forked from cmda-minor-web/real-time-web-2223
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsockets.js
370 lines (269 loc) · 13.2 KB
/
sockets.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
import RPSController from "./controllers/RPSController.js";
import RoomController from "./controllers/RoomController.js";
const users = {};
const playerChoices = {};
const leaderboard = {};
const roomController = new RoomController();
const rpsController = new RPSController();
export default (io, socket) => {
roomController.setConnectionState(true);
const username = socket.username;
const roomCode = socket.roomCode;
const avatarUrl = socket.avatarUrl;
let isAdmin = socket.isAdmin ?? false;
let broadcastLeftMessage = true;
if (!users.hasOwnProperty(roomCode))
users[roomCode] = {};
if (!playerChoices.hasOwnProperty(roomCode))
playerChoices[roomCode] = {};
if (!leaderboard.hasOwnProperty(roomCode))
leaderboard[roomCode] = {};
const usernamesInRoom = roomController.listRoomUsers(users[roomCode]);
socket.on('JOIN_ROOM', (wasConnectedBefore) => {
// Username already taken!
if (!wasConnectedBefore && usernamesInRoom.length > 0 && usernamesInRoom.includes(username)) {
socket.emit('ERROR', { type: 'username_taken' });
broadcastLeftMessage = false;
return;
}
socket.join(`${roomCode}`);
const room = io.sockets.adapter.rooms.get(roomCode);
const numUsers = room ? room.size : 0;
// user was connected before -> get their info from backup!!
if (wasConnectedBefore) {
users[roomCode][username] = roomController.getUserFromBackup(username);
users[roomCode][username].socketId = socket.id;
const currentAdmin = roomController.getAdmin(users[roomCode]);
// if they were admin before but their admin rights got revoked due to disconnection :thinking:
if (roomController.wasAdminBefore(username) && !currentAdmin) {
isAdmin = true;
}
// create new user
} else {
users[roomCode][username] = {
username: username,
socketId: socket.id,
is_admin: isAdmin ? isAdmin : (numUsers == 1 ? true : false),
avatarUrl: avatarUrl
}
}
// set points (newby so 0 points)
leaderboard[roomCode][username] = 0;
io.to(`${roomCode}`).emit('ROOM_USERS', users[roomCode]);
const currentUser = users[roomCode][username];
// If admin or first user in room
if (currentUser.is_admin) {
io.to(`${users[roomCode][username].socketId}`).emit('SET_ADMIN', username);
} else {
io.to(`${users[roomCode][username].socketId}`).emit('SET_DEFAULT_USER', username);
}
// create/update backup of all users in room
roomController.roomUsersBackup(users[roomCode]);
console.log(`${username} has joined the ${roomCode} chat! by socket id: ${socket.id}`);
// if there are now more than 1 users in room, trigger start game UI
if (Object.keys(users[roomCode]).length > 1) {
const adminUser = roomController.getAdmin(users[roomCode]);
io.to(`${adminUser.socketId}`).emit('START_GAME_UI');
}
if (!wasConnectedBefore) {
socket.broadcast.to(`${roomCode}`).emit('MESSAGE_IN_CHAT', {
type: 'system_message',
message: `${username} joined the chat`
});
}
});
socket.on('CHAT_MESSAGE', (obj) => {
console.log(obj);
io.to(`${roomCode}`).emit('MESSAGE_IN_CHAT', {
type: 'chat_message',
sender: {
username: obj.sender,
avatar: obj.avatar,
is_admin: obj.is_admin
},
message: obj.message
});
});
socket.on('START_GAME', (obj) => {
const targetUser = users[roomCode][obj.targetUser];
const targetedBy = users[roomCode][obj.targetedBy.username];
io.to(`${targetUser.socketId}`).emit('START_GAME');
io.to(`${targetedBy.socketId}`).emit('START_GAME');
});
socket.on('RPS_SELECTION', (submission, roundN, leaderboardObj) => {
console.log(`checking round ${roundN} for ${username}`);
// round doesnt exist yet
if (!playerChoices[roomCode].hasOwnProperty(`round_${roundN}`))
playerChoices[roomCode][`round_${roundN}`] = {};
// check amount of player choices for this round
const amountOfChoices = Object.keys(playerChoices[roomCode][`round_${roundN}`]).length;
// insert user + their submission
playerChoices[roomCode][`round_${roundN}`][`player${amountOfChoices + 1}`] = submission;
// check new amount of choices
const updatedAmount = Object.keys(playerChoices[roomCode][`round_${roundN}`]).length;
// two player choices in object -> process results!
if (updatedAmount == 2) {
const result = rpsController.getResults(
playerChoices[roomCode][`round_${roundN}`].player1,
playerChoices[roomCode][`round_${roundN}`].player2
);
playerChoices[roomCode][`round_${roundN}`] = result;
if (Object.keys(leaderboardObj).length > 0) {
leaderboard[roomCode] = leaderboardObj;
}
const usersInRoom = roomController.listRoomUsers(users[roomCode]);
leaderboard[roomCode]= roomController.setUserPoints(usersInRoom, result, leaderboard[roomCode]);
console.log(leaderboard[roomCode]);
const usersWithThreePoints = roomController.getWinningUser(leaderboard[roomCode]);
// Player has 3 wins!
