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game.py
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from level import *
levels = [
Level(file="levels/1.dat"),
Level(file="levels/2.dat"),
Level(file="levels/3.dat"),
Level(file="levels/4.dat"),
Level(file="levels/5.dat"),
Level(file="levels/6.dat"),
Level(file="levels/7.dat"),
Level(file="levels/8.dat"),
Level(file="levels/9.dat"),
Level(file="levels/10.dat"),
]
current_level = 0
level_instance = None
def resetLevel(level_id=current_level):
global level_instance, levels,current_level
current_level = level_id
level_instance = LevelInstance(levels[level_id])
def press_key_event(button):
if current_level != None:
if button == pygame.K_UP:
level_instance.up()
elif button == pygame.K_DOWN:
level_instance.down()
elif button == pygame.K_RIGHT:
level_instance.right()
elif button == pygame.K_LEFT:
level_instance.left()
elif button == pygame.K_RETURN:
if level_instance.win:
resetLevel(current_level+1)
def press_mouse_event(button, position):
print(position)