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bmpLoader.c
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//#include <vector.h>
#include <iostream>
#include <GL/gl.h>
#include <GL/glu.h>
typedef union PixelInfo
{
std::uint32_t Colour;
struct
{
std::uint8_t B, G, R, A;
};
} *PPixelInfo;
class BMP
{
private:
std::uint32_t width, height;
std::uint16_t BitsPerPixel;
std::vector<std::uint8_t> Pixels;
public:
BMP(const char* FilePath);
std::vector<std::uint8_t> GetPixels() const {return this->Pixels;}
std::uint32_t GetWidth() const {return this->width;}
std::uint32_t GetHeight() const {return this->height;}
bool HasAlphaChannel() {return BitsPerPixel == 32;}
};
BMP::BMP(const char* FilePath)
{
std::fstream hFile(FilePath, std::ios::in | std::ios::binary);
if (!hFile.is_open()) throw std::invalid_argument("Error: File Not Found.");
hFile.seekg(0, std::ios::end);
std::size_t Length = hFile.tellg();
hFile.seekg(0, std::ios::beg);
std::vector<std::uint8_t> FileInfo(Length);
hFile.read(reinterpret_cast<char*>(FileInfo.data()), 54);
if(FileInfo[0] != 'B' && FileInfo[1] != 'M')
{
hFile.close();
throw std::invalid_argument("Error: Invalid File Format. Bitmap Required.");
}
if (FileInfo[28] != 24 && FileInfo[28] != 32)
{
hFile.close();
throw std::invalid_argument("Error: Invalid File Format. 24 or 32 bit Image Required.");
}
BitsPerPixel = FileInfo[28];
width = FileInfo[18] + (FileInfo[19] << 8);
height = FileInfo[22] + (FileInfo[23] << 8);
std::uint32_t PixelsOffset = FileInfo[10] + (FileInfo[11] << 8);
std::uint32_t size = ((width * BitsPerPixel + 31) / 32) * 4 * height;
Pixels.resize(size);
hFile.seekg (PixelsOffset, std::ios::beg);
hFile.read(reinterpret_cast<char*>(Pixels.data()), size);
hFile.close();
}