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Galileo - WebGL Planet Renderer 🌐

Lightweight planet renderer with continuous level of detail

CDLOD Demo

Todo

  • Implement other types of splittable spheres (QuadSphere done)
  • Add vegetation (and cities?)
  • Support smooth shading
  • Fix backface culling
  • Fix mipmaps
  • Better frustum culling
  • Text rendering
  • Support multiple lights
  • Add planet type diversity
  • Add Wireframe mode
  • Optimize the amount of vertices in memory depending on the LOD
  • Fix alpha blending issues
  • Compute TBN vectors on the CPU using transform feedback

Resources

Continuous Distance-Dependent Level of Detail for Rendering Heightmaps

Robert Linder's blog