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Couldn't fetch compilation data; the format has probably changed. Please report a bug at https://github.com/needle-tools/compilation-visualizer/issues/new and include the package + Unity version.
#14
Closed
HongSog opened this issue
Dec 19, 2023
· 0 comments
Couldn't fetch compilation data; the format has probably changed. Please report a bug at https://github.com/needle-tools/compilation-visualizer/issues/new and include the package + Unity version.
System.ArgumentException: JSON parse error: Missing a name for object member.
at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type)
at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005f] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:42
at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:30
at Needle.CompilationVisualizer.CompilationData.ConvertBeeDataToCompilationData () [0x00021] in ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTrace.cs:99
UnityEngine.Debug:LogError (object)
Needle.CompilationVisualizer.CompilationData:ConvertBeeDataToCompilationData () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTrace.cs:169)
Needle.CompilationVisualizer.CompilationData:GetAll () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTrace.cs:75)
Needle.CompilationVisualizer.CompilationTimelineWindow:Refresh () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTimelineWindow.cs:146)
Needle.CompilationVisualizer.CompilationTimelineWindow:AssemblyCompilationFinished (string,UnityEditor.Compilation.CompilerMessage[]) (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTimelineWindow.cs:152)
UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScripts (UnityEditor.Build.Player.ScriptCompilationSettings,string)
Needle.CompilationVisualizer.CompilationTimelineWindow:CompilePlayerScripts () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTimelineWindow.cs:709)
Needle.CompilationVisualizer.CompilationTimelineWindow:OnGUI () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTimelineWindow.cs:271)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
The text was updated successfully, but these errors were encountered:
Couldn't fetch compilation data; the format has probably changed. Please report a bug at https://github.com/needle-tools/compilation-visualizer/issues/new and include the package + Unity version.
System.ArgumentException: JSON parse error: Missing a name for object member.
at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type)
at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005f] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:42
at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:30
at Needle.CompilationVisualizer.CompilationData.ConvertBeeDataToCompilationData () [0x00021] in ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTrace.cs:99
UnityEngine.Debug:LogError (object)
Needle.CompilationVisualizer.CompilationData:ConvertBeeDataToCompilationData () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTrace.cs:169)
Needle.CompilationVisualizer.CompilationData:GetAll () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTrace.cs:75)
Needle.CompilationVisualizer.CompilationTimelineWindow:Refresh () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTimelineWindow.cs:146)
Needle.CompilationVisualizer.CompilationTimelineWindow:AssemblyCompilationFinished (string,UnityEditor.Compilation.CompilerMessage[]) (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTimelineWindow.cs:152)
UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScripts (UnityEditor.Build.Player.ScriptCompilationSettings,string)
Needle.CompilationVisualizer.CompilationTimelineWindow:CompilePlayerScripts () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTimelineWindow.cs:709)
Needle.CompilationVisualizer.CompilationTimelineWindow:OnGUI () (at ./Library/PackageCache/com.needle.compilation-visualizer@1.8.4/Editor/CompilationTimelineWindow.cs:271)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
The text was updated successfully, but these errors were encountered: