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reflection.json
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{
"BindableFunction": {
"ClassCategory": "Scripting",
"ExplorerImageIndex": "66",
"ExplorerOrder": "40",
"Members": [
{
"Name": "Invoke",
"Summary": "Causes the function assigned to OnInvoke to be called. Arguments passed to this function get passed to OnInvoke function."
},
{
"Name": "OnInvoke",
"Summary": "Should be defined as a function. This function is called when Invoke() is called. Number of arguments is variable."
}
],
"Name": "BindableFunction",
"Summary": "Allow functions defined in one script to be called by another script"
},
"BindableEvent": {
"ClassCategory": "Scripting",
"ExplorerImageIndex": "67",
"ExplorerOrder": "50",
"Members": [
{
"Name": "Fire",
"Summary": "Used to make the custom event fire (see Event for more info). Arguments can be variable length."
},
{
"Name": "Event",
"Summary": "This event fires when the Fire() method is used. Receives the variable length arguments from Fire()."
}
],
"Name": "BindableEvent",
"Summary": "Allow events defined in one script to be subscribed to by another script"
},
"TouchTransmitter": {
"ExplorerImageIndex": "37",
"ExplorerOrder": "30",
"Members": [],
"Name": "TouchTransmitter",
"Summary": "Used by networking and replication code to transmit touch events - no other purpose"
},
"ForceField": {
"ClassCategory": "Avatar",
"ExplorerImageIndex": "37",
"ExplorerOrder": "30",
"Members": [],
"Name": "ForceField",
"PreferredParent": "Model",
"Summary": "Prevents joint breakage from explosions, and stops Humanoids from taking damage"
},
"PluginManager": {
"Members": [],
"Name": "PluginManager"
},
"PluginManagerInterface": {
"Members": [],
"Name": "PluginManagerInterface"
},
"TeleportService": {
"Members": [
{
"Deprecated": "true",
"Name": "CustomizedTeleportUI",
"Summary": "Deprecated"
}
],
"Name": "TeleportService",
"Summary": "Allows players to seamlessly leave a game and join another"
},
"Plugin": {
"ExplorerImageIndex": "86",
"ExplorerOrder": "30",
"Members": [],
"Name": "Plugin"
},
"PluginMouse": {
"Members": [],
"Name": "PluginMouse"
},
"Glue": {
"Members": [],
"Name": "Glue",
"PreferredParent": "BasePart"
},
"CollectionService": {
"Members": [
{
"Deprecated": "true",
"Name": "ItemAdded",
"Summary": "Deprecated. Use GetInstanceAddedSignal instead."
},
{
"Deprecated": "true",
"Name": "ItemRemoved",
"Summary": "Deprecated. Use GetInstancedRemovedSignal instead."
},
{
"Deprecated": "true",
"Name": "GetCollection",
"Summary": "Deprecated. Use GetTagged instead."
},
{
"Name": "GetTagged",
"Summary": "Returns an array of all of the instances in the data model which have the given tag."
},
{
"Name": "AddTag",
"Summary": "Adds a tag to an instance."
},
{
"Name": "RemoveTag",
"Summary": "Removes a tag to an instance."
},
{
"Name": "GetTags",
"Summary": "Returns a list of all the collections that an instance belongs to."
},
{
"Name": "HasTag",
"Summary": "Returns whether the given instance has the given tag."
},
{
"Name": "GetInstanceAddedSignal",
"Summary": "Returns a signal that fires when the given tag either has a new instance with that tag added to the data model or that tag is assigned to an instance within the data model."
},
{
"Name": "GetInstanceRemovedSignal",
"Summary": "Returns a signal that fires when the given tag either has an instance with that tag removed from the data model or that tag is removed from an instance within the data model."
}
],
"Name": "CollectionService",
"Summary": "A service which provides collections of instances based on tags assigned to them."
},
"JointsService": {
"Members": [],
"Name": "JointsService"
},
"RunService": {
"Members": [],
"Name": "RunService"
},
"BadgeService": {
"Members": [],
"Name": "BadgeService"
},
"LogService": {
"Members": [],
"Name": "LogService"
},
"AssetService": {
"Members": [
{
"Name": "RevertAsset",
"Summary": "Reverts a given place id to the version number provided. Returns true if successful on reverting, false otherwise."
},
{
"Name": "SetPlacePermissions",
"Summary": "Sets the permissions for a placeID to the place accessType. An optional table (inviteList) can be included that will set the accessType for only the player names provided. The table should be set up as an array of usernames (strings)."
},
{
"Name": "GetPlacePermissions",
"Summary": "Given a placeID, this function will return a table with the permissions of the place. Useful for determining what kind of permissions a particular user may have for a place."
},
{
"Name": "GetAssetVersions",
"Summary": "Given a placeID, this function will return a table with the version info of the place. An optional arg of page number can be used to page through all revisions (a single page may hold about 50 revisions)."
},
{
"Name": "GetCreatorAssetID",
"Summary": "Given a creationID, this function will return the asset that created the creationID. If no other asset created the given creationID, 0 is returned."
}
],
"Name": "AssetService",
"Summary": "A service used to set and get information about assets stored on the Roblox website."
},
"HttpService": {
"Members": [
{
"Browsable": "true",
"Name": "HttpEnabled",
"Summary": "Enabling http requests from scripts"
},
{
"Name": "GetAsync",
"ScriptContext": "Server"
},
{
"Name": "PostAsync",
"ScriptContext": "Server"
}
],
"Name": "HttpService"
},
"AnalyticsService": {
"Members": [
{
"Browsable": "true",
"Name": "ApiKey",
"Summary": "Set ApiKey"
}
],
"Name": "AnalyticsService"
},
"InsertService": {
"Members": [
{
"Browsable": "true",
"Name": "AllowClientInsertModels",
"Summary": "Can be set in non-filtering-enabled places to allow LoadAsset to be used in LocalScripts."
},
{
"Browsable": "false",
"Deprecated": "true",
"ExplorerOrder": "-1",
"Name": "AllowInsertFreeModels",
"Summary": "Allows free models to be inserted into place."
},
{
"Name": "GetCollection",
"Summary": "Returns a table for the assets stored in the category. A category is an setId from www.roblox.com that links to a set. <a href='http://wiki.roblox.com/index.php?title=API:Class/InsertService/GetCollection' target='_blank'>More info on table format</a>. <a href='http://wiki.roblox.com/index.php/Sets' target='_blank'>More info on sets</a>"
},
{
"Name": "Insert",
"Summary": "Inserts the Instance into the workspace. It is recommended to use Instance.Parent = game.Workspace instead, as this can cause issues currently."
},
{
"Deprecated": "true",
"Name": "ApproveAssetId",
"Summary": "Deprecated"
},
{
"Deprecated": "true",
"Name": "ApproveAssetVersionId",
"Summary": "Deprecated"
},
{
"Name": "GetBaseSets",
"Summary": "Returns a table containing a list of the various setIds that are ROBLOX approved. <a href='http://wiki.roblox.com/index.php/Sets' target='_blank'>More info on sets</a>"
},
{
"Name": "GetUserSets",
"Summary": "Returns a table containing a list of the various setIds that correspond to argument 'userId'. <a href='http://wiki.roblox.com/index.php/Sets' target='_blank'>More info on sets</a>"
},
{
"Deprecated": "true",
"Name": "GetBaseCategories",
"Summary": "Deprecated. Use GetBaseSets() instead."
},
{
"Deprecated": "true",
"Name": "GetUserCategories",
"Summary": "Deprecated. Use GetUserSets() instead."
},
{
"Name": "LoadAsset",
"Summary": "Returns a Model containing the Instance that resides at AssetId on the web. This call will also yield the script until the model is returned. Script execution can still continue, however, if you use a <a href='http://wiki.roblox.com/index.php?title=Coroutine' target='_blank'>coroutine</a>."
},
{
"Name": "LoadAssetVersion",
"Summary": "Similar to LoadAsset, but instead an AssetVersionId is passed in, which refers to a particular version of the asset which is not neccessarily the latest version."
}
],
"Name": "InsertService",
"Summary": "A service used to insert objects stored on the website into the game."
