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terra.asm
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; uint : return_address_1 : $0334 (820)
; uint : return_address_2 : $0335 (821)
; word : jt : $0336 (822)
; uint : midjump : $0338 (824)
; uint : p1 : $0339 (825)
; uint : p2 : $033A (826)
; uint : p3 : $033B (827)
; uint : p4 : $033C (828)
; uint : p5 : $033D (829)
; uint : spriteI : $033E (830)
; uint : lastdirectiontaken : $033F (831)
; uint : standing : $0340 (832)
; uint : whichsprite : $0341 (833)
; word : delay : $0342 (834)
; word : x : $0344 (836)
; uint : y : $0346 (838)
; uint : timer : $0347 (839)
; uint : c : $0348 (840)
; word : mem1 : $0349 (841)
; uint : pausev : $034B (843)
; word : ldx : $034C (844)
; word : myX : $034E (846)
; uint : myY : $0350 (848)
; uint : XXX : $0351 (849)
; uint : oldD011 : $0352 (850)
; uint : oldD016 : $0353 (851)
; uint : oldD018 : $0354 (852)
; uint : oldD020 : $0355 (853)
; uint : oldD021 : $0356 (854)
; uint : oldChar : $0357 (855)
; uint : rx : $0358 (856)
; uint : ry : $0359 (857)
; RULE: datatype: void
.org $0834
; =========================================================
; main()
; =========================================================
; =========================================================
; cls()
; =========================================================
JSR CLS; cls(); 0834
; =========================================================
; printf("O : MOVE RIGHT\nU : MOVE LEFT\nSPACE : JUMP");
; =========================================================
LDA #$12; 0837
STA $03; 0839
LDA #$4E; 083B
STA $02; 083D
JSR PRN; 083F
JSR LBL0L3; pause(); 0842
; Switch out the ROM
SEI; 0845
LDA $01; 0846
AND #$FE; 0848
STA $01; 084A
CLI; 084C
; ------------------
JSR LBL0L12; saveregs(); 084D
; RULE: value: NUM: (0xF8)
; RULE: value: NUM: (0xF8)->(u248)
; RULE: value: NUM: (0xF9)
; RULE: value: NUM: (0xF9)->(u249)
; RULE: value: NUM: (0xF9)
; RULE: value: NUM: (0xF9)->(u249)
; RULE: value: NUM: (0xFA)
; RULE: value: NUM: (0xFA)->(u250)
; RULE: value: NUM: (0xFB)
; RULE: value: NUM: (0xFB)->(u251)
; RULE: value: NUM: (0xFC)
; RULE: value: NUM: (0xFC)->(u252)
; RULE: value: NUM: (0xFC)
; RULE: value: NUM: (0xFC)->(u252)
; RULE: value: NUM: (0xFD)
; RULE: value: NUM: (0xFD)->(u253)
; RULE: value: NUM: (0xFD)
; RULE: value: NUM: (0xFD)->(u253)
; RULE: value: NUM: (0xFD)
; RULE: value: NUM: (0xFD)->(u253)
; RULE: value: NUM: (0xFE)
; RULE: value: NUM: (0xFE)->(u254)
; RULE: value: NUM: (0xFF)
; RULE: value: NUM: (0xFF)->(u255)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (2)
; RULE: value: NUMBER: (2)
; RULE: value: NUMBER: (2)
; RULE: value: NUMBER: (2)
; RULE: value: NUMBER: (2)
; RULE: value: NUMBER: (1)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
LDA #<LBL1L0; 0850
STA $0336; 0852
LDA #>LBL1L0; 0855
STA $0337; 0857
JMP !+; 085A
LBL1L0:
.BYTE #$F8; 085D
.BYTE #$F9; 085E
.BYTE #$F9; 085F
.BYTE #$FA; 0860
.BYTE #$FB; 0861
.BYTE #$FC; 0862
.BYTE #$FC; 0863
.BYTE #$FD; 0864
.BYTE #$FD; 0865
.BYTE #$FD; 0866
.BYTE #$FE; 0867
.BYTE #$FF; 0868
.BYTE #$00; 0869
.BYTE #$00; 086A
.BYTE #$00; 086B
.BYTE #$00; 086C
.BYTE #$00; 086D
.BYTE #$00; 086E
.BYTE #$00; 086F
.BYTE #$02; 0870
.BYTE #$02; 0871
.BYTE #$02; 0872
.BYTE #$02; 0873
.BYTE #$02; 0874
.BYTE #$01; 0875
.BYTE #$00; 0876
.BYTE #$00; 0877
!
