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pawn.rb
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require_relative "piece"
class Pawn < Piece
def initialize (color, board, pos)
super
end
def symbol
if color == :w
return '♙'
else
return '♟︎'
end
end
def moves
forward_steps + side_attacks
end
private
def at_start_row?
if (@color == :w && @pos[0] == 6) || (@color == :b && @pos[0] == 1)
return true
else
return false
end
end
def forward_dir
if @color == :w
return -1
else
return 1
end
end
def forward_steps
steps = []
new_row = pos[0] + forward_dir
new_pos = [new_row, pos[1]]
if !blocked?(new_pos)
steps << new_pos
if at_start_row?
new_row += forward_dir
new_pos = [new_row, pos[1]]
steps << new_pos if !blocked?(new_pos)
end
end
steps
end
def blocked? (end_pos)
!@board[end_pos].empty?
end
def side_attacks
attack_arr = []
diag_1 = [@pos[0] + forward_dir, pos[1] - 1]
diag_2 = [@pos[0] + forward_dir, pos[1] + 1]
attack_arr << diag_1 if can_attack?(diag_1)
attack_arr << diag_2 if can_attack?(diag_2)
attack_arr
end
def can_attack? (pos)
if board.valid_pos?(pos)
piece = @board[pos]
if !piece.empty? && piece.color != self.color
return true
end
end
return false
end
end