},
"Hat": {
"ClassCategory": "Avatar",
"ExplorerImageIndex": "45",
"ExplorerOrder": "30",
"Members": [],
"Name": "Hat"
},
"Accessory": {
"ClassCategory": "Avatar",
"ExplorerImageIndex": "32",
"ExplorerOrder": "30",
"Members": [],
"Name": "Accessory",
"PreferredParent": "Model"
},
"LocalBackpack": {
"Members": [],
"Name": "LocalBackpack"
},
"LocalBackpackItem": {
"Members": [],
"Name": "LocalBackpackItem"
},
"MotorFeature": {
"Members": [],
"Name": "MotorFeature"
},
"Attachment": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "81",
"ExplorerOrder": "30",
"Members": [
{
"Name": "Rotation"
},
{
"Deprecated": "true",
"Name": "WorldRotation",
"Summary": "Deprecated. Use WorldOrientation instead"
},
{
"Name": "Orientation",
"Summary": "Euler angles applied in YXZ order"
},
{
"Name": "WorldOrientation",
"Summary": "Euler angles applied in YXZ order"
},
{
"Name": "Axis",
"Summary": "Primary axis. Corresponds to the LookVector, or the first column in the part-local Attachment CFrame rotation matrix"
},
{
"Name": "SecondaryAxis",
"Summary": "Secondary axis. Corresponds to the UpVector, or the second column in the part-local Attachment CFrame rotation matrix"
},
{
"Name": "WorldAxis",
"Summary": "Primary axis in world space. Corresponds to the LookVector, or the first column in the world space Attachment CFrame rotation matrix."
},
{
"Name": "SecondaryWorldAxis",
"Summary": "Secondary axis in world space. Corresponds to the UpVector, or the second column in the world space Attachment CFrame rotation matrix."
}
],
"Name": "Attachment",
"PreferredParent": "PVInstance"
},
"WrapTarget": {
"ClassCategory": "Effects",
"ExplorerImageIndex": "122",
"ExplorerOrder": "32",
"Members": [
{
"Name": "Stiffness",
"UIMaximum": "1",
"UIMinimum": "0",
"UINumTicks": "50"
}
],
"Name": "WrapTarget",
"PreferredParent": "BasePart",
"PreferredParents": "Model"
},
"WrapLayer": {
"ClassCategory": "Effects",
"ExplorerImageIndex": "121",
"ExplorerOrder": "32",
"Members": [
{
"Name": "Puffiness",
"UIMaximum": "1",
"UIMinimum": "0",
"UINumTicks": "50"
},
{
"Name": "ShrinkFactor",
"UIMaximum": "1",
"UIMinimum": "-1",
"UINumTicks": "80"
}
],
"Name": "WrapLayer",
"PreferredParent": "BasePart",
"PreferredParents": "Model"
},
"Bone": {
"ClassCategory": "Animations",
"ExplorerImageIndex": "114",
"ExplorerOrder": "30",
"Members": [],
"Name": "Bone",
"PreferredParent": "PVInstance",
"PreferredParents": "Bone"
},
"Constraint": {
"ClassCategory": "Physics",
"ExplorerImageIndex": "86",
"ExplorerOrder": "30",
"Members": [
{
"Name": "Enabled",
"Summary": "Toggles whether or not this constraint is enabled. Disabled constraints will not render in game."
},
{
"Name": "Color",
"Summary": "The color of the in-game visual."
},
{
"Name": "Visible",
"Summary": "Toggles the in-game visual associated with this constraint."
},
{
"Name": "Active",
"Summary": "Read-only boolean, true if the Constraint is active in world."
}
],
"Name": "Constraint",
"PreferredParent": "BasePart"
},
"BallSocketConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "86",
"ExplorerOrder": "30",
"Members": [
{
"Name": "LimitsEnabled",
"Summary": "Enables the angular limit between the axis of Attachment0 and the axis of Attachment1."
},
{
"Name": "UpperAngle",
"Summary": "Maximum angle between the two main axes. Value in [0, 180]."
},
{
"Name": "Restitution",
"Summary": "Restitution of the limit, or how elastic it is. Value in [0, 1]."
},
{
"Name": "TwistLimitsEnabled",
"Summary": "Enables the angular limits around the main axis of Attachment1."
},
{
"Name": "TwistUpperAngle",
"Summary": "Upper angular limit around the axis of Attachment1. Value in [-180, 180]."
},
{
"Name": "TwistLowerAngle",
"Summary": "Lower angular limit around the axis of Attachment1. Value in [-180, 180]."
},
{
"Name": "Radius",
"Summary": "Radius of the in-game visual. Value in [0, inf)."