; RULE: datatype: uint
; RULE: value: NUMBER: (0)
; RULE: init: '=' expression
; midjump
; u0
LDA #$00; 0878
; RULE: statement: datatype ID init
; UINT midjump=A datatype#: 00
; UINT UintID A
STA $0338; 087A
; =========================================================
; RULE: datatype: uint
; RULE: statement: datatype ID init
; UINT p1=A datatype#: 00
; UINT UintID A
STA $0339; 087D
; =========================================================
; RULE: datatype: uint
; RULE: statement: datatype ID init
; UINT p2=A datatype#: 00
; UINT UintID A
STA $033A; 0880
; =========================================================
; RULE: datatype: uint
; RULE: statement: datatype ID init
; UINT p3=A datatype#: 00
; UINT UintID A
STA $033B; 0883
; =========================================================
; RULE: datatype: uint
; RULE: statement: datatype ID init
; UINT p4=A datatype#: 00
; UINT UintID A
STA $033C; 0886
; =========================================================
; RULE: datatype: uint
; RULE: statement: datatype ID init
; UINT p5=A datatype#: 00
; UINT UintID A
STA $033D; 0889
; =========================================================
; RULE: datatype: uint
; RULE: statement: datatype ID init
; UINT spriteI=A datatype#: 00
; UINT UintID A
STA $033E; 088C
; =========================================================
LDA #$09; 088F
STA $D020; 0891
LDA #$0C; 0894
STA $D021; 0896
; RULE: value: NUMBER: (1)
; bank( IMM );
LDA #$03; 0899
ORA $DD02; 089B
STA $DD02; 089E
LDA #$01; 08A1
EOR #$FF; 08A3
AND #$03; 08A5
STA $02; 08A7
LDA #$FC; 08A9
AND $DD00; 08AB
ORA $02; 08AE
STA $DD00; 08B0
; RULE: datatype: uint
; RULE: value: NUMBER: (0)
; RULE: init: '=' expression
; lastdirectiontaken
; u0
LDA #$00; 08B3
; RULE: statement: datatype ID init
; UINT lastdirectiontaken=A datatype#: 00
; UINT UintID A
STA $033F; 08B5
; =========================================================
; RULE: datatype: uint
; RULE: value: NUMBER: (0)
; RULE: init: '=' expression
; standing
; u0
LDA #$00; 08B8
; RULE: statement: datatype ID init
; UINT standing=A datatype#: 00
; UINT UintID A
STA $0340; 08BA
; =========================================================
; RULE: datatype: uint
; RULE: value: NUMBER: (1)
; RULE: init: '=' expression
; whichsprite
; u1
LDA #$01; 08BD
; RULE: statement: datatype ID init
; UINT whichsprite=A datatype#: 00
; UINT UintID A
STA $0341; 08BF
; =========================================================
; RULE: datatype: word
; RULE: value: NUM: (0x00CC)
; RULE: value: NUM: (0x00CC)->(w204)
; RULE: init: '=' expression
; delay
; w204
; unknown type
; w204
; RULE: statement: datatype ID init
; WORD delay=w204 datatype#: 02
LDA #$CC; 08C2
LDX #$00; 08C4
STA $0342; 08C6
STX $0343; 08C9
; =========================================================
; RULE: datatype: word
; RULE: value: NUM: (0x0020)
; RULE: value: NUM: (0x0020)->(w32)
; RULE: init: '=' expression
; x
; w32
; unknown type
; w32
; RULE: statement: datatype ID init
; WORD x=w32 datatype#: 02
LDA #$20; 08CC
LDX #$00; 08CE
STA $0344; 08D0
STX $0345; 08D3
; =========================================================
; RULE: datatype: uint
; RULE: value: NUMBER: (100)
; RULE: init: '=' expression
; y
; u100
