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routetab.py
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import time
import random
from bitstring import BitArray
k = 8
class RouteTable(object):
def __init__(self, node_id):
self.node_id = BitArray(node_id)
self.root = Bucket(self.node_id)
self.__nodes = {}
def insert(self, node):
if node not in self:
try:
self.root = self.root.insert(node)
self.__nodes[node.addr] = node
except Trash as trash:
nd = trash.node
if nd is not node:
del self.__nodes[nd.addr]
self.__nodes[node.addr] = node
def get_neighbor(self, info_hash):
info_hash = BitArray(info_hash)
return self.root.get_neighbor(info_hash)[0]
def get_bucket(self, node):
if isinstance(self.root, Bucket):
return self.root
else:
return self.root.get_bucket(node)
def clean(self):
nodes = []
buckets = []
for node in self.nodes():
if node.is_bad:
nodes.append(node)
if node.dubious:
node.is_bad = True
nodes.append(node)
if not node.is_good():
node.dubious = True
nodes.append(node)
for bucket in self.buckets():
if time.time() - bucket.last_change > 15 * 60:
buckets.append(bucket)
return nodes, buckets
def get_node(self, addr):
return self.__nodes.get(addr)
def __contains__(self, node):
return bool(self.get_node(node.addr))
def __len__(self):
return len(self.__nodes)
def nodes(self):
for node in self.root.nodes():
yield node
def buckets(self):
if isinstance(self.root, Bucket):
yield self.root
else:
for bucket in self.root.buckets():
yield bucket
class TreeNode(object):
def __init__(self, bucket):
self.depth = bucket.depth
self.node_id = bucket.node_id
self.left = Bucket(self.node_id, self.depth + 1)
self.right = Bucket(self.node_id, self.depth + 1)
try:
self.left.me_in = bucket.me_in and not self.node_id[self.depth]
self.right.me_in = bucket.me_in and self.node_id[self.depth]
except IndexError as e:
pass
for node in bucket:
self.insert(node)
def insert(self, node):
if not node.nid[self.depth]:
self.left = self.left.insert(node)
else:
self.right = self.right.insert(node)
return self
def rm_node(self, node):
if not node.nid[self.depth]:
self.left.rm_node(node)
else:
self.right.rm_node(node)
def get_neighbor(self, info_hash, n=k):
if not info_hash[self.depth]:
a = self.left
b = self.right
else:
a = self.right
b = self.left
nodes, num = a.get_neighbor(info_hash, n)
if num < n:
_nodes, _n = b.get_neighbor(info_hash, n - num)
nodes.extend(_nodes)
num += _n
return nodes, num
def get_bucket(self, node):
if not node.nid[self.depth]:
gen = self.left
else:
gen = self.right
if isinstance(gen, Bucket):
return gen
else:
return gen.get_bucket(node)
def nodes(self):
for node in self.left.nodes():
yield node
for node in self.right.nodes():
yield node
def buckets(self):
if isinstance(self.left, Bucket):
yield self.left
else:
for bucket in self.left.buckets():
yield bucket
if isinstance(self.right, Bucket):
yield self.right
else:
for bucket in self.right.buckets():
yield bucket
class Bucket(object):
def __init__(self, node_id, depth=0):
self.node_id = node_id
self.depth = depth
self.__nodes = []
self.me_in = True
self.last_change = time.time()
def insert(self, node):
if len(self.__nodes) < k:
self.__nodes.append(node)
self.last_change = time.time()
return self
elif self.me_in and self.depth < 160:
tn = TreeNode(self)
tn.insert(node)
return tn
else:
for nd in self.__nodes:
if nd.is_bad:
self.rm_node(nd)
self.__nodes.append(node)
self.last_change = time.time()
raise Trash(nd)
raise Trash(node)
def rand_node(self):
if len(self.__nodes):
return self.__nodes[random.randint(0, len(self.__nodes) - 1)]
else:
return None
def rm_node(self, node):
if node in self.__nodes:
self.__nodes.remove(node)
def __iter__(self):
for node in self.__nodes:
yield node
def nodes(self):
return self
def get_neighbor(self, info_hash, n=k):
size = len(self.__nodes)
n = n if size >= n else size
return self.__nodes[:n], n
def fresh(self):
self.last_change = time.time()
class Trash(Exception):
def __init__(self, node):
self.node = node