}
],
"Name": "BallSocketConstraint",
"PreferredParent": "BasePart"
},
"RopeConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "89",
"ExplorerOrder": "30",
"Members": [
{
"Name": "Length",
"Summary": "The length of the rope or the maximum distance between the two attachments. Value in [0, inf)."
},
{
"Name": "Restitution",
"Summary": "Restitution of the rope, or how elastic it is. Value in [0, 1]."
},
{
"Name": "CurrentDistance",
"Summary": "Current distance between the two attachments. Value in [0, inf)."
},
{
"Name": "Thickness",
"Summary": "The thickness of the in-game visual (diameter). Value in [0, inf)."
}
],
"Name": "RopeConstraint",
"PreferredParent": "BasePart"
},
"RodConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "90",
"ExplorerOrder": "30",
"Members": [
{
"Name": "Length",
"Summary": "The length of the rod or the distance to be maintained between the two attachments. Value in [0, inf)."
},
{
"Name": "CurrentDistance",
"Summary": "Current distance between the two attachments. Value in [0, inf)."
},
{
"Name": "Thickness",
"Summary": "The thickness of the in-game visual (diameter). Value in [0, inf)."
}
],
"Name": "RodConstraint",
"PreferredParent": "BasePart"
},
"SpringConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "91",
"ExplorerOrder": "30",
"Members": [
{
"Name": "LimitsEnabled",
"Summary": "Enables limits on the length of the spring."
},
{
"Name": "Stiffness",
"Summary": "The stiffness parameter of the spring. Force is scaled based on distance from the free length. The units of this property are force / distance. Value in [0, inf)."
},
{
"Name": "Damping",
"Summary": "The damping parameter of the spring. The force is scaled with respect to relative velocity. The units of this property are force / velocity. Value in [0, inf)."
},
{
"Name": "FreeLength",
"Summary": "The distance (in studs) between the two attachments at which the spring exerts no stiffness force. Value in [0, inf)."
},
{
"Name": "MaxForce",
"Summary": "The maximum force that the spring can apply. Useful to prevent instabilities. The units are mass * studs / seconds^2. Value in [0, inf)."
},
{
"Name": "MaxLength",
"Summary": "Maximum spring length, or the maxium distance between the two attachments. Value in [0, inf)."
},
{
"Name": "MinLength",
"Summary": "Minimum spring length, or the minimum distance between the two attachments. Value in [0, inf)."
},
{
"Name": "Radius",
"Summary": "The radius of the in-game spring coil visual. Value in [0, inf)."
},
{
"Name": "Thickness",
"Summary": "The thickness of the spring wire (diameter) in the in-game visual. Value in [0, inf)."
},
{
"Name": "Coils",
"Summary": "The number of coils in the in-game visual. Value in [0, 8]."
},
{
"Name": "CurrentLength",
"Summary": "Current distance between the two attachments. Value in [0, inf)."
}
],
"Name": "SpringConstraint",
"PreferredParent": "BasePart"
},
"WeldConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "94",
"ExplorerOrder": "30",
"Members": [
{
"Name": "Active",
"Summary": "Read-only boolean, true if the joint is active in world. Rigid joints may be inactive if they are redundant or form cycles."
}
],
"Name": "WeldConstraint",
"PreferredParent": "PVInstance"
},
"NoCollisionConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "105",
"ExplorerOrder": "30",
"Members": [
{
"Name": "Enabled",
"Summary": "If true Part0 and Part1 will not collide, if false the parts will collide."
}
],
"Name": "NoCollisionConstraint",
"PreferredParent": "PVInstance"
},
"HingeConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "87",
"ExplorerOrder": "30",
"Members": [
{
"Name": "ActuatorType",
"Summary": "Type of the rotational actuator: None, Motor, or Servo. "
},
{
"Name": "LimitsEnabled",
"Summary": "Enables the angular limits on rotations around the main axis of Attachment0."
},
{
"Name": "UpperAngle",
"Summary": "Upper limit for the angle from the SecondaryAxis of Attachment0 to the SecondaryAxis of Attachment1 around the rotation axis. Value in [-180, 180]."
},
{
"Name": "LowerAngle",
"Summary": "Lower limit for the angle from the SecondaryAxis of Attachment0 to the SecondaryAxis of Attachment1 around the rotation axis. Value in [-180, 180]."