LDA #$64; 08D6
; RULE: statement: datatype ID init
; UINT y=A datatype#: 00
; UINT UintID A
STA $0346; 08D8
; =========================================================
LDA #$3B; 08DB
STA $D011; 08DD
LDA #$18; 08E0
STA $D016; 08E2
LDA #$18; 08E5
STA $D018; 08E7
JSR LBL0L2; clearhires(); 08EA
JSR LBL0L15; createplatforms(); 08ED
; RULE: datatype: mob
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (1)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (255)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (3)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (192)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (176)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (251)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (186)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (186)
; RULE: value: NUMBER: (187)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (175)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (15)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (188)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (186)
; RULE: value: NUMBER: (176)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (190)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (195)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (59)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (63)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (63)
; RULE: init: '=' expression
; blueguy1
; m
; MOB
; RULE: statement: datatype ID init
; MOB blueguy1=m datatype#: 00
; MOB Detected
LDA #$F7; 08F0
STA LBL1L1; 08F2
LDA #$03; 08F5
STA LBL1L1+1; 08F7
LDA #$00; <- Sprite #; 08FA
ADC LBL1L1; 08FC
STA LBL1L1; 08FF
JSR SCRMEM; 0902
PLA; 0905
ADC LBL1L1+1; 0906
STA LBL1L1+1; 0909
JSR BNKMEM; 090C
PLA; 090F
ADC LBL1L1+1; 0910
STA LBL1L1+1; 0913
LDA #$01; 0916
.BYTE #$8D; 0918
LBL1L1:
.BYTE #$00, #$00; 0919
JSR LBL1L2; 091B
blueguy1:
.BYTE #$00, #$FF, #$00, #$03, #$AA, #$C0, #$0E, #$AA, #$B0, #$0E, #$AA, #$AC, #$0E, #$AA, #$AC, #$0E, #$AA, #$AC, #$3A, #$FB, #$EB, #$3A, #$BA, #$EB, #$3A, #$AA, #$AB, #$3A, #$AB, #$AB, #$3A, #$AA, #$AB, #$3A, #$BA, #$BB, #$3A, #$AF, #$EB, #$0E, #$AA, #$AB, #$0F, #$AA, #$AC, #$0E, #$EA, #$BC, #$0E, #$BA, #$B0, #$3A, #$BE, #$AC, #$3A, #$C3, #$AB, #$3B, #$00, #$EB, #$3F, #$00, #$3F
LBL1L2:
PLA; 095D
STA $FB; 095E
PLA; 0960
STA $FC; 0961
LDA #$40; 0963
STA $FD; 0965
LDA #$00; 0967
STA $FE; 0969
JSR BNKMEM; 096B
PLA; 096E
CLC; 096F
ADC $FE; 0970
STA $FE; 0972
JSR MOBCPY; 0974
; =========================================================
; RULE: datatype: mob
; RULE: value: NUMBER: (1)
; RULE: value: NUMBER: (2)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (255)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (3)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (192)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (176)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (251)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (186)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (186)
; RULE: value: NUMBER: (187)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (175)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (15)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (188)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (175)
