diff --git a/NWN.Anvil/src/main/API/EngineStructures/Effect.Create.cs b/NWN.Anvil/src/main/API/EngineStructures/Effect.Create.cs
index fac8dda2f..32155d4f6 100644
--- a/NWN.Anvil/src/main/API/EngineStructures/Effect.Create.cs
+++ b/NWN.Anvil/src/main/API/EngineStructures/Effect.Create.cs
@@ -244,6 +244,16 @@ public static Effect DamageIncrease(int bonus, DamageType damageType = DamageTyp
return NWScript.EffectDamageIncrease(bonus, (int)damageType)!;
}
+ ///
+ /// Creates an effect that applies a bonus to a specified damage type.
+ ///
+ /// The damage bonus to apply.
+ /// The damage type to apply the bonus to.
+ public static Effect DamageIncrease(DamageBonus bonus, DamageType damageType = DamageType.Magical)
+ {
+ return NWScript.EffectDamageIncrease((int)bonus, (int)damageType)!;
+ }
+
///
/// Creates an effect that resists a constant amount of damage from a physical attack with a certain magical power.
///