},
{
"Name": "AngularRestitution",
"Summary": "Restitution of the two limits, or how elastic they are. Value in [0,1]."
},
{
"Name": "AngularVelocity",
"Summary": "The target angular velocity of the motor in radians per second around the rotation axis. Value in [0, inf)."
},
{
"Name": "MotorMaxTorque",
"Summary": "The maximum torque the motor can apply to achieve the target angular velocity. Value in [0, inf)."
},
{
"Name": "MotorMaxAcceleration",
"Summary": "The maximum angular acceleration of the motor in radians per second square. Value in [0, inf)."
},
{
"Name": "AngularSpeed",
"Summary": "Target angular speed. This value is unsigned as the servo will always move toward its target. Value in [0, inf)."
},
{
"Name": "ServoMaxTorque",
"Summary": "Maximum torque the servo motor can apply. Value in [0, inf)."
},
{
"Name": "TargetAngle",
"Summary": "Target angle for the SecondaryAxis of Attachment1 from the SecondaryAxis of Attachment0 around the rotation axis. Value in [-180, 180]."
},
{
"Name": "CurrentAngle",
"Summary": "Signed angle between the SecondaryAxis of Attchement0 and the SecondaryAxis of Attachment1 around the rotation axis. Value in [-180, 180]."
},
{
"Name": "Radius",
"Summary": "Radius of the in-game visual. Value in [0, inf)."
}
],
"Name": "HingeConstraint",
"PreferredParent": "BasePart"
},
"UniversalConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "123",
"ExplorerOrder": "30",
"Members": [
{
"Name": "LimitsEnabled",
"Summary": "Enables the angular limits on rotations around the main axis of Attachment0."
},
{
"Name": "MaxAngle",
"Summary": " Maximum angle between main axes of Attchement0 and Attachment1."
},
{
"Name": "Restitution",
"Summary": "Restitution of the two limits, or how elastic they are. Value in [0, 1]."
},
{
"Name": "CurrentAngle",
"Summary": "Current angle between the main axes of Attchement0 and Attachment1."
},
{
"Name": "Radius",
"Summary": "Radius of the in-game visual. Value in [0, inf)."
}
],
"Name": "UniversalConstraint",
"PreferredParent": "BasePart"
},
"SlidingBallConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "88",
"ExplorerOrder": "30",
"Members": [
{
"Name": "ActuatorType",
"Summary": "Type of linear actuator (along the axis of the slider): None, Motor, or Servo."
},
{
"Name": "LimitsEnabled",
"Summary": "Enables the limits on the linear motion along the axis of the slider."
},
{
"Name": "LowerLimit",
"Summary": "Lower limit for the position of Attachment1 with respect to Attachment0 along the slider axis. Value in (-inf, inf)."
},
{
"Name": "UpperLimit",
"Summary": "Upper limit for the position of Attachment1 with respect to Attachment0 along the slider axis. Value in (-inf, inf)."
},
{
"Name": "Restitution",
"Summary": "Restitution of the two limits, or how elastic they are. Value in [0, 1]."
},
{
"Name": "Velocity",
"Summary": "The target linear velocity of the motor in studs per second along the slider axis. Value in (-inf, inf)."
},
{
"Name": "MotorMaxForce",
"Summary": "The maximum force the motor can apply to achieve the target velocity. Units are mass * studs / seconds^2. Value in [0, inf)."
},
{
"Name": "MotorMaxAcceleration",
"Summary": "The maximum acceleration of the motor in studs per second squared. Value in [0, inf)."
},
{
"Name": "Speed",
"Summary": "Target speed in studs per second. This value is unsigned as the servo will always move toward its target. Value in [0, inf)."
},
{
"Name": "ServoMaxForce",
"Summary": "Maximum force the servo motor can apply. Units are mass * studs / seconds^2. Value in [0, inf)."
},
{
"Name": "TargetPosition",
"Summary": "Target position of Attachment1 with respect to Attachment0 along the slider axis. Value in (-inf, inf)."
},
{
"Name": "CurrentPosition",
"Summary": "Current position of Attachment1 with respect to Attachment0 along the slider axis. Value in (-inf, inf)."
},
{
"Name": "Size",
"Summary": "Size of the in-game visual associated with this constraint. Value in [0, inf)."
