From b7c6b8b561a5f64396d93e4f979bf8046b071529 Mon Sep 17 00:00:00 2001 From: mrhid6 Date: Tue, 7 Jan 2025 22:43:37 +0000 Subject: [PATCH] Update modules/ROOT/pages/Development/Satisfactory/Audio.adoc Co-authored-by: Rob B --- modules/ROOT/pages/Development/Satisfactory/Audio.adoc | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/modules/ROOT/pages/Development/Satisfactory/Audio.adoc b/modules/ROOT/pages/Development/Satisfactory/Audio.adoc index 8faaafaf..635a5462 100644 --- a/modules/ROOT/pages/Development/Satisfactory/Audio.adoc +++ b/modules/ROOT/pages/Development/Satisfactory/Audio.adoc @@ -185,11 +185,10 @@ Wwise has a great tutorial on how to set this up here: https://youtu.be/lOP0seni === Updating Wwise Values From Your Mod -Wwise uses a feature called Real-Time Parameter Control (RTPC) that allows game engines like Unreal or Unity to change values on the Wwise software in real-time. +Wwise uses a feature called Real-Time Parameter Control (RTPC) that allows game engines like Unreal or Unity to change values on Wwise assets in real-time. +This enables special behaviors like a manufacturing building's sound volume to fluctuate based on recipe progress. -An example of this would be if, for example, you have a building and want the sound volume to fluctuate based on the recipe's progress. - -You can set up an RTPC in Wwise and Unreal and update the value in your building's blueprint. +After setting up RTPC in Wwise and Unreal, blueprint code can update audio parameter values. To set these up, in your Wwise project, go to Project Explorer and the `Game Syncs` tab.