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Menu.cpp
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#include "Menu.h"
#include "Exit.h"
#include "NewGame.h"
#include "ResetLevel.h"
#include "Pause.h"
#include "Faster.h"
#include "Tools.h"
#include "StopSign.h"
#include "Hammer.h"
#include "Parachute.h"
#include "ClimbingWallConstruction.h"
#include "Climb.h"
#include "Med.h"
Menu::Menu()
{
initBasicMenu();
}
Menu::Menu(std::string baseic_data)
{
initBasicMenu();
std::istringstream iss(baseic_data);
std::string tool;
int num;
while (iss >> tool >> num)
addTool(tool, num);
}
Menu::~Menu()
{
}
void Menu::draw(sf::RenderWindow & window) const
{
window.draw(m_background_menu);
auto draw_button = [&](auto b) { b->draw(window); };
std::for_each(m_buttons.begin(), m_buttons.end(), draw_button);
}
void Menu::click(GameBoard & game_board, sf::Vector2f mouse_button_pos)
{
for (size_t i = 0; i < m_buttons.size(); i++)
if (m_buttons[i]->getGlobalBounds().contains(mouse_button_pos) || m_buttons[i]->getActiv())
{
m_buttons[i]->click(game_board);
if (i < NUM_OF_BASIC_BUTTENS)
break;
}
}
void Menu::clickBasicMenu(GameBoard & game_board, sf::Vector2f mouse_button_pos)
{
for (size_t i = 0; i < NUM_OF_BASIC_BUTTENS; i++)
if (m_buttons[i]->getGlobalBounds().contains(mouse_button_pos))
{
m_buttons[i]->click(game_board);
break;
}
}
void Menu::clickTools(GameBoard & game_board, sf::Vector2f mouse_button_pos)
{
auto click_button = [&](auto b) { if (b->getGlobalBounds().contains(mouse_button_pos) || b->getActiv()) b->click(game_board); };
std::for_each(m_buttons.begin() + NUM_OF_BASIC_BUTTENS, m_buttons.end(), click_button);
}
void Menu::reduceTool(GameBoard & game_board)
{
auto reducetool = [&](auto b) { if(b->getActiv()) b->reduceTool(game_board); };
std::for_each(m_buttons.begin() + NUM_OF_BASIC_BUTTENS, m_buttons.end(), reducetool);
}
void Menu::initBasicMenu()
{
m_background_menu.setSize(sf::Vector2f((WINDOE_SIZE.x - BOARD_SIZE.x), BOARD_SIZE.y));
m_background_menu.setPosition(sf::Vector2f(BOARD_SIZE.x, 0.f));
m_background_menu.setFillColor(sf::Color::Black);
//constructor. Initializing 3 buttons:
//Exit
m_buttons.push_back(std::make_shared<Exit>(m_num_of_buttons++));
//Reset level
m_buttons.push_back(std::make_shared<ResetLevel>(m_num_of_buttons++));
//New game
m_buttons.push_back(std::make_shared<NewGame>(m_num_of_buttons++));
//pause
m_buttons.push_back(std::make_shared<Pause>(m_num_of_buttons++));
//faster
m_buttons.push_back(std::make_shared<Faster>(m_num_of_buttons++));
}
void Menu::addTool(std::string tool, int uses_limits)
{
if (tool == "StopSign")
{
m_buttons.push_back(std::make_shared<StopSign>(uses_limits, m_num_of_buttons++));
}
if (tool == "Hammer")
{
m_buttons.push_back(std::make_shared<Hammer>(uses_limits, m_num_of_buttons++));
}
if (tool == "Parachute")
{
m_buttons.push_back(std::make_shared<Parachute>(uses_limits, m_num_of_buttons++));
}
if (tool == "StairsConstruction")
{
m_buttons.push_back(std::make_shared<ClimbingWallConstruction>(uses_limits, m_num_of_buttons++));
}
if (tool == "Climb")
{
m_buttons.push_back(std::make_shared<Climb>(uses_limits, m_num_of_buttons++));
}
if (tool == "Med")
{
m_buttons.push_back(std::make_shared<Med>(uses_limits, m_num_of_buttons++));
}
}