more working depots
TODO: reuse existing roads constructed by another players
TODO: For all newly build routes, check both ways. This way, if one-way roads are build, another road is build next to it so vehicles can go back. //from admiralai
TODO: long bridges sometimes are unavailable!
TODO: helicopters
TODO: dodawanie samolotów zale¿ne od pojemnoœci
TODO: air
//lepsze wybieranie przy a8
//industry - valuate before building
//kasowanie nadmiaru
Longterm TODO: during heavy competition build statues after every connection (unable to detect competition)