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Copy pathsavedata-level1.c
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savedata-level1.c
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void main()
{
asmcomment( "LEVEL 1 SPRITES" );
uint status = 0x00;
data spritedata =
{
// Which sprites are Multicoloured (0xD01C)
// Universal Colours (0xD025)
// (0xD026)
// Individual COLOURS 0-7
0x37, 0x0F, 0x00, 0x09, 0x09, 0x09, 0x07, 0x02, 0x0A, 0x0C, 0x00,
// PLAYER
// STANDING 32
0, 204, 192, 128, 255, 192, 128, 213, 192, 128, 221, 192, 128, 255, 192, 128, 63, 0, 32, 63, 0, 32, 12, 0, 32, 85, 64, 53, 110, 80, 32, 123, 68, 8, 29, 4, 8, 25, 4, 8, 29, 208, 8, 21, 0, 8, 55, 0, 2, 51, 0, 2, 51, 0, 2, 51, 0, 2, 51, 0, 2, 81, 64, 0,
// WALKINGUP0 33
0, 204, 194, 0, 255, 194, 0, 255, 194, 0, 255, 194, 0, 255, 194, 0, 63, 2, 0, 63, 2, 0, 12, 2, 0, 85, 66, 1, 85, 87, 1, 85, 66, 1, 21, 2, 1, 21, 2, 1, 21, 2,
1, 21, 2, 3, 55, 2, 0, 51, 2, 0, 51, 2, 0, 48, 2, 0, 48, 2, 0, 16, 2, 0,
// WALKINGUP1 34
0, 204, 192, 0, 255, 194, 0, 255, 194, 0, 255, 194, 0, 255, 194, 0, 63, 2, 0, 63, 2, 0, 12, 2, 0, 85, 66, 1, 85, 87, 1, 85, 66, 1, 21, 2, 1, 21, 2, 3, 21, 2, 0, 21, 2, 0, 55, 2, 0, 51, 2, 0, 51, 2, 0, 51, 2, 0, 48, 0, 0, 16, 0, 0,
// WALKINGUP2 35
0, 0, 0, 0, 204, 192, 0, 255, 194, 0, 255, 194, 0, 255, 194, 0, 63, 2, 0, 63, 2, 0, 12, 2, 0, 85, 66, 1, 85, 87, 1, 85, 66, 1, 21, 2, 0, 21, 2, 0, 21, 2, 0, 21, 2, 0, 55, 2, 0, 51, 2, 0, 3, 2, 0, 3, 0, 0, 3, 0, 0, 1, 0, 0,
// WALKINGUP3 36
0, 0, 0, 0, 204, 192, 0, 255, 194, 0, 255, 194, 0, 255, 194, 0, 63, 2, 0, 63, 2, 0, 12, 2, 0, 85, 66, 1, 85, 87, 1, 85, 66, 1, 21, 2, 1, 21, 2, 3, 21, 2, 0, 21, 2, 0, 55, 2, 0, 51, 2, 0, 51, 2, 0, 51, 0, 0, 3, 0, 0, 1, 0, 0,
// WALKINGDOWN0 37
32, 204, 192, 32, 255, 192, 32, 213, 192, 32, 221, 192, 32, 255, 192, 32, 63, 0, 32, 63, 0, 32, 12, 0, 32, 85, 64, 53, 110, 80, 32, 123, 80, 32, 29, 16, 32, 25, 16, 32, 29, 16, 32, 21, 16, 32, 55, 48, 32, 51, 0, 32, 51, 0, 32, 3, 0, 32, 3, 0, 32, 1, 0, 0,
// WALKINGDOWN1 38
0, 204, 192, 32, 255, 192, 32, 213, 192, 32, 221, 192, 32, 255, 192, 32, 63, 0, 32, 63, 0, 32, 12, 0, 32, 85, 64, 53, 110, 80, 32, 123, 80, 32, 29, 16, 32, 25, 16, 32, 29, 48, 32, 21, 0, 32, 55, 0, 32, 51, 0, 32, 51, 0, 32, 51, 0, 0, 3, 0, 0, 1, 0, 0,
// WALKINGDOWN2 39
