diff --git a/README.md b/README.md index 13f7eada..2c8626ab 100644 --- a/README.md +++ b/README.md @@ -22,6 +22,7 @@ This is my experiment to improve Monolith Engine via my experimental PlatformMin - Design folder added (use it via LDtk level editor) - Level 3 (Draft) added for my better game mechanics exploring ;) - AI only created GameWorld "template" with Load / Save methods at now :) +- When I connected tweaked Monogame, no problem with RenderTarget2D (width > 4000) :) ## Requirements This app requires Visual Studio 2017/2019/2022 Community to run. [Click here to learn how to get set up with Visual Studio](https://docs.microsoft.com/windows/uwp/get-started/get-set-up). @@ -49,7 +50,7 @@ Link: https://lajbert.itch.io/platformer-demo - No game scene scaling on sersor screen. TouchPanelSwipe not coded yet. - Level 3 (in Level select menu) has incorrected xbf files (copy of level2) - Low gravity (Hyper-jumping). This is powered on only for game process debug symplify :) -- On W10M Astoria, this app still not operable... so strange (too huge resources? kbd/touchpalen handling errors?) +- On W10M Astoria, this app still not operable... so strange (too huge resources? some kbd/touchpanel handling errors??) ## References diff --git a/Src/Monolith/Game/Scenes/Level2Scene.cs b/Src/Monolith/Game/Scenes/Level2Scene.cs index 4cf588d7..0b2a8569 100644 --- a/Src/Monolith/Game/Scenes/Level2Scene.cs +++ b/Src/Monolith/Game/Scenes/Level2Scene.cs @@ -66,7 +66,7 @@ private void LoadData() this.hero = entityParser.GetHero(); // Mobile - if (1==0)//(MonolithGame.Platform.IsMobile()) + if (1==1)//(MonolithGame.Platform.IsMobile()) { foreach (IUIElement button in new MobileButtonPanel(this.hero).GetButtons()) this.UI.AddUIElement(button);