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Copy pathCheck if two line segments intersect.cpp
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Check if two line segments intersect.cpp
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#include <bits/stdc++.h>
#include <ext/rope>
using namespace std;
using namespace __gnu_cxx;
using ci = const int;
using ld = long double;
using llint = long long;
using ullint = unsigned long long;
using pii = pair <int,int>;
using pcc = pair <char,char>;
using pss = pair <string,string>;
using vi = vector <int>;
using vb = vector <bool>;
using vii = vi::iterator;
#define INF (1<<30)
#define MOD 1000000007
#define mp make_pair
#define mt make_tuple
#define all(c) c.begin(), c.end()
#define ms(name,val) memset(name, val, sizeof name)
#define np nullptr
struct Point
{
int x, y;
};
int orientation(Point &p1, Point &p2, Point &p3)
{
// (x2-x1)/(y2-y1); (x3-x2)/(y3-y2)
int val = (p2.y - p1.y) * (p3.x - p2.x)
- (p2.x - p1.x) * (p3.y - p2.y);
if (val == 0) return 0; // collinear
return (val < 0) ? -1: 1; // counterclockwise: clockwise
}
bool onSegment(Point p, Point q, Point r)
{
if (q.x <= max(p.x, r.x) && q.x >= min(p.x, r.x) &&
q.y <= max(p.y, r.y) && q.y >= min(p.y, r.y))
return 1;
return 0;
}
bool doIntersect(Point p1, Point q1, Point p2, Point q2)
{
int o1 = orientation(p1, q1, p2);
int o2 = orientation(p1, q1, q2);
int o3 = orientation(p2, q2, p1);
int o4 = orientation(p2, q2, q1);
// General case
if (o1 != o2 && o3 != o4) return 1;
// Special cases:
// p1, q1 and p2 are collinear and p2 lies on segment p1-q1
if (o1 == 0 && onSegment(p1, p2, q1)) return 1;
// p1, q1 and q2 are collinear and q2 lies on segment p1-q1
if (o2 == 0 && onSegment(p1, q2, q1)) return 1;
// p2, q2 and p1 are collinear and p1 lies on segment p2-q2
if (o3 == 0 && onSegment(p2, p1, q2)) return 1;
// p2, q2 and q1 are collinear and q1 lies on segment p2-q2
if (o4 == 0 && onSegment(p2, q1, q2)) return 1;
return 0; // doesn't fall in above cases
}
int main()
{
ios_base::sync_with_stdio(0);
//cin.tie(0);
Point p1, q1, p2, q2;
cin >> p1.x >> p1.y >> q1.x >> q1.y;
cin >> p2.x >> p2.y >> q2.x >> q2.y;
cout << ((doIntersect(p1, q1, p2, q2)) ? "Yes\n":"No\n");
return 0;
}