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notes.txt
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//Todo
- fix tool tip after character deployment ✓
- Give every troop a sprite ✓
- Create menu for each troop ✓
- Implement move cost to troop movement ✓
- Decrease gold when you create a character ✓
- On highlight available moves make sure highlighted moves are topped by what the dice says (from castle menu) ✓
- Create the dice.... (number of moves per turn/roll dice) ✓
- Provide availabe moves to attack (rangee). Probably highlight in new color ✓
- create change turns ✓
- when an attack cell is clicked... make sure character fight ✓
- remove defense points ✓
- Modify attack so it can attack castles ✓
- make a character die if HP <= 0; ✓
- power up cells ✓
-- -- when a troop lands on a oower up field it may grab the power up ✓
-- trops should have a power up array ✓
- gems ✓
-- troops should have a gem attribute with the amount of gems being held ✓
-- when a troop lands on a gem field it can choose whether to grab it or not ✓
- Finish decorator: so it works for different types of powerup (only attack work) ✓
- test memento: Make sure stats are restored when player's turn starts ✓
- make sure powerups and gems are in different cells ✓
- add End Turn button to player data ✓
-- Prolly this icon: <i class="fas fa-hourglass-end"></i> ✓
- refresh character defense after turn ends Posible Pattern: Memento ✓
- add power up subMenu to character menu/ Allow the user of powerUps ✓
-- refresh stats after the use of power up * Posible Pattern: decorator ✓
-- make sure character stats go back to norma after power up turn finishes Posible Pattern: Memento ✓
- add amount of gems to character menu... check tooltip too ✓
- make sure characters can only attack once ✓
- make sure character only get to move once ✓
- create timer per turn ✓
- construction should be able to attack ✓
- add gold to caste when troop enters caste ✓
- Hide enemy spies: ✓
1) get my castle location✓
2) get all enemy spies ✓
3) for each enemy Spy: ✓
4) if distance between castle and enemy spy a <= 5; ✓
5) Replace cell html with cell column number ✓
- costructions should only attack once ✓
-- get into enemy castle and steal gold ✓
- * construction should take 30 seconds to build ✓ Maso... Error un timeout activa el resto. No estan separados...
- make sure gem values ara correct when picking up ✓
- troops shouldn't deploy to another player item ✓
-- when a character kills a troop it keeps its gems ✓
TODO:
-- Constructions should get hit before castle ✓
-- Add: YOU WON when someone wins.. create: checkWin(); ✓
- Sockets: Multiplayer
- Documentation
-------------------
Preguntas:
Yo no pierdo puntos de defensa ni de hp en mi turno????
R//Correcto
Para que usaria un boost de defensa si es mi turno???
R// El power up dura hasta que mi turno vuelva a empezar
Las construcciones puedes estar siempte dento del castillo?
R// Si
como funciona lo del spia?
-- el entra a castillos enemigos
R//
-un jugador debe moverse antes de atacar? solo puede atacar un vez?
//Un puede
//R - atacar mover terminar
//R- mover atacar terminar
//R atacr termonar
//R mover terminar