diff --git a/NWN.Anvil/src/main/API/EngineStructures/Effect.Create.cs b/NWN.Anvil/src/main/API/EngineStructures/Effect.Create.cs index fac8dda2f..32155d4f6 100644 --- a/NWN.Anvil/src/main/API/EngineStructures/Effect.Create.cs +++ b/NWN.Anvil/src/main/API/EngineStructures/Effect.Create.cs @@ -244,6 +244,16 @@ public static Effect DamageIncrease(int bonus, DamageType damageType = DamageTyp return NWScript.EffectDamageIncrease(bonus, (int)damageType)!; } + /// + /// Creates an effect that applies a bonus to a specified damage type. + /// + /// The damage bonus to apply. + /// The damage type to apply the bonus to. + public static Effect DamageIncrease(DamageBonus bonus, DamageType damageType = DamageType.Magical) + { + return NWScript.EffectDamageIncrease((int)bonus, (int)damageType)!; + } + /// /// Creates an effect that resists a constant amount of damage from a physical attack with a certain magical power. ///