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app.py
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import tkinter
import configparser
import math
from canvas import Canvas
from characters.character import Character
from characters.player import Player
from entities.characterInfo import CharacterInfo
from entities.displacement import Displacement
from entities.textInfo import TextInfo
from entities.imageInfo import ImageInfo
from screen import *
from ui.startPage import StartPageUI
from ui.chat import ChatUI
from handler import getScreen
from handler import getCharacters
from handler import characterTransferScreen
from handler import levelUP
# init config
config = configparser.ConfigParser()
config.read('config.ini')
# get the game player move speed in config file
moveSpeed = int(config['game']['move_speed'])
class Application(tkinter.Frame):
def __init__(self, master):
self.width = int(config['window']['width'])
self.height = int(config['window']['height'])
self.fps = int(config['frame']['fps'])
self.currentScreenID = ScreenID.START
self.beforeScreenID = None
self.canControl = False
self.chatUI = None
self.actions = {}
self.shot1Image = tkinter.PhotoImage(
file='resources/shots/explosive.gif')
self.shot2Image = tkinter.PhotoImage(
file='resources/shots/fish.gif')
self.shot1ID = None
self.shot2ID = None
self.help = False
super().__init__(master=master, width=self.width, height=self.height)
self.bind("<Key>", self.key) # listen keyborad
self.pack()
# create a canvas to draw all item
self.canvas = Canvas(self, self.width, self.height)
self.startPage()
self.focus_set() # focus on this frame
self.run() # this function handler all game event logic
self.mainloop()
def startPage(self):
self.actions['changeScreen'] = self.changeScreen
self.actions['dream'] = self.dream
self.actions['communicate'] = self.communicate
self.player = Player(
xRatio=0.5,
yRatio=2/3
)
self.loadScreen() # init the screen
self.drawScreen() # draw screen background, characters, mapObjects on canvas
self.drawStartPageUI()
# load screen information by self.currentScreenID.
# screen Start, MeetingRoom, WorkRoom1, WorkRoom2 have characters information
# screen WorkRoom1, WorkRoom2 information include characters information
# screen Start, MeetingRoom need inject characters information
def loadScreen(self):
# get current screen (only work_room_1 and work_room_2 can get characters)
self.screen = getScreen(self.currentScreenID)
# get characters information in screen start and screen meeting room
if self.currentScreenID == ScreenID.START or self.currentScreenID == ScreenID.MEETING_ROOM:
self.screen.characters = getCharacters(self.currentScreenID)
def drawScreen(self):
self.canvas.reset()
self.canvas.setBackground(self.screen.background)
self.canvas.drawText(
TextInfo(
10,
10,
self.screen.name),
startFrom=tkinter.NW
)
for character in self.screen.characters:
self.canvas.drawCharacter(character)
for mapObject in self.screen.mapObjects:
self.canvas.drawImage(ImageInfo(
int(self.width * mapObject.xRatio),
int(self.height * mapObject.yRatio),
mapObject.image))
self.canvas.drawCharacter(self.player)
self.drawChatBlock()
# game logic
def run(self):
# login and success get player information from DB
if self.startPageUI.player:
# initial player
self.player = Player(
self.startPageUI.player.name,
self.startPageUI.player.xRatio,
self.startPageUI.player.yRatio,
self.startPageUI.player.level,
self.startPageUI.player.id)
# set current screen ID that player in
self.currentScreenID = ScreenID.getScreenID(
self.startPageUI.player.screenID)
self.startPageUI.player = None
self.loadScreen()
self.drawScreen()
self.canControl = True
self.focus_set()
if self.chatUI.codeResult != "" or self.chatUI.getLevel != 0:
level = int(math.ceil(len(self.chatUI.codeResult) / 20)
) + self.chatUI.getLevel
levelUP(self.player, level, self.currentScreenID)
for canvas in self.player.canvases:
self.canvas.deleteWeight(canvas)
self.player.canvases = []
self.canvas.drawCharacter(self.player)
self.chatUI.codeResult = ""
self.chatUI.getLevel = 0
displacement = self.player.getDisplacement()
for canvas in self.player.canvases:
self.canvas.move(
canvas,
displacement.dx,
displacement.dy
)
for character in self.screen.characters:
if character.role != 'boss':
continue
if self.getDistance(character.x, character.y) < 100:
self.canvas.itemconfig(character.effect, state=tkinter.NORMAL)
else:
self.canvas.itemconfig(character.effect, state=tkinter.HIDDEN)
if self.chatUI.help:
playerLevel = int(self.player.level)
message = ''
if playerLevel >= 2:
message += '%s :\t%s\n' % (
'System :',
'快去找 Ace 詢問 "learn", "CI/CD" 相關問題')
if playerLevel >= 3:
message += '%s :\t%s\n' % (
'System :',
'快去找 Angular 詢問 "Route53" 相關問題')
if playerLevel >= 10:
message += '%s :\t%s\n' % (
'System :',
'快去找 Chrome 詢問 "TDD" 相關問題')
if playerLevel >= 30:
message += '%s :\t%s\n' % (
'System :',
