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demo.js
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"use strict"
var DMX = require('./dmx')
var A = DMX.Animation
var dmx = new DMX()
var universeName = 'demo'
// var universe = dmx.addUniverse(universeName, 'enttec-usb-dmx-pro', '/dev/cu.usbserial-6AVNHXS8')
// var universe = dmx.addUniverse(universeName, 'enttec-open-usb-dmx', '/dev/cu.usbserial-6AVNHXS8')
var universe = dmx.addUniverse(universeName, 'null')
universe.update({1: 1, 2: 0})
universe.update({16: 1, 17: 255})
universe.update({1: 255, 3: 120, 4: 230, 5: 30, 6: 110, 7: 255, 8: 10, 9: 255, 10: 255, 11: 0})
function done() {console.log('DONE')}
function green_water(universeName, channels, duration) {
var colors = [
[160, 230, 20],
[255, 255, 0],
[110, 255, 10]
]
for(var c in channels) {
var r = Math.floor((Math.random()*colors.length))
var u = {}
for(var i = 0; i < 3; i++) {
u[channels[c] + i] = colors[r][i]
}
new A(dmx).add(u, duration).run(universeName)
}
setTimeout(function() {green_water(universeName, channels, duration);}, duration * 2)
}
function warp(universeName, channel, min, max, duration) {
var a = {}, b = {}
a[channel] = min;
b[channel] = max;
new A(dmx).add(a, duration).add(b, duration).run(universeName, function() {
warp(universeName, channel, min, max, duration)
})
}
warp(universeName, 2, 200, 220, 360)
warp(universeName, 2+15, 200, 255, 240)
green_water(universeName, [4, 7, 10], 4000)
green_water(universeName, [4+15, 7+15, 10+15], 4000)
return
var x = new A(dmx)
.add({2: 255, 7: 110, 8: 255, 9: 10}, 1200)
.delay(1000)
.add({2: 0}, 600)
.add({2: 255}, 600)
.add({6: 255, 7: 128}, 1000)
.add({2: 0}, 100)
.add({2: 255}, 100)
.add({2: 0}, 200)
.add({2: 255}, 200)
.add({2: 0}, 100)
.add({2: 255}, 100)
.add({2: 0})
.delay(50)
.add({2: 255})
.delay(50)
.add({2: 0})
.delay(50)
.add({2: 255})
.delay(50)
.add({2: 0})
.delay(50)
.add({2: 255})
.delay(50)
.add({3: 255}, 6000)
.delay(200)
.add({3: 0})
var y = new A(dmx)
.add({10: 255}, 10000)
x.run(universeName, done)
y.run(universeName, done)