0, 0, 0, 0, 204, 192, 32, 255, 192, 32, 213, 192, 32, 221, 192, 32, 63, 0, 32, 63, 0, 32, 12, 0, 32, 85, 64, 53, 110, 80, 32, 123, 80, 32, 29, 16, 32, 25, 0, 32, 29, 0, 32, 21, 0, 32, 55, 0, 32, 51, 0, 32, 48, 0, 0, 48, 0, 0, 48, 0, 0, 16, 0, 0,
// WALKINGDOWN3 40
0, 0, 0, 0, 204, 192, 32, 255, 192, 32, 213, 192, 32, 221, 192, 32, 63, 0, 32, 63, 0, 32, 12, 0, 32, 85, 64, 53, 110, 80, 32, 123, 80, 32, 29, 16, 32, 25, 16, 32, 29, 48, 32, 21, 0, 32, 55, 0, 32, 51, 0, 32, 51, 0, 0, 51, 0, 0, 48, 0, 0, 16, 0, 0,
// WALKINGLEFT 0 41
0, 204, 0, 0, 252, 0, 0, 124, 0, 0, 252, 0, 0, 252, 0, 128, 60, 0, 128, 240, 0, 128, 16, 0, 32, 84, 0, 32, 84, 0, 35, 116, 0, 12, 92, 0, 8, 87, 0, 8, 84, 192, 8, 84, 0, 2, 112, 0, 2, 124, 0, 2, 76, 0, 1, 79, 0, 5, 131, 0, 1, 140, 0, 0,
// WALKINGLEFT 1 42
0, 0, 0, 0, 204, 0, 0, 252, 0, 0, 124, 0, 0, 252, 0, 0, 252, 0, 0, 60, 0, 0, 240, 0, 8, 84, 0, 8, 116, 0, 2, 116, 0, 2, 116, 0, 0, 116, 0, 0, 212, 0, 3, 84, 0, 0, 96, 0, 0, 120, 0, 0, 120, 0, 0, 78, 0, 1, 14, 0, 5, 60, 128, 0,
// WALKINGLEFT 2 43
0, 204, 0, 0, 252, 0, 0, 124, 0, 0, 252, 0, 0, 252, 0, 0, 60, 0, 0, 240, 0, 0, 16, 0, 0, 84, 0, 0, 84, 0, 0, 116, 0, 3, 212, 2, 12, 87, 40, 0, 86, 192, 0, 84, 0, 2, 176, 0, 0, 244, 0, 0, 196, 0, 3, 197, 0, 15, 1, 0, 3, 4, 0, 0,
// WALKINGRIGHT 0 44
0, 51, 0, 0, 63, 0, 0, 61, 0, 0, 63, 32, 0, 63, 32, 0, 60, 32, 0, 15, 32, 0, 4, 48, 0, 21, 224, 0, 23, 8, 0, 29, 8, 0, 21, 8, 0, 213, 8, 3, 21, 8, 0, 21, 8, 0, 12, 2, 0, 31, 2, 0, 19, 2, 0, 83, 194, 0, 64, 242, 0, 16, 194, 0,
// WALKINGRIGHT 1 45
0, 0, 0, 0, 51, 0, 0, 63, 0, 0, 61, 0, 0, 63, 0, 0, 63, 0, 0, 60, 0, 0, 15, 0, 0, 21, 32, 0, 29, 32, 0, 29, 128, 0, 29, 128, 0, 30, 0, 0, 23, 0, 0, 25, 0, 0, 9, 0, 0, 45, 0, 0, 45, 0, 0, 177, 0, 0, 176, 64, 2, 60, 80, 0,
// WALKINGRIGHT 2 46
0, 51, 0, 0, 63, 0, 0, 61, 0, 0, 63, 0, 0, 63, 0, 0, 60, 0, 0, 15, 0, 0, 4, 0, 0, 21, 0, 0, 21, 0, 0, 29, 192, 128, 53, 48, 40, 213, 0, 3, 149, 0, 0, 41, 0, 0, 14, 128, 0, 61, 0, 0, 49, 0, 0, 241, 64, 0, 192, 80, 0, 48, 64, 0,
// LUNGER 47
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 63, 0, 0, 61, 0, 0, 63, 0, 0, 60, 0, 0, 15, 0, 0, 20, 58, 0, 126, 176, 42, 167, 192, 13, 21, 0, 0, 21, 0, 0, 21, 0, 0, 31, 0, 0, 19, 0, 0, 19, 0, 0, 64, 192, 0, 64, 192, 0, 80, 240, 0,
// LUNGEL 48
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 204, 0, 0, 252, 0, 0, 124, 0, 0, 252, 0, 0, 60, 0, 0, 240, 0, 176, 20, 0, 14, 124, 0, 3, 87, 168, 0, 84, 240, 0, 84, 0, 0, 84, 0, 0, 84, 0, 0, 196, 0, 0, 196, 0, 3, 1, 0, 3, 1, 0, 15, 5, 0, 0,