'快去找 JaKC 詢問 "TokenExchange", "PoP的nonce為何payload要先hash", "好多RFC要讀喔", "我以為我懂,其實我不懂,而且我不懂我哪裡不懂" 相關問題')
message += '%s :\t%s\n' % (
'System :',
'快去找 YoSi 詢問 "LL大大說明為了code簡潔甚至有團隊限制function只能在幾行內解決" 相關問題')
message += '%s :\t%s\n' % (
'System :',
'快去找 Climu 詢問 "Python的Address這麼不認真" 相關問題')
if playerLevel >= 2:
self.chatUI.writeMessage(message)
self.chatUI.help = False
self.after(int(1000 / self.fps), self.run)
# keyboard handler (want to use some pattern to optimize)
def key(self, event):
# print("pressed", repr(event.char))
if not self.canControl:
return
displacement = Displacement()
key = event.char
if key == 'w':
displacement.dy = -moveSpeed
elif key == 's':
displacement.dy = moveSpeed
elif key == 'a':
displacement.dx = -moveSpeed
elif key == 'd':
displacement.dx = moveSpeed
elif key == 'e':
obj = self.getClosestObject()
if obj:
self.actions[obj.action](obj)
elif key == 'm':
self.meeting()
elif key == '1':
if not self.shot1ID:
self.shot1ID = self.canvas.drawImage(
ImageInfo(int(0.5 * self.width), int(0.5 * self.height), self.shot1Image))
elif key == '2':
if not self.shot2ID:
self.shot2ID = self.canvas.drawImage(
ImageInfo(int(0.5 * self.width), int(0.5 * self.height), self.shot2Image))
elif key == '\r':
self.chatUI.show()
elif key == '\x1b':
if self.shot1ID:
self.canvas.deleteWeight(self.shot1ID)
self.shot1ID = None
if self.shot2ID:
self.canvas.deleteWeight(self.shot2ID)
self.shot2ID = None
# elif key == 'b':
# self.player.transfer(self.canvas)
# update player position
self.player.move(displacement, self.width, self.height)
# '\r' entry
# ' ' space
# '\x1b' esc
# '\uf700' up
# '\uf701' down
# '\uf702' left
# '\uf703' right
def drawStartPageUI(self):
self.startPageUI = StartPageUI()
self.canvas.drawButton(self.startPageUI.button)
self.canvas.drawInput(self.startPageUI.text)
def drawChatBlock(self):
if not self.chatUI:
self.chatUI = ChatUI(self)
self.canvas.drawInput(self.chatUI.output,
startFrom=tkinter.NW, canModify=False)
self.canvas.drawInput(self.chatUI.input, startFrom=tkinter.NW)
self.canvas.drawButton(self.chatUI.sendButton)
self.canvas.drawButton(self.chatUI.clearButton)
self.canvas.drawButton(self.chatUI.exitButton)
for radio in self.chatUI.radios:
self.canvas.drawRadio(radio)
self.chatUI.hide()
self.help = True
def getClosestObject(self):
closestObject = None
minDistance = 100
for character in self.screen.characters:
distance = self.getDistance(character.x, character.y)
if distance < minDistance:
minDistance = distance
closestObject = character
for mapObject in self.screen.mapObjects:
distance = self.getDistance(
mapObject.xRatio * self.width, mapObject.yRatio * self.height)
if distance < minDistance:
minDistance = distance
closestObject = mapObject
return closestObject
def getDistance(self, x, y):
width = self.player.x - x
height = self.player.y - y
return math.sqrt(width * width + height * height)
def changeScreen(self, mapObject):
targetScreenID = ScreenID.getScreenID(mapObject.targetScreenID)
if targetScreenID:
self.beforeScreenID = self.currentScreenID
self.currentScreenID = targetScreenID
else:
if self.beforeScreenID:
self.currentScreenID = self.beforeScreenID
else:
self.currentScreenID = ScreenID.MAP
self.loadScreen()
self.setPlayerPosition()
self.drawScreen()
def meeting(self):
if self.currentScreenID == ScreenID.MEETING_ROOM:
return
self.beforeScreenID = self.currentScreenID
self.currentScreenID = ScreenID.MEETING_ROOM
self.loadScreen()
self.setPlayerPosition()
self.drawScreen()
def setPlayerPosition(self):
target = 'Door'
if self.currentScreenID == ScreenID.MAP:
if self.beforeScreenID == ScreenID.HOME:
target = 'Home'
elif self.beforeScreenID == ScreenID.WORK_ROOM_1:
target = 'Work1'
elif self.beforeScreenID == ScreenID.WORK_ROOM_2:
target = 'Work2'
elif int(self.player.level) >= 100:
target = 'Work2'
else:
target = 'Work1'
for mapObject in self.screen.mapObjects:
if mapObject.name == target:
xRatio, yRatio = mapObject.xRatio, mapObject.yRatio
break
self.player.x = xRatio * self.width
self.player.y = yRatio * self.height
if self.currentScreenID == ScreenID.MEETING_ROOM:
return
characterTransferScreen(self.player, self.currentScreenID)
def dream(self, mapObject):
self.chatUI.canExit = False
self.chatUI.show()
def communicate(self, character):
if self.currentScreenID == ScreenID.MEETING_ROOM:
if character.id == '5':
message = '%s :\t%s\n' % (
character.name,
'#@%&*')
self.chatUI.writeMessage(message)
elif character.id == '1':
message = '%s :\t%s\n' % (
character.name,
'ABCD RFC')
self.chatUI.writeMessage(message)
elif character.id == '2':
message = '%s :\t%s\n' % (
character.name,
'123 6749')
self.chatUI.writeMessage(message)
elif character.id == '4':
message = '%s :\t%s\n' % (
character.name,
'...')
self.chatUI.writeMessage(message)
elif character.id == '7':
message = '%s :\t%s\n' % (
character.name,
'PoP 才能保證 Auth Server 接收到的 request 是從合法的 Client 送來的,避免機敏性資料出現意外')
self.chatUI.writeMessage(message)
return
self.chatUI.show(character, int(self.player.level))