foreground off option or fix for any s model #111
Replies: 15 comments 26 replies
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The only difference is the number of parameters in the model, there is no special processing on iw3 side. |
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I cannot find any big difference between Any_B and Any_S in the above video.
foreground-scale 0 for DepthAnything does nothing and uses the output of the model as-is. |
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Actually, you know what? I just checked again and no wonder you don't see the difference It is the same. Apparently, after the update, it changed because. I did a clip before the update and the people with cameras on the right side in the back used to be in 3D. but now they're not. Even Zoe is showing them as flat now and with Zoe, Zoe used to make everything 3D including the background as long as foreground was zero. The way it is acting on all the models is like foreground is on. The background used to be in 3D but now the background is flat. Luckily, I actually have the clip. I did before the update I'm going to upload it to Google Drive so you can see how the same clip used to convert before the update. and now how it looks after the recent update you will notice the people on the right and the back with the cameras look flat after the update. |
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This is before the update how the clip looked. BEFORE recent update https://drive.google.com/file/d/1UOLeNV19oFE3s-tODdixD9AH5DWLXham/view?usp=drive_link And this is after the recent update with same exact settings how it looked. AFTER recent update Something changed in the most recent update with how it handles 3D in the background. It looks flat on the background after the most recent update. These two clips are the same exact settings. The only difference is one of the clips I did before the update and the other one I did after the update.. At first I thought it was just any S, but after checking other models. its the same exact thing. Foreground isn't behaving correctly like how it behaved in the previous version of IW3 |
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I just looked at the clips and i can see a slight difference in 3D. when we expirimented with the clip yesterday I saw on any large s that in my conversion the whole back row did not have 3D on any S. To bad because any S is very fast and almost no difference between default and 512 map. I need to do more conversions to see if it happends in different scenes or videos |
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This issue seems to have some confusion. Also, this project uses git, so we can easily test the version at a certain point in time. |
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i just did another test and changed the flicker to .75 and even .5 to see what your saying with flicker reduction and NOPE thats still not the cause of less depth on the background, the people on the right still dont look as 3d even on lowest flicker reduction settings in the newest update, maybe u can test the settings before u added adjustable flicker reduction but im very sure thats not the cause. because this issue didnt happen until after the update when the foreground negative options were added. before that option was added was when i did that before clip. im also certain because i tested that same clip over a 100 times with different depths different foregrounds and edge fixes and convergences to see what foreground does with different settings before the update occurred with the negative foreground options being added, previously before u added negative foreground, when u enable foreground it would make the background flat fixing warps in the background but it did so at the cost of making the background flat, when u disable foreground the background is 3d too. after the recent update Zero on foreground does not make the background 3d like it did before this last update where the negative foreground options were introduced |
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I checked the difference between the 2024-04-01 version and the latest version, So if One of the reasons for the difference from previous versions I can think of is that I fixed the Flicker Reduction bug on 2024-04-04 8e7bb56. |
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I don't think it's a random result because I also have a video of the TV show sandman that I did with foreground zero and flicker reduction on and on Zoe model. It would always be 3D in the background but now same thing. Even on that video it's flat in the background now after the latest update , But I understand if you don't want to revert, but there's definitely a change I can see in the 3D with how the background is handled |
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Regarding the behavior of Flicker Reduction, I am planning to detect scene changes and reset the state, so it may change again in the future. |
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Hi i just tested the new row flows, and row flow 3 sym actually performed the worst on my test clip, the regular row 3 performed the best, use this test clip and u will see what i mean https://drive.google.com/file/d/1e_USSt9YJaUtdwydYEsGXUvT_QqC-lEL/view?usp=drive_link i think regular row flow 3 would be better as the default |
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so after testing extensively, any large even didnt fix some artifacts at 512 depth resolution with this very difficult clip i have. the forward fill no matter how hard i tried did not fix a particular artifact on the face of this actor, regular v3 also had the same issue on the face. The sym version 3 was the only row flow model that actually fixed the face of the actor on my sandman clip however on another clip , my infamous argylle clip at the book signing, the pews in that scene had artifacts the sym model couldnt fix but was fixed by row flow regular v3. To be fair v3 row flow is very similar to row flow 2 and in most situations it will mostly work on most artifacts. none of the row flows could fix the argyle clip but regular row flow v3 came the closest to fixing it. one thing i did see was with a high enough depth resolution, sym came in a close second to fixing the argyle pew scene. Because artifacts on a face are more distracting i guess i would have to give the edge to the SYM model. so i was indeed wrong, sym is the best model if u dont want artifacts on the face and body. but some areas like pews is where it may cause warping. In my experience, edge fix actually causes more artifacts, with edge fix i saw increased warping and halos so i dont use edge fix. forward fill is very similar to row flow v3 regular, the only difference is its pixels, and because of this i would give regular row flow 3 the edge but sym 3 indeed should remain the default after having performed a more thorough test. this test clip only would convert properly only with SYM V3 on zero or negative foreground and zero edge fix, zero converge with flicker reduction at .99. I used depth 1.32 , here is the link to the test clip https://drive.google.com/file/d/1d7PBcOqw8eyVfWQY50u5Hdj2d73ECv9C/view?usp=drive_link every other row flow model including forward fill failed horribly on this test clip causing a buldge on the actors left cheek. test it for yourself to see. |
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i really like row flow v2 gives me best results with any B so far |
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Bro, thank you so much for the new update. the new updated rev 3 ver2 fixed my argylle test clip and negative foreground even looked proper on my argylle clip and made the people in the background 3d again. So i was happy i was able to finally fix that clip. However, it looks like this sandman clip is still struggling even on the new rev2. It appears on this particular clip. I could only get sym model of row flow to work. Would you mind testing this short 30 second clip nagadomi to see if you could figure out how to. get 2.0. depth looking clean on this test clip with rev 3 ver2. for what ever reason it causes a bulge in the face when i try to convert it to 3d. I think this would definitely be a good problem clip you could train on. to try to solve issues with it. https://drive.google.com/file/d/1d7PBcOqw8eyVfWQY50u5Hdj2d73ECv9C/view?usp=drive_link |
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Hi some of my friends we have been testing more of the models and i have a specific test clip that i use to test everything with. its a difficult test clip that is less than 10 seconds. This test clip is good for seeing if artifacts happen around the bottom pews and also determining how edge fix and foreground helps or doesnt help. So on any large and zoe this specific test clip looks fine but on any s model even with selecting 0 and negative foreground we noticed that negative or zero foreground didnt work properly for the Any S model and was flat on the background. I love Any S model because its super duper fast and is faster than the other models, so please dont change the speed of any s, however i wanted to know if its possible to add a foreground off option for any s or fix it to where the foreground works like it works on the other models. Of course if this is going to affect the speed then dont change.
Here is the infamous 2d test clip u can use to test with to see what we mean https://drive.google.com/file/d/1e_USSt9YJaUtdwydYEsGXUvT_QqC-lEL/view?usp=drive_link
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