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util.go
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/*
Copyright 2015 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package main
import (
"fmt"
"time"
v1 "k8s.io/api/core/v1"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/util/intstr"
)
// FindPort locates the container port for the given pod and portName. If the
// targetPort is a number, use that. If the targetPort is a string, look that
// string up in all named ports in all containers in the target pod. If no
// match is found, fail.
func FindPort(pod *v1.Pod, svcPort *v1.ServicePort) (int, error) {
portName := svcPort.TargetPort
switch portName.Type {
case intstr.String:
name := portName.StrVal
for _, container := range pod.Spec.Containers {
for _, port := range container.Ports {
if port.Name == name && port.Protocol == svcPort.Protocol {
return int(port.ContainerPort), nil
}
}
}
case intstr.Int:
return portName.IntValue(), nil
}
return 0, fmt.Errorf("no suitable port for manifest: %s", pod.UID)
}
// ContainerVisitor is called with each container spec, and returns true
// if visiting should continue.
type ContainerVisitor func(container *v1.Container) (shouldContinue bool)
// Visitor is called with each object name, and returns true if visiting should continue
type Visitor func(name string) (shouldContinue bool)
func visitContainerSecretNames(container *v1.Container, visitor Visitor) bool {
for _, env := range container.EnvFrom {
if env.SecretRef != nil {
if !visitor(env.SecretRef.Name) {
return false
}
}
}
for _, envVar := range container.Env {
if envVar.ValueFrom != nil && envVar.ValueFrom.SecretKeyRef != nil {
if !visitor(envVar.ValueFrom.SecretKeyRef.Name) {
return false
}
}
}
return true
}
func visitContainerConfigmapNames(container *v1.Container, visitor Visitor) bool {
for _, env := range container.EnvFrom {
if env.ConfigMapRef != nil {
if !visitor(env.ConfigMapRef.Name) {
return false
}
}
}
for _, envVar := range container.Env {
if envVar.ValueFrom != nil && envVar.ValueFrom.ConfigMapKeyRef != nil {
if !visitor(envVar.ValueFrom.ConfigMapKeyRef.Name) {
return false
}
}
}
return true
}
// GetContainerStatus extracts the status of container "name" from "statuses".
// It also returns if "name" exists.
func GetContainerStatus(statuses []v1.ContainerStatus, name string) (v1.ContainerStatus, bool) {
for i := range statuses {
if statuses[i].Name == name {
return statuses[i], true
}
}
return v1.ContainerStatus{}, false
}
// GetExistingContainerStatus extracts the status of container "name" from "statuses",
// It also returns if "name" exists.
func GetExistingContainerStatus(statuses []v1.ContainerStatus, name string) v1.ContainerStatus {
status, _ := GetContainerStatus(statuses, name)
return status
}
// IsPodAvailable returns true if a pod is available; false otherwise.
// Precondition for an available pod is that it must be ready. On top
// of that, there are two cases when a pod can be considered available:
// 1. minReadySeconds == 0, or
// 2. LastTransitionTime (is set) + minReadySeconds < current time
func IsPodAvailable(pod *v1.Pod, minReadySeconds int32, now metav1.Time) bool {
if !IsPodReady(pod) {
return false
}
c := GetPodReadyCondition(pod.Status)
minReadySecondsDuration := time.Duration(minReadySeconds) * time.Second
if minReadySeconds == 0 || !c.LastTransitionTime.IsZero() && c.LastTransitionTime.Add(minReadySecondsDuration).Before(now.Time) {
return true
}
return false
}
// IsPodReady returns true if a pod is ready; false otherwise.
func IsPodReady(pod *v1.Pod) bool {
return IsPodReadyConditionTrue(pod.Status)
}
// IsPodReadyConditionTrue returns true if a pod is ready; false otherwise.
func IsPodReadyConditionTrue(status v1.PodStatus) bool {
condition := GetPodReadyCondition(status)
return condition != nil && condition.Status == v1.ConditionTrue
}
// GetPodReadyCondition extracts the pod ready condition from the given status and returns that.
// Returns nil if the condition is not present.
func GetPodReadyCondition(status v1.PodStatus) *v1.PodCondition {
_, condition := GetPodCondition(&status, v1.PodReady)
return condition
}
// GetPodCondition extracts the provided condition from the given status and returns that.
// Returns nil and -1 if the condition is not present, and the index of the located condition.
func GetPodCondition(status *v1.PodStatus, conditionType v1.PodConditionType) (int, *v1.PodCondition) {
if status == nil {
return -1, nil
}
return GetPodConditionFromList(status.Conditions, conditionType)
}
// GetPodConditionFromList extracts the provided condition from the given list of condition and
// returns the index of the condition and the condition. Returns -1 and nil if the condition is not present.
func GetPodConditionFromList(conditions []v1.PodCondition, conditionType v1.PodConditionType) (int, *v1.PodCondition) {
if conditions == nil {
return -1, nil
}
for i := range conditions {
if conditions[i].Type == conditionType {
return i, &conditions[i]
}
}
return -1, nil
}
// UpdatePodCondition updates existing pod condition or creates a new one. Sets LastTransitionTime to now if the
// status has changed.
// Returns true if pod condition has changed or has been added.
func UpdatePodCondition(status *v1.PodStatus, condition *v1.PodCondition) bool {
condition.LastTransitionTime = metav1.Now()
// Try to find this pod condition.
conditionIndex, oldCondition := GetPodCondition(status, condition.Type)
if oldCondition == nil {
// We are adding new pod condition.
status.Conditions = append(status.Conditions, *condition)
return true
}
// We are updating an existing condition, so we need to check if it has changed.
if condition.Status == oldCondition.Status {
condition.LastTransitionTime = oldCondition.LastTransitionTime
}
isEqual := condition.Status == oldCondition.Status &&
condition.Reason == oldCondition.Reason &&
condition.Message == oldCondition.Message &&
condition.LastProbeTime.Equal(&oldCondition.LastProbeTime) &&
condition.LastTransitionTime.Equal(&oldCondition.LastTransitionTime)
status.Conditions[conditionIndex] = *condition
// Return true if one of the fields have changed.
return !isEqual
}
// GetPodPriority returns priority of the given pod.
func GetPodPriority(pod *v1.Pod) int32 {
if pod.Spec.Priority != nil {
return *pod.Spec.Priority
}
// When priority of a running pod is nil, it means it was created at a time
// that there was no global default priority class and the priority class
// name of the pod was empty. So, we resolve to the static default priority.
return 0
}