; RULE: value: NUMBER: (240)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (179)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (195)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (59)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (63)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (63)
; RULE: init: '=' expression
; blueguy2
; m
; MOB
; RULE: statement: datatype ID init
; MOB blueguy2=m datatype#: 00
; MOB Detected
LDA #$F7; 0977
STA LBL1L3; 0979
LDA #$03; 097C
STA LBL1L3+1; 097E
LDA #$01; <- Sprite #; 0981
ADC LBL1L3; 0983
STA LBL1L3; 0986
JSR SCRMEM; 0989
PLA; 098C
ADC LBL1L3+1; 098D
STA LBL1L3+1; 0990
JSR BNKMEM; 0993
PLA; 0996
ADC LBL1L3+1; 0997
STA LBL1L3+1; 099A
LDA #$02; 099D
.BYTE #$8D; 099F
LBL1L3:
.BYTE #$00, #$00; 09A0
JSR LBL1L4; 09A2
blueguy2:
.BYTE #$00, #$FF, #$00, #$03, #$AA, #$C0, #$0E, #$AA, #$B0, #$0E, #$AA, #$AC, #$0E, #$AA, #$AC, #$0E, #$AA, #$AC, #$3A, #$FB, #$EB, #$3A, #$BA, #$EB, #$3A, #$AA, #$AB, #$3A, #$AB, #$AB, #$3A, #$AA, #$AB, #$3A, #$BA, #$BB, #$3A, #$AF, #$EB, #$0E, #$AA, #$AB, #$0F, #$AA, #$AC, #$0E, #$AA, #$BC, #$3A, #$AF, #$F0, #$3A, #$B3, #$AC, #$3A, #$C3, #$AB, #$3B, #$00, #$EB, #$3F, #$00, #$3F
LBL1L4:
PLA; 09E4
STA $FB; 09E5
PLA; 09E7
STA $FC; 09E8
LDA #$80; 09EA
STA $FD; 09EC
LDA #$00; 09EE
STA $FE; 09F0
JSR BNKMEM; 09F2
PLA; 09F5
CLC; 09F6
ADC $FE; 09F7
STA $FE; 09F9
JSR MOBCPY; 09FB
; =========================================================
; RULE: datatype: mob
; RULE: value: NUMBER: (2)
; RULE: value: NUMBER: (3)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (3)
; RULE: value: NUMBER: (192)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (176)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (0)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (3)
; RULE: value: NUMBER: (170)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (14)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (186)
; RULE: value: NUMBER: (175)
; RULE: value: NUMBER: (58)
; RULE: value: NUMBER: (186)
; RULE: value: NUMBER: (187)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (174)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (175)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (174)
; RULE: value: NUMBER: (187)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (174)
; RULE: value: NUMBER: (235)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (174)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (174)
; RULE: value: NUMBER: (171)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (174)
; RULE: value: NUMBER: (172)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (174)
; RULE: value: NUMBER: (176)
; RULE: value: NUMBER: (234)
; RULE: value: NUMBER: (174)
; RULE: value: NUMBER: (192)
; RULE: value: NUMBER: (255)
; RULE: value: NUMBER: (255)
; RULE: value: NUMBER: (0)
; RULE: init: '=' expression
; treasurechest
; m
; MOB
; RULE: statement: datatype ID init
; MOB treasurechest=m datatype#: 00
; MOB Detected
LDA #$F7; 09FE
STA LBL1L5; 0A00
LDA #$03; 0A03
STA LBL1L5+1; 0A05
LDA #$02; <- Sprite #; 0A08
ADC LBL1L5; 0A0A
STA LBL1L5; 0A0D
JSR SCRMEM; 0A10
PLA; 0A13
ADC LBL1L5+1; 0A14
STA LBL1L5+1; 0A17
JSR BNKMEM; 0A1A
PLA; 0A1D
ADC LBL1L5+1; 0A1E
