diff --git a/NWN.Anvil.Tests/src/main/API/TwoDimArray/TwoDimArrayTests.cs b/NWN.Anvil.Tests/src/main/API/TwoDimArray/TwoDimArrayTests.cs
index 962059c2b..32e63e303 100644
--- a/NWN.Anvil.Tests/src/main/API/TwoDimArray/TwoDimArrayTests.cs
+++ b/NWN.Anvil.Tests/src/main/API/TwoDimArray/TwoDimArrayTests.cs
@@ -2,7 +2,6 @@
using Anvil.API;
using Anvil.Services;
using NUnit.Framework;
-using NWN.Native.API;
using NWNX.NET.Native;
namespace Anvil.Tests.API
diff --git a/NWN.Anvil/src/main/API/Objects/NwCreature.cs b/NWN.Anvil/src/main/API/Objects/NwCreature.cs
index a881be1d8..0e3ab9db6 100644
--- a/NWN.Anvil/src/main/API/Objects/NwCreature.cs
+++ b/NWN.Anvil/src/main/API/Objects/NwCreature.cs
@@ -2633,7 +2633,7 @@ public bool SpellAbsorptionLimitedCheck(NwGameObject target, NwSpell? spell = nu
/// The spell level. If null, uses the spell level from the spell parameter using the creature's caster class.
/// If true, will show feedback for the spell absorption check.
/// True if the target successfully absorbed the spell, otherwise false.
- public bool SpellAbsorptionLimitedCheck(NwGameObject target, NwSpell? spell = null, SpellSchool? spellSchool = null, int? spellLevel = null, bool feedback = true)
+ public bool SpellAbsorptionUnlimitedCheck(NwGameObject target, NwSpell? spell = null, SpellSchool? spellSchool = null, int? spellLevel = null, bool feedback = true)
{
return NWScript.SpellAbsorptionUnlimitedCheck(target, this, spell?.Id ?? -1, (int?)spellSchool ?? -1, spellLevel ?? -1, feedback.ToInt()).ToBool();
}