if (usersWithThreePoints.length > 0) {
console.log('GAME OVER!!!');
const winner = users[roomCode][usersWithThreePoints[0]].username;
io.in(`${roomCode}`).emit("GAME_RESULT",
playerChoices[roomCode][`round_${roundN}`],
leaderboard[roomCode],
{
type: 'system_message',
gameResult: playerChoices[roomCode][`round_${roundN}`],
message: `Game finished: ${winner} is the apex predator!`
}
);
// No winner yet
} else {
playerChoices[roomCode][`round_${roundN + 1}`] = {};
let resultMessage = `Round ${roundN} finished: `;
let setNewAdmin = false;
if (result.tie) {
resultMessage += '<strong>draw</strong>'
} else {
setNewAdmin = true;
resultMessage += `<strong>${playerChoices[roomCode][`round_${roundN}`].winner.username}</strong> wins`;
}
let newAdminUsername;
if (setNewAdmin) {
const winningUsername = playerChoices[roomCode][`round_${roundN}`].winner.username;
const currentAdmin = roomController.getAdmin(users[roomCode]);
// change admin user
if (winningUsername != currentAdmin.username) {
users[roomCode][winningUsername].is_admin = true;
users[roomCode][currentAdmin.username].is_admin = false;
roomController.roomUsersBackup(users[roomCode]);
newAdminUsername = playerChoices[roomCode][`round_${roundN}`].winner.username;
io.in(`${roomCode}`).emit('SET_ADMIN', newAdminUsername);
io.to(`${roomCode}`).emit('ROOM_USERS', users[roomCode]);
}
}
let adminMessage;
if (newAdminUsername) {
adminMessage = `<i class="fa-solid fa-crown"></i> ${newAdminUsername} has been promoted to game master` ;
}
io.in(`${roomCode}`).emit("GAME_RESULT",
playerChoices[roomCode][`round_${roundN}`],
(roundN + 1),
{
type: 'system_message',
gameResult: playerChoices[roomCode][`round_${roundN}`],
message: resultMessage
},
{
newAdmin: newAdminUsername ? true : false,
type: 'system_message',
message: adminMessage
}
);
}
}
});
socket.on('RESTART_LOBBY', () => {
// Clear leaderboard points for each user
Object.keys(leaderboard[roomCode]).forEach((user) => {
leaderboard[roomCode][user] = 0;
});
// Clear results of rounds
playerChoices[roomCode] = {};
io.in(`${roomCode}`).emit('ROUND_UPDATE', 1);
io.in(`${roomCode}`).emit('MESSAGE_IN_CHAT', {
type: 'system_message',
message: 'New game started!'
});
const currentAdmin = roomController.getAdmin(users[roomCode]);
io.to(`${currentAdmin.socketId}`).emit('START_GAME_UI');
});
socket.on('CLEAR_ROOM', () => {
io.in(`${roomCode}`).emit('MESSAGE_IN_CHAT', {
type: 'system_message',
message: 'Session over... bye bye!'
});
broadcastLeftMessage = false;
io.in(`${roomCode}`).emit('EXIT_ROOM');
});
socket.on('disconnect', () => {
console.log(roomCode);
console.log(username);
console.log(users[roomCode][username]);
console.log(`client socket: ${socket.id}`);
console.log(`${username} disconnected from socket`);
// update connection state
roomController.setConnectionState(false);
setTimeout(() => {
// On refresh or if reconnect within 2 sec :thinking:
if (roomController.getConnectionState() && users[roomCode][username]) {
console.log(`${username} RECONNECTED!!!!`);
socket.broadcast.to(`${roomCode}`).emit("MESSAGE_IN_CHAT", {
type: 'system_message',
recon: true,
recon_by: username,
message: `${username} reconnected`
});
io.to(`${users[roomCode][username].socketId}`).emit("ROUND_UPDATE", (Object.keys(playerChoices[roomCode]).length == 0 ? 1 : Object.keys(playerChoices[roomCode]).length));
io.to(`${users[roomCode][username].socketId}`).emit("LEADERBOARD", leaderboard[roomCode]);
// player disconnected :sad:
} else if (users[roomCode][username] && users[roomCode][username].socketId == socket.id) {
socket.leaveAll();
let newAdmin;
let usernamesInRoom = roomController.listRoomUsers(users[roomCode]);
if (broadcastLeftMessage && (usernamesInRoom.length - 1) > 0) {
// check if user who left was admin -> set new admin if so
if (roomController.wasAdminBefore(username)) {
console.log('admin left! set new admin');
const allKeys = Object.keys(users[roomCode]);
let index = allKeys.indexOf(username);
if (index !== -1) {
allKeys.splice(index, 1);
}
newAdmin = users[roomCode][allKeys[0]];
}
socket.broadcast.to(`${roomCode}`).emit("MESSAGE_IN_CHAT", {
type: 'system_message',
message: `${username} left the chat`
});
}
if (users[roomCode]) {
delete users[roomCode][username];
usernamesInRoom = roomController.listRoomUsers(users[roomCode]);
// no more users in room -> delete room
if (usernamesInRoom.length == 0) {
delete users[roomCode];
roomController.deleteRoomFromJson(roomCode);
console.log('deleted room; no one left');
roomController.roomUsersBackup({});
} else {
if (newAdmin) {
users[roomCode][newAdmin.username].is_admin = true;
}
// update room users for client
io.to(`${roomCode}`).emit('ROOM_USERS', users[roomCode]);
roomController.roomUsersBackup(users[roomCode]);
if (newAdmin) {
io.to(`${newAdmin.socketId}`).emit('SET_ADMIN', newAdmin.username);
io.to(`${roomCode}`).emit("MESSAGE_IN_CHAT", {
type: 'system_message',
message: `<i class="fa-solid fa-crown"></i> ${newAdmin.username} has been promoted to game master`
});
}
}
}
}
}, 2000);
});
}