}
],
"Name": "SlidingBallConstraint",
"PreferredParent": "BasePart"
},
"PrismaticConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "88",
"ExplorerOrder": "30",
"Members": [],
"Name": "PrismaticConstraint",
"PreferredParent": "BasePart"
},
"CylindricalConstraint": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "95",
"ExplorerOrder": "30",
"Members": [
{
"Name": "InclinationAngle",
"Summary": "Direction of the rotation axis as an angle from the x-axis in the xy-plane of Attachment0. Value in [-180, 180]. "
},
{
"Name": "AngularActuatorType",
"Summary": "Type of angular actuator: None, Motor, or Servo. "
},
{
"Name": "AngularLimitsEnabled",
"Summary": "Enables the angular limits around the rotation axis."
},
{
"Name": "UpperAngle",
"Summary": "Upper limit for the angle (in degrees) between the reference axis and the SecondaryAxis of Attachment1 around the rotation axis. Value in [-180, 180]. "
},
{
"Name": "LowerAngle",
"Summary": "Lower limit for the angle (in degrees) between the reference axis and the SecondaryAxis of Attachment1 around the rotation axis. Value in [-180, 180]."
},
{
"Name": "AngularRestitution",
"Summary": "Restitution of the two limits, or how elastic they are. Value in [0, 1]. "
},
{
"Name": "AngularVelocity",
"Summary": "The target angular velocity of the motor in radians per second around the rotation axis. Value in [0, inf)."
},
{
"Name": "MotorMaxTorque",
"Summary": "The maximum torque the motor can apply to achieve the target angular velocity. The units are mass * studs^2 / second^2. Value in [0, inf)."
},
{
"Name": "MotorMaxAngularAcceleration",
"Summary": "The maximum angular acceleration of the motor in radians per second squared. Value in [0, inf)."
},
{
"Name": "AngularSpeed",
"Summary": "Target angular speed. This value is unsigned as the servo will always move toward its target. In radians per second. Value in [0, inf). "
},
{
"Name": "ServoMaxTorque",
"Summary": "Maximum torque the servo motor can apply. The units are mass * studs^2 / second^2. Value in [0, inf). "
},
{
"Name": "TargetAngle",
"Summary": " Target angle (in degrees) between the reference axis and the secondary axis of Attachment1 around the rotation axis. Value in [-180, 180]."
},
{
"Name": "CurrentAngle",
"Summary": "Signed angle (in degrees) between the reference axis and the secondary axis of Attachment1 around the rotation axis. Value in [-180, 180]. "
},
{
"Name": "WorldRotationAxis",
"Summary": "The unit vector direction of the rotation axis in world coordinates."
},
{
"Name": "RotationAxisVisible",
"Summary": "Enable the visibility of the rotation axis."
}
],
"Name": "CylindricalConstraint",
"PreferredParent": "BasePart"
},
"AlignOrientation": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "100",
"ExplorerOrder": "30",
"Members": [],
"Name": "AlignOrientation",
"PreferredParent": "BasePart"
},
"AlignPosition": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "99",
"ExplorerOrder": "30",
"Members": [],
"Name": "AlignPosition",
"PreferredParent": "BasePart"
},
"VectorForce": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "102",
"ExplorerOrder": "30",
"Members": [],
"Name": "VectorForce",
"PreferredParent": "Model"
},
"LineForce": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "101",
"ExplorerOrder": "30",
"Members": [],
"Name": "LineForce",
"PreferredParent": "BasePart"
},
"Torque": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "103",
"ExplorerOrder": "30",
"Members": [],
"Name": "Torque",
"PreferredParent": "BasePart"
},
"AngularVelocity": {
"ClassCategory": "Constraints",
"ExplorerImageIndex": "103",
"ExplorerOrder": "30",
"Members": [],
"Name": "AngularVelocity",
"PreferredParent": "BasePart"
},
"Mouse": {
"Members": [
{
"Name": "Hit",
"Summary": "The CoordinateFrame of where the Mouse ray is currently hitting a 3D object in the Workspace. If the mouse is not over any 3D objects in the Workspace, this property is nil."
},
{
"Name": "Icon",
"Summary": "The current Texture of the Mouse Icon. Stored as a string, for more information on how to format the string <a href='http://wiki.roblox.com/index.php/Content' target='_blank'>go here</a>"
},
{
"Name": "Origin",
"Summary": "The CoordinateFrame of where the Mouse is when the mouse is not clicking."
