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{TR_STR1ST,newTrait(TR_STR1ST,1,0,"This character's strength is boosted by 20%.")},
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{TR_SPE1ST,newTrait(TR_SPE1ST,1,0,"This character's speed is boosted by 20%.")},
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{TR_STA1ST,newTrait(TR_STA1ST,1,0,"This character's stamina is boosted by 20%.")},
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{TR_ACC1ST,newTrait(TR_ACC1ST,1,0,"This character's accuracy is boosted by 20%.")},
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{TR_STR2ND,newTrait(TR_STR2ND,2,0,"This character's strength is boosted by 40%.")},
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{TR_SPE2ND,newTrait(TR_SPE2ND,2,0,"This character's speed is boosted by 40%.")},
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{TR_STA2ND,newTrait(TR_STA2ND,2,0,"This character's stamina is boosted by 40%.")},
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{TR_ACC2ND,newTrait(TR_ACC2ND,2,0,"This character's accuracy is boosted by 40%.")},
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{TR_STR3RD,newTrait(TR_STR3RD,3,0,"This character's strength is boosted by 60%.")},
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{TR_SPE1ST,newTrait(TR_SPE1ST,1,0,"This character's speed is boosted by 20%.")},
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{TR_SPE2ND,newTrait(TR_SPE2ND,2,0,"This character's speed is boosted by 40%.")},
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{TR_SPE3RD,newTrait(TR_SPE3RD,3,0,"This character's speed is boosted by 60%.")},
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{TR_STA1ST,newTrait(TR_STA1ST,1,0,"This character's stamina is boosted by 20%.")},
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{TR_STA2ND,newTrait(TR_STA2ND,2,0,"This character's stamina is boosted by 40%.")},
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{TR_STA3RD,newTrait(TR_STA3RD,3,0,"This character's stamina is boosted by 60%.")},
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{TR_ACC1ST,newTrait(TR_ACC1ST,1,0,"This character's accuracy is boosted by 20%.")},
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{TR_ACC2ND,newTrait(TR_ACC2ND,2,0,"This character's accuracy is boosted by 40%.")},
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{TR_ACC3RD,newTrait(TR_ACC3RD,3,0,"This character's accuracy is boosted by 60%.")},
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{TR_FATEST,newTrait(TR_FATEST,3,0,"By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your strength stat.")},
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{TR_FATESW,newTrait(TR_FATESW,3,0,"By placing traits in Fated, you lock them until the next time you earn a trait. You may put as many traits as you have into fated. In the meantime, you get a temporary boost of (# of traits in fated, multiplied by 3) to your speed stat.")},
@@ -584,7 +584,7 @@ static public Rokushiki getRoku(string name) {
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"Techniques that hold great penetrative force. These attacks are able to pass through an object with ease assuming they are not equivalent to a tier material. With each thing these attacks pass through they lose a significant amount of power.")},
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{EFF_AFTER,newEffect(EFF_AFTER,false,8,14,
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"A singular after-image that looks like the user. The after image repeats an action performed at high speed by the user though at a slower pace to be perceived normally. It cannot do damage, nor has any physical form and will disperse after 1 post or after it is hit. The power of these techniques improves the authenticity of the after-image.")},
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{EFF_ADAFT,newEffect(EFF_ADAFT,false,4,18,
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{EFF_ADAFT,newEffect(EFF_ADAFT,false,4,14,
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"NOTE: Requires After-Image as an effect!\nAllows the technique to gain an extra after-image. This effect can stack for each additional payment.")},
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{EFF_CONST,newEffect(EFF_CONST,false,10,14,
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"Used when creating a semi-permanent construct out of a resource available to the user which they can control. Requires full AE to activate and half AE for each round after to maintain, duration follows the professional buff table. Applicable to Life Return Hair, Production Paramecia & Logias.")},
@@ -616,11 +616,11 @@ static public Rokushiki getRoku(string name) {
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"User has developed a technique to generate and bind a type of element to a pair of limbs or a weapon. Grants the passive benefits of the element, and a passive offensive benefit equal to technique power.")},
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{EFF_FULLB,newEffect(EFF_FULLB,false,10,20,
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"The cost of extending an effect of a technique from limbs to the entire body. Effects such as Tekkai, Armaments Haki amongst others use this.")},
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{EFF_STDEF,newEffect(EFF_STDEF,false,4,10,
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{EFF_STDEF,newEffect(EFF_STDEF,false,4,4,
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"Reduces damage of Rank 13 and below techniques. NOTE THAT 1) Tier Defenses may require some special abilities, 2) Wearable armor requires Techniques with this Effect, and 3) Legendary Tier offers the defensive properties of High Tier (still unbreakable). Please refer to the Rules for more details.")},
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{EFF_MIDEF,newEffect(EFF_MIDEF,false,12,22,
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{EFF_MIDEF,newEffect(EFF_MIDEF,false,12,12,
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"Reduces damage of Rank 27 and below techniques. NOTE THAT 1) Tier Defenses may require some special abilities, 2) Wearable armor requires Techniques with this Effect, and 3) Legendary Tier offers the defensive properties of High Tier (still unbreakable). Please refer to the Rules for more details.")},
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{EFF_HIDEF,newEffect(EFF_HIDEF,false,24,36,
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{EFF_HIDEF,newEffect(EFF_HIDEF,false,24,24,
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"Reduces damage of Rank 43 and below techniques. NOTE THAT 1) Tier Defenses may require some special abilities, 2) Wearable armor requires Techniques with this Effect, and 3) Legendary Tier offers the defensive properties of High Tier (still unbreakable). Please refer to the Rules for more details.")},
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{EFF_DOPIN,newEffect(EFF_DOPIN,false,4,14,
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"(DOCTOR) - Doping allows characters to use pills, injections, or other similar means to effectively ignore injury for a set duration in order to allow their bodies to fight at full strength while they are in effect. As this is very taxing on the body, doping techs have a cool down equal to duration. The effectiveness of doping on a target halves after each use within the same topic regardless of the rank or source of the original doping technique used.")},
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