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sprite
Filippo edited this page Feb 7, 2017
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##Sprite
Sprites in TIC are images 8 pixel wide and 8 pixel tall. Each pixel is draw with one of the 16 available colors(4 bit) in the palette. 884bpp in short.
The sprite can be directly draw in the screen using the spr function or used in the Map Editor as tiles.
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Built-in Editors
Console
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API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
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- line
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- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)