// MONSTER
// ARIGHT0 49
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 63, 0, 0, 63, 0, 0, 59, 0, 0, 58, 0, 0, 58, 0, 0, 56, 0, 0, 223, 0, 0, 219, 0, 48, 214, 0, 14, 213, 128, 9, 21, 32, 0, 127, 0, 0, 63, 0, 0, 255, 192, 0, 243, 192, 3, 192, 240, 3, 240, 252, 0,
// ARIGHT1 50
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 63, 0, 0, 63, 0, 0, 59, 0, 0, 58, 0, 0, 58, 0, 0, 56, 0, 0, 223, 0, 0, 219, 4, 0, 217, 16, 0, 217, 64, 0, 25, 0, 0, 59, 0, 0, 255, 0, 0, 63, 0, 0, 63, 0, 0, 63, 0, 0, 63, 192, 0,
// ARIGHT2 51
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 63, 16, 0, 63, 16, 0, 59, 16, 0, 58, 16, 0, 58, 16, 0, 56, 16, 0, 223, 16, 0, 219, 16, 0, 229, 16, 0, 149, 148, 2, 21, 32, 0, 63, 48, 0, 63, 0, 0, 255, 192, 0, 243, 192, 3, 192, 240, 3, 240, 252, 0,
// ALEFT0 52
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 0, 252, 0, 0, 252, 0, 0, 236, 0, 0, 172, 0, 0, 172, 0, 0, 44, 0, 0, 247, 0, 0, 231, 0, 0, 91, 0, 2, 86, 112, 8, 84, 176, 0, 253, 64, 0, 245, 0, 3, 215, 0, 3, 95, 0, 13, 67, 192, 63, 15, 192, 0,
// ALEFT1 53
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 0, 252, 0, 0, 252, 0, 0, 236, 0, 0, 172, 0, 0, 172, 0, 0, 44, 0, 0, 247, 0, 16, 231, 0, 4, 103, 0, 1, 103, 0, 0, 100, 0, 0, 236, 0, 0, 255, 0, 0, 252, 0, 0, 252, 0, 0, 252, 0, 3, 252, 0, 0,
// ALEFT2 54
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 4, 252, 0, 4, 252, 0, 4, 236, 0, 4, 172, 0, 4, 172, 0, 4, 44, 0, 4, 247, 0, 4, 231, 0, 4, 151, 0, 22, 86, 0, 8, 84, 128, 12, 252, 0, 0, 252, 0, 3, 255, 0, 15, 207, 0, 15, 3, 192, 63, 15, 192, 0,
// AWALKUP0 55
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 4, 255, 192, 4, 255, 192, 4, 255, 192, 4, 191, 128, 4, 46, 0, 4, 221, 192, 4, 221, 192, 6, 93, 96, 6, 93, 96, 10, 85, 104, 8, 255, 200, 12, 255, 200, 0, 243, 192, 0, 243, 192, 0, 243, 192, 0, 240, 0, 0, 240, 0, 0,
// AWALKUP1 56
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 255, 192, 0, 255, 192, 0, 255, 192, 0, 191, 128, 0, 46, 0, 0, 221, 192, 0, 221, 192, 6, 93, 96, 6, 93, 96, 10, 85, 96, 4, 255, 192, 12, 255, 192, 0, 243, 192, 0, 243, 192, 0, 243, 192, 0, 3, 192, 0, 3, 192, 0,
// AWALKDOWN0 57
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 252, 0, 3, 255, 0, 3, 255, 0, 2, 238, 0, 2, 170, 16, 0, 168, 16, 3, 87, 16, 3, 119, 16, 11, 87, 144, 9, 117, 144, 9, 85, 144, 35, 255, 32, 35, 255, 16, 3, 207, 48, 3, 207, 0, 3, 207, 0, 3, 192, 0, 3, 192, 0, 0,
// AWALKDOWN1 58
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 252, 0, 3, 255, 0, 3, 255, 0, 2, 238, 0, 2, 170, 0, 0, 168, 0, 3, 87, 0, 3, 119, 0, 11, 87, 128, 9, 117, 144, 9, 85, 32, 3, 255, 32, 3, 255, 16, 3, 207, 48, 3, 207, 0, 3, 207, 0, 0, 15, 0, 0, 15, 0, 0,
// ALUNGEL 59
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 15, 192, 0, 14, 192, 0, 10, 192, 0, 10, 192, 0, 7, 192, 0, 77, 192, 85, 106, 64, 0, 69, 64, 0, 63, 192, 0, 63, 192, 0, 60, 252, 0, 252, 252, 0,
// ALUNGER 60
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 0, 3, 240, 0, 3, 176, 0, 3, 160, 0, 3, 160, 0, 3, 208, 0, 3, 113, 0, 1, 185, 85, 1, 177, 0, 2, 252, 0, 2, 252, 0, 63, 60, 0, 63, 63, 0, 0,
// TREASURE 61
96, 0, 0, 240, 48, 0, 240, 120, 0, 96, 120, 48, 0, 48, 120, 0, 0, 120, 12, 0, 48, 30, 48, 0, 30, 120, 0, 12, 120, 0, 0, 48, 96, 24, 0, 240, 60, 6, 240, 60, 15, 96, 24, 15, 0, 0, 6, 0, 0, 192, 0, 49, 227, 6, 121, 231, 143, 120, 199, 143, 48, 3, 6, 0,
// HEALTHPACK 62
63, 255, 252, 213, 85, 87, 213, 85, 87, 213, 85, 87, 213, 85, 87, 213, 105, 87, 213, 105, 87, 213, 105, 87, 213, 105, 87, 214, 170, 151, 214, 170, 151, 214, 170, 151, 213, 105, 87, 213, 105, 87, 213, 105, 87, 213, 105, 87, 213, 85, 87, 213, 85, 87, 213, 85, 87, 213, 85, 87, 63, 255, 252, 0,
// PRINCESS 63
192, 0, 12, 131, 51, 8, 131,
255, 8, 131, 87, 8, 131, 119,
8, 35, 255, 32, 8, 252, 128,
2, 254, 0, 0, 152, 0, 0,
168, 0, 0, 168, 0, 0, 252,
0, 0, 168, 0, 10, 170, 128,
42, 170, 160, 42, 170, 160, 170,
170, 168, 170, 170, 168, 0, 68,
0, 0, 68, 0, 3, 207, 0,
0x00,
// the key (mono)
48, 0, 0,72, 0, 0,135,
255, 128,133, 85, 0,72, 81,
0,49, 219, 128,0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0 };
word writeaddr = spritedata;
printf( "WRITING SPRITES1\n");
setfilename( "SPRITES1,S,W" );
setlfs( 3, 8, 3 );
fopen();
fchkout( 3 );
for( word i = 0x0000; i < 0x0840; i = i + 0x0001 )
{
fchrout( peek( writeaddr + i ) );
}
fclose(3);
fclrchn();
asmcomment( "LEVEL 1 WORLD" );
// N E S W
// 0 = nothing 9 =
// 1 = door 10 =
// 2 = armour 11 = painting 2
// 3 = torches 12 = Fleur-de-lis
// 4 = window 13 = Shield
// 6 = steal your face 14 = Chains
// 7 = painting 15 = Closed Door
// 8 = 16 = Shop
// 1 - haven't visited yet (0x80)
// 1 - monster is in room (0x40...)
// 1 - treasure (0x20)
// 1 - health pack (0x10)
// 1 - key (0x08)
// 1 -
// 1 -
// 1 - princess (0x01)
data level1world =
{
0, 2, 0, 0, 4, 3, 15, 3, 16, 0, 0x18, // 1
//20, 3, 6, 1, 1, 3, 6, 3, 14, 1, 0x98, // 2
0, 3, 6, 1, 4, 3, 6, 3, 14, 1, 0xF0, // 2
//0, 5, 7, 2, 3, 4, 3, 14, 3, 3, 0x81, // 3
0, 5, 7, 2, 3, 4, 3, 14, 3, 3, 0xC0, // 3
0, 0, 8, 0, 4, 3, 14, 3, 4, 5, 0x82, // 4
0, 6, 10, 3, 2, 3, 7, 3, 2, 4, 0xF0, // 5
2, 7, 0, 5, 0x0F, 3, 12, 12, 12, 0, 0xE8, // 6
3, 8, 11, 6, 7, 13, 1, 13, 11, 3, 0x90, // 7
4, 0, 0, 7, 3, 14, 3, 13, 1, 2, 0xE0, // 8
0, 10, 13, 0, 2, 3, 2, 3, 2, 2, 0xD0, // 9
7, 11, 0, 9, 0, 2, 1, 3, 14, 0, 0xF0, // 10
0, 12, 15, 10, 2, 3, 0, 3, 2, 2, 0xD0, // 11
0, 0, 0, 8, 2, 0, 2, 0, 3, 0, 0xE0, // 12
9, 14, 0, 16, 3, 1, 3, 14, 3, 0, 0xF0, // 13
0, 0, 18, 17, 2, 2, 2, 2, 3, 5, 0xE0, // 14
11, 16, 0, 0, 3, 3, 3, 3, 2, 4, 0xD0, // 15
0, 13, 0, 15, 2, 3, 3, 2, 3, 3, 0xE0, // 16
13, 0, 0, 0, 3, 1, 2, 2, 3, 0, 0xD8, // 17
14, 19, 0, 0, 2, 2, 4, 4, 1, 0, 0xF0, // 18
0, 20, 0, 18, 2, 14, 2, 14, 2, 0, 0xD0, // 19
0, 0, 0, 19, 3, 2, 6, 3, 14, 0, 0xC1, // 20
// currently unused rooms
0, 23, 0, 0, 2, 1, 2, 0, 0, 0, 0xD0, // 21
0, 23, 0, 21, 2, 3, 2, 3, 2, 0, 0xE0, // 22
0, 0, 0, 22, 3, 2, 3, 2, 3, 0, 0xFF // 23
};
printf("WRITING WORLD1 LAYOUT\n");
setfilename( "WORLD1,S,W" );
setlfs( 3, 8, 3 );
fopen();
fchkout( 3 );
writeaddr = level1world;
for( i = 0x0000; i < 0x00FD; i = i + 0x0001 )
{
fchrout( peek( writeaddr + i ) );
}
fclose(3);
fclrchn();
printf( "DONE WRITING.\nNOW VERIFYING\n" );
status = 0x00;
setfilename( "SPRITES1,S,R" );
setlfs( 3, 8, 3 );
fopen();
fchkin( 3 );
poke( 0xD01C, fchrin() );
poke( 0xD025, fchrin() );
poke( 0xD026, fchrin() );
for( uint general8bit = 0x00; general8bit < 0x08; inc( general8bit ))
{
spritecolour(general8bit, fchrin() );
}
word saddr = 0x3000;
while( status == 0x00 )
{
poke( saddr, fchrin() );
saddr = saddr + 0x0001;
status = peek( 0x0090 );
}
fclose(3);
fclrchn();
spriteset( 0xFF );
spritexy( 0x00, 0x0040, 0x40 );
spritexy( 0x01, 0x0040, 0x80 );
spritexy( 0x02, 0x0080, 0x40 );
spritexy( 0x03, 0x0080, 0x80 );
spritexy( 0x04, 0x00C0, 0x40 );
spritexy( 0x05, 0x00C0, 0x80 );
spritexy( 0x06, 0x0100, 0x40 );
spritexy( 0x07, 0x0100, 0x80 );
poke( 2041, 192 );
poke( 2042, 209 );
poke( 2043, 221 );
poke( 2044, 222 );
poke( 2045, 223 );
poke( 2046, 224 );
poke( 2047, 225 );
poke( 2040, 226 );
printf( "DONE.\n" );
return;
}