STA LBL1L5+1; 0A21
LDA #$03; 0A24
.BYTE #$8D; 0A26
LBL1L5:
.BYTE #$00, #$00; 0A27
JSR LBL1L6; 0A29
treasurechest:
.BYTE #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$03, #$C0, #$00, #$0E, #$B0, #$00, #$3A, #$AC, #$00, #$EA, #$AC, #$03, #$AA, #$AB, #$0E, #$EA, #$AB, #$3A, #$BA, #$AF, #$3A, #$BA, #$BB, #$EA, #$AE, #$EB, #$EA, #$AF, #$AB, #$EA, #$AE, #$BB, #$EA, #$AE, #$EB, #$EA, #$AE, #$AB, #$EA, #$AE, #$AB, #$EA, #$AE, #$AC, #$EA, #$AE, #$B0, #$EA, #$AE, #$C0, #$FF, #$FF, #$00
LBL1L6:
PLA; 0A6B
STA $FB; 0A6C
PLA; 0A6E
STA $FC; 0A6F
LDA #$C0; 0A71
STA $FD; 0A73
LDA #$00; 0A75
STA $FE; 0A77
JSR BNKMEM; 0A79
PLA; 0A7C
CLC; 0A7D
ADC $FE; 0A7E
STA $FE; 0A80
JSR MOBCPY; 0A82
; =========================================================
; RULE: value: NUMBER: (0)
; spritex( u0, $0344 );
; spritex( IMM, WORDID );
LDA $0344; 0A85
STA $D000; 0A88
LDA $0345; 0A8B
STA $2A; 0A8E
LDA #$01; 0A90
EOR #$FF; 0A92
AND $D010; 0A94
STA $A7; 0A97
LDA $2A; 0A99
CLC; 0A9B
ADC $A7; 0A9C
STA $D010; 0A9E
; RULE: value: NUMBER: (0)
; spritey( u0, $0346 );
LDA $0346; 0AA1
STA $D001; 0AA4
; RULE: value: NUMBER: (1)
; spritex( u1, $0344 );
; spritex( IMM, WORDID );
LDA $0344; 0AA7
STA $D002; 0AAA
LDA $0345; 0AAD
STA $2A; 0AB0
LDA #$01; 0AB2
ASL; 0AB4
ASL $2A; 0AB5
EOR #$FF; 0AB7
AND $D010; 0AB9
STA $A7; 0ABC
LDA $2A; 0ABE
CLC; 0AC0
ADC $A7; 0AC1
STA $D010; 0AC3
; RULE: value: NUMBER: (1)
; spritey( u1, $0346 );
LDA $0346; 0AC6
STA $D003; 0AC9
; RULE: value: NUMBER: (2)
; RULE: value: NUMBER: (210)
; RULE: value: NUMBER: (175)
; spritexy( u2, u210, u175 );
LDA #$D2; 0ACC
STA $D004; 0ACE
LDA #$AF; 0AD1
STA $D005; 0AD3
LDA #$07; 0AD6
STA $D01C; 0AD8
; RULE: value: NUMBER: (5)
LDA #$05; 0ADB
ORA $D015; 0ADD
STA $D015; 0AE0
LDA #$01; 0AE3
STA $D025; 0AE5
LDA #$00; 0AE8
STA $D026; 0AEA
LDA #$03; 0AED
STA $D027; 0AEF
LDA #$03; 0AF2
STA $D028; 0AF4
LDA #$09; 0AF7
STA $D029; 0AF9
; RULE: datatype: uint
; RULE: value: NUMBER: (0)
; RULE: init: '=' expression
; timer
; u0
LDA #$00; 0AFC
; RULE: statement: datatype ID init
; UINT timer=A datatype#: 00
; UINT UintID A
STA $0347; 0AFE
; =========================================================
; RULE: datatype: uint
; =========================================================
; getin()
; =========================================================
LDA $CB; 0B01
; RULE: init: '=' expression
; c
; A
; initializing an unknown with A
; unknown type
; A
; RULE: statement: datatype ID init
; UINT c=A datatype#: 00
; UINT UintID A
STA $0348; 0B03
; =========================================================
; =========================================================
; WHILE LOOP
; =========================================================
PHA; 0B06
LBL1L7:
; ---------------------------------------------------------
; RULE: value: NUMBER: (62)
; UintID
; $0348
; vs.
; UintIMM
; u62
LBL1L8: ; Top of WHILE Loop
LDA $0348; 0B07
CMP #$3E; 0B0A
.BYTE #$D0, #$03; 0B0C
JMP LBL1L10; if z==1 jump to ELSE; 0B0E
; =========================================================
LBL1L9:
; =========================================================
; IF STATEMENT
; =========================================================
LBL2L0:
; RULE: value: NUMBER: (0)
; UintID
; $0347
; vs.
; UintIMM
; u0
LBL2L1: ; Top of IF statement
LDA $0347; 0B11
CMP #$00; 0B14
.BYTE #$F0, #$03; BEQ +3; 0B16
JMP LBL2L3; jump to ELSE; 0B18
; =========================================================
; ---------------------------------------------------------
; THEN:
LBL2L2:
JSR LBL0L9; checkIfStanding(); 0B1B
; =========================================================
; IF STATEMENT
; =========================================================
LBL3L0:
; RULE: value: NUMBER: (0)
; UintID
; $0340
; vs.
; UintIMM
; u0
LBL3L1: ; Top of IF statement
LDA $0340; 0B1E
CMP #$00; 0B21
.BYTE #$F0, #$03; BEQ +3; 0B23
JMP LBL3L3; jump to ELSE; 0B25
; =========================================================
; ---------------------------------------------------------
; THEN:
LBL3L2:
; =========================================================
; IF STATEMENT
; =========================================================
LBL4L0:
; RULE: value: NUMBER: (0)
; UintID
; $0338
; vs.
; UintIMM
; u0
LBL4L1: ; Top of IF statement
LDA $0338; 0B28
CMP #$00; 0B2B
.BYTE #$D0, #$03; 0B2D
JMP LBL4L3; if z==1 jump to ELSE; 0B2F
; =========================================================
; ---------------------------------------------------------
; THEN:
LBL4L2:
JSR LBL0L14; calculatejump(); 0B32
JMP LBL4L4; 0B35
LBL4L3:
; ---------------------------------------------------------
; ELSE:
; ---------------------------------------------------------
; ---------------------------------------------------------
LBL4L4:
; RULE: value: NUMBER: (1)
; $0346 (0) + u1 (-1)
; UintID arith UintIMM
LDA $0346; 0B38
CLC; 0B3B
ADC #$01; 0B3C
; RULE: init: '=' expression
; y
; A
; initializing an int/uint with accumulator
; unknown type
; A
; RULE: statement: ID init
STA $0346; 0B3E
; =========================================================
JMP LBL3L4; 0B41
LBL3L3:
; ---------------------------------------------------------
; ELSE:
; =========================================================
; IF STATEMENT
; =========================================================
LBL4L5:
; RULE: value: NUMBER: (0)
; UintID
; $0338
; vs.
; UintIMM
; u0
LBL4L6: ; Top of IF statement
LDA $0338; 0B44
CMP #$00; 0B47
.BYTE #$D0, #$03; 0B49
JMP LBL4L8; if z==1 jump to ELSE; 0B4B
; =========================================================
; ---------------------------------------------------------
; THEN:
LBL4L7:
JSR LBL0L14; calculatejump(); 0B4E
JMP LBL4L9; 0B51
LBL4L8:
; ---------------------------------------------------------
; ELSE:
JSR LBL0L4; checkLeft(); 0B54
JSR LBL0L5; checkRight(); 0B57
JSR LBL0L6; checkJump(); 0B5A
; ---------------------------------------------------------
; ---------------------------------------------------------
LBL4L9:
; ---------------------------------------------------------
; ---------------------------------------------------------
LBL3L4:
JSR LBL0L0; positionplayer(); 0B5D
JMP LBL2L4; 0B60
LBL2L3:
; ---------------------------------------------------------
; ELSE:
; ---------------------------------------------------------
; ---------------------------------------------------------
LBL2L4:
; inc(ID)
INC $0347; 0B63
; =========================================================
; =========================================================
; getin()
; =========================================================
LDA $CB; 0B66
; RULE: init: '=' expression
; c
; A
; initializing an int/uint with accumulator
; unknown type
; A
; RULE: statement: ID init
STA $0348; 0B68
; =========================================================
JMP LBL1L8; jump to top of WHILE loop; 0B6B
LBL1L10:
PLA; 0B6E
JSR LBL0L1; clearkb(); 0B6F
JSR LBL0L13; restoreregs(); 0B72
; RULE: value: NUMBER: (0)
; bank( IMM );
LDA #$03; 0B75
ORA $DD02; 0B77
STA $DD02; 0B7A
LDA #$00; 0B7D
EOR #$FF; 0B7F
AND #$03; 0B81
STA $02; 0B83
LDA #$FC; 0B85
AND $DD00; 0B87
ORA $02; 0B8A
STA $DD00; 0B8C
; Switch the ROM back in
SEI; 0B8F
LDA $01; 0B90
ORA #$01; 0B92
STA $01; 0B94
CLI; 0B96
; ------------------
RTS; 0B97
; RULE: datatype: void
; ======================== positionplayer ========================
LBL0L0:
; =========================================================
; IF STATEMENT
; =========================================================
LBL1L11:
; RULE: value: NUM: (0x0017)
; RULE: value: NUM: (0x0017)->(w23)
; WordID
; $0344
; vs.
; WordIMM
; w23
LBL1L12: ; Top of IF statement
; =========================================================
; WORD ID vs. WORD IMM
; =========================================================
; $0344 v. w23
LDA $0345; 0B98
CMP #$00; 0B9B
.BYTE #$D0, #$05; 0B9D
LDA $0344; 0B9F
CMP #$17; 0BA2
.BYTE #$90, #$03; BCC +3; 0BA4
JMP LBL1L14; jump to ELSE; 0BA6
; =========================================================
; ---------------------------------------------------------
; THEN:
LBL1L13:
; RULE: value: NUM: (0x0017)
; RULE: value: NUM: (0x0017)->(w23)
; RULE: init: '=' expression
; x
; w23
LDA #$17; 0BA9
LDX #$00; 0BAB
; RULE: statement: ID init
STA $0344; 0BAD
STX $0345; 0BB0
; =========================================================
JMP LBL1L15; 0BB3
LBL1L14:
; ---------------------------------------------------------
; ELSE:
; ---------------------------------------------------------
; ---------------------------------------------------------
LBL1L15:
; =========================================================
; IF STATEMENT
; =========================================================
LBL1L16:
; RULE: value: NUMBER: (320)
; WordID
; $0344
; vs.
; WordIMM
; w320
LBL1L17: ; Top of IF statement
; =========================================================
; WORD ID vs. WORD IMM
; =========================================================
; $0344 v. w320
LDA $0345; 0BB6
CMP #$01; 0BB9
.BYTE #$D0, #$05; 0BBB
LDA $0344; 0BBD
CMP #$40; 0BC0
.BYTE #$B0, #$03; BCS +3; 0BC2
JMP LBL1L19; if c==0 jump to ELSE; 0BC4
.BYTE #$D0, #$03; 0BC7
JMP LBL1L19; if z==1 jump to ELSE; 0BC9
; =========================================================
; ---------------------------------------------------------
; THEN:
LBL1L18:
; RULE: value: NUMBER: (320)
; RULE: init: '=' expression
; x
; w320
LDA #$40; 0BCC
LDX #$01; 0BCE
; RULE: statement: ID init
STA $0344; 0BD0
STX $0345; 0BD3
; =========================================================
JMP LBL1L20; 0BD6
LBL1L19:
; ---------------------------------------------------------
; ELSE:
; ---------------------------------------------------------
; ---------------------------------------------------------
LBL1L20:
; RULE: value: NUMBER: (0)
; spritey( u0, $0346 );
LDA $0346; 0BD9
STA $D001; 0BDC
; RULE: value: NUMBER: (1)
; spritey( u1, $0346 );
LDA $0346; 0BDF
STA $D003; 0BE2
; RULE: value: NUMBER: (0)
; spritex( u0, $0344 );
; spritex( IMM, WORDID );
LDA $0344; 0BE5
STA $D000; 0BE8
LDA $0345; 0BEB
STA $2A; 0BEE
LDA #$01; 0BF0
EOR #$FF; 0BF2
AND $D010; 0BF4
STA $A7; 0BF7