},
{
"Name": "Origin",
"Summary": "The CoordinateFrame of where the Mouse is when the mouse is not clicking. This CoordinateFrame will be very close to the Camera.CoordinateFrame."
},
{
"Name": "Target",
"Summary": "The Part the mouse is currently over. If the mouse is not currently over any object (on the skybox, for example) this property is nil."
},
{
"Name": "TargetFilter",
"Summary": "A Part or Model that the Mouse will ignore when trying to find the Target, TargetSurface and Hit."
},
{
"Name": "TargetSurface",
"Summary": "The NormalId (Top, Left, Down, etc.) of the face of the part the Mouse is currently over."
},
{
"Name": "UnitRay",
"Summary": "The Unit Ray from where the mouse is (Origin) to the current Mouse.Target."
},
{
"Name": "ViewSizeX",
"Summary": "The viewport's (game window) width in pixels."
},
{
"Name": "ViewSizeY",
"Summary": "The viewport's (game window) height in pixels."
},
{
"Name": "X",
"Summary": "The absolute pixel position of the Mouse along the x-axis of the viewport (game window). Values start at 0 on the left hand side of the screen and increase to the right."
},
{
"Name": "Y",
"Summary": "The absolute pixel position of the Mouse along the y-axis of the viewport (game window). Values start at 0 on the top of the screen and increase to the bottom."
},
{
"Name": "Button1Down",
"Summary": "Fired when the first button (usually the left, but could be another) on the mouse is depressed."
},
{
"Name": "Button1Up",
"Summary": "Fired when the first button (usually the left, but could be another) on the mouse is release."
},
{
"Name": "Button2Down",
"Summary": "This event is currently non-operational."
},
{
"Name": "Button2Up",
"Summary": "This event is currently non-operational."
},
{
"Name": "Idle",
"Summary": "Fired constantly when the mouse is not firing any other event (i.e. the mouse isn't moving, nor any buttons being pressed or depressed)."
},
{
"Name": "KeyDown",
"Summary": "Fired when a user presses a key on the keyboard. Argument is a string representation of the key. If the key has no string representation (such as space), the string passed in is the keycode for that character. Keycodes are currently in ASCII."
},
{
"Name": "KeyUp",
"Summary": "Fired when a user releases a key on the keyboard. Argument is a string representation of the key. If the key has no string representation (such as space), the string passed in is the keycode for that character. Keycodes are currently in ASCII."
},
{
"Name": "Move",
"Summary": "Fired when the mouse X or Y member changes."
},
{
"Name": "WheelBackward",
"Summary": "This event is currently non-operational."
},
{
"Name": "WheelForward",
"Summary": "This event is currently non-operational."
}
],
"Name": "Mouse",
"Summary": "Used to receive input from the user. Actually tracks mouse events and keyboard events."
},
"ProfilingItem": {
"Members": [],
"Name": "ProfilingItem"
},
"ChangeHistoryService": {
"Members": [],
"Name": "ChangeHistoryService"
},
"RotateP": {
"Members": [],
"Name": "RotateP",
"PreferredParent": "BasePart"
},
"RotateV": {
"Members": [],
"Name": "RotateV",
"PreferredParent": "BasePart"
},
"ScriptContext": {
"Members": [],
"Name": "ScriptContext"
},
"Selection": {
"Members": [],
"Name": "Selection"
},
"VelocityMotor": {
"Members": [],
"Name": "VelocityMotor",
"PreferredParent": "BasePart"
},
"Weld": {
"ExplorerImageIndex": "34",
"ExplorerOrder": "200",
"Members": [],
"Name": "Weld",
"PreferredParent": "BasePart"
},
"TaskScheduler": {
"Members": [
{
"Deprecated": "true",
"Name": "SetThreadShare",
"Summary": "Deprecated"
}
],
"Name": "TaskScheduler"
},
"StatsItem": {
"Members": [],
"Name": "StatsItem"
},
"Snap": {
"ExplorerImageIndex": "34",
"ExplorerOrder": "200",
"Members": [],
"Name": "Snap",
"PreferredParent": "BasePart"
},
"FileMesh": {
"Members": [],
"Name": "FileMesh",