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font
paul59 edited this page Dec 22, 2019
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font text, x, y, colorkey, char width, char height, fixed, scale -> width
- text : any string to be printed to the screen
- x : x coordinate where to print the text
- y : y coordinate where to print the text
- colorkey : the colorkey to use as transparency.
- char width : Width of characters to use for spacing, in pixels
- char height : Height of characters to use for multiple line spacing, in pixels.
- fixed : a flag indicating whether to fix the width of the characters, by default is not fixed
- scale : font scaling
- text width : returns the width of the text in pixels.
This function will draw text to the screen using sprites from the foreground sprite-sheet for the font. More specifically, sprite ID#256 is used for ASCII code 0, #257 for code 1 and so on. The character 'A' has the ASCII code 65 so will be drawn using the sprite with ID#321 (256+65). See the example below or check out the In-Browser Demo
- To simply print text to the screen using the default font, see print.
- To print to the console, refer to trace
-- title: Font Demo
-- author: PaulR
-- desc: Shows the working of font()
-- script: lua
function TIC()
cls()
-- The # character is ascii code 35
-- so the sprite with ID 256+35 (#291)
-- will be used to draw that character
-- A and B have ascii codes 65 and 66.
-- Sprites 256+65 (#321) and 256+66
-- (#322) will be used to draw those
-- letters
font('#AB',20,20,2,9,9,true,3)
-- The above prints '#AB' at position
-- 20,20. The sprites use color 2 as
-- transparency colorkey, are drawn 9
-- pixels apart with fixed width and
-- scaled up by a factor of 3
end
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