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I can give the c4d.storage.LoadDialog() function a default path, but it does not seem like it actually uses that path. Not sure if that is a bug in the Python API or just how these file/directory opening dialogs work.
Using the
Prototype Converter
it will pre-fill the Plugin Directory with a useful starting point:However, if I click on the
...
button, it shows me:Ideally, it should open to the same directory as what's been proposed (if it exists), and if not, it should open to the
plugins
directory.The text was updated successfully, but these errors were encountered: