diff --git a/README.md b/README.md index 30306a1..6e0e9ce 100644 --- a/README.md +++ b/README.md @@ -135,21 +135,21 @@ Returns the animation frame (i.e. the mouth shape) that is currently being displ ## Change Log v0.6 --Fixed parsing of .anno files failed to close file after read --Fixed TotalLipSync.Init() would reset Data Directory setting --Changed sync timing to use AudioChannel.PositionMs for greater accuracy, if available --Wrapped sync functions in Game.SkippingCutscene checks to improve game performance when skipping cut scenes --Set to use packaged data directory ($DATA$) by default --Added TotalLipSync.SetFileCasing() to API to support case-sensitive file systems --Added TotalLipSync.TotalLipSync.SetDefaultFrame() to API to support arbitrary speech view setups --Added optional file extension argument to TotalLipSync.Init() for convenience --Reorganized code for improved readability --Updated documentation +- Fixed parsing of .anno files failed to close file after read +- Fixed TotalLipSync.Init() would reset Data Directory setting +- Changed sync timing to use AudioChannel.PositionMs for greater accuracy, if available +- Wrapped sync functions in Game.SkippingCutscene checks to improve game performance when skipping cut scenes +- Set to use packaged data directory ($DATA$) by default +- Added TotalLipSync.SetFileCasing() to API to support case-sensitive file systems +- Added TotalLipSync.TotalLipSync.SetDefaultFrame() to API to support arbitrary speech view setups +- Added optional file extension argument to TotalLipSync.Init() for convenience +- Reorganized code for improved readability +- Updated documentation v0.5 --Added APIs to get the currently lip syncing character, the current phoneme and current frame +- Added APIs to get the currently lip syncing character, the current phoneme and current frame v0.4 --Fixed support for Sierra-style speech --Minor bug fixes for edge-cases --Documentation +- Fixed support for Sierra-style speech +- Minor bug fixes for edge-cases +- Documentation