All the stuff I have to do for lighting right now
- Directional
- Multiple lights
- Shadow mapping
- Point shadows
- Scene light management
- Better shader selection
- Light object (not just a cube)
- Renderer has a vector of lights?
- Somewhere in the scene there should be a lights vector
- On render, vector gets passed to the shader (somehow)
- Shader takes into account each light in scene?
- Check other projects to make sure this is best approach
- Make sure chosen approach is extensible
- Works with shadows, performance, etc.
- Works with multiple types of lights
- Redocument engine
- Create a wiki?
- Use something (trello,tasque,etc.) to organize TODO lists