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ScrewableObject.cs
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// Copyright (c) Meta Platforms, Inc. and affiliates.
using Fusion;
using Oculus.Interaction;
using UnityEngine;
using UnityEngine.Events;
namespace CrypticCabinet.Interactions
{
/// <summary>
/// Simulates the motion of a screwable object onto a screw snap zone.
/// </summary>
[RequireComponent(typeof(OneGrabToggleRotateTransformer))]
public class ScrewableObject : NetworkBehaviour
{
[SerializeField] private OneGrabToggleRotateTransformer m_transformer;
[SerializeField] private ScrewSnapZone m_startingSnapZone;
[SerializeField] private float m_screwCompleteDeadZone = 5.0f;
[SerializeField] private Rigidbody m_rigidbody;
[SerializeField] private Grabbable m_grabbable;
/// <summary>
/// Fired when the screwable object is completely screwed into the screw snap zone.
/// </summary>
[SerializeField] private UnityEvent m_onScrewComplete;
private const int CURRENT_SCREW_ANGLE_THRESHOLD = 10;
private float CurrentScrewAngle { get; set; }
private bool m_isIntersectingScrewSnapZone;
private ScrewSnapZone m_currentScrewSnapZone;
private bool m_screwCompleteCallbackFired;
[Networked] private RigidbodyConstraints OriginalRigidbodyConstraints { get; set; }
private float m_turnPercentage;
private const RigidbodyConstraints FROZEN_CONSTRAINTS = RigidbodyConstraints.FreezePosition
| RigidbodyConstraints.FreezeRotationX
| RigidbodyConstraints.FreezeRotationZ;
private void Start()
{
if (m_rigidbody == null)
{
Debug.LogError("No Rigidbody found for this screwable object.", gameObject);
}
else
{
OriginalRigidbodyConstraints = m_rigidbody.constraints;
}
if (m_grabbable == null)
{
Debug.LogError("No grabbable found for this screwable object.", gameObject);
}
else
{
m_grabbable.WhenPointerEventRaised += GrabbableOnWhenPointerEventRaised;
}
if (m_startingSnapZone == null)
{
return;
}
if (m_rigidbody != null)
{
m_rigidbody.constraints = FROZEN_CONSTRAINTS;
}
m_isIntersectingScrewSnapZone = true;
m_currentScrewSnapZone = m_startingSnapZone;
m_startingSnapZone.CurrentObject = this;
m_transformer.InjectOptionalPivotTransform(m_currentScrewSnapZone.transform);
m_transformer.LockPosition = true;
m_transformer.CanUnlockPosition = false;
var thisTransform = transform;
thisTransform.position = m_currentScrewSnapZone.GuideTopPosition;
var currentScrewSnapZoneTransform = m_currentScrewSnapZone.transform;
thisTransform.rotation = currentScrewSnapZoneTransform.rotation * Quaternion.AngleAxis(
m_transformer.Constraints.MaxAngle.Value, currentScrewSnapZoneTransform.up);
CurrentScrewAngle = m_transformer.Constraints.MaxAngle.Value;
m_transformer.ConstrainedRelativeAngle = CurrentScrewAngle;
}
private void OnDestroy()
{
if (m_grabbable != null)
{
m_grabbable.WhenPointerEventRaised -= GrabbableOnWhenPointerEventRaised;
}
}
private void GrabbableOnWhenPointerEventRaised(PointerEvent obj)
{
if (obj.Type == PointerEventType.Select)
{
m_turnPercentage = Mathf.InverseLerp(
m_transformer.Constraints.MinAngle.Value,
m_transformer.Constraints.MaxAngle.Value,
CurrentScrewAngle);
if (m_turnPercentage < 0.1f)
{
m_transformer.RotationDirectionLimit = OneGrabToggleRotateTransformer.RotationDirection.POSITIVE;
}
else if (m_turnPercentage > 0.9f)
{
m_transformer.RotationDirectionLimit = OneGrabToggleRotateTransformer.RotationDirection.NEGATIVE;
}
}
}
private void LateUpdate()
{
if (m_isIntersectingScrewSnapZone && m_transformer.LockPosition)
{
UpdateScrewPosition();
}
}
private void UpdateScrewPosition()
{
CurrentScrewAngle = m_transformer.ConstrainedRelativeAngle;
m_transformer.CanUnlockPosition = CurrentScrewAngle < CURRENT_SCREW_ANGLE_THRESHOLD;
m_turnPercentage = Mathf.InverseLerp(
m_transformer.Constraints.MinAngle.Value,
m_transformer.Constraints.MaxAngle.Value,
CurrentScrewAngle);
var pos = Vector3.Lerp(
m_currentScrewSnapZone.GuideTopPosition,
m_currentScrewSnapZone.GuideBottomPosition,
m_turnPercentage);
transform.position = pos;
if (CurrentScrewAngle >= (m_transformer.Constraints.MaxAngle.Value - m_screwCompleteDeadZone))
{
if (!m_screwCompleteCallbackFired)
{
m_screwCompleteCallbackFired = true;
m_onScrewComplete?.Invoke();
m_currentScrewSnapZone.OnObjectCompleteScrew?.Invoke(this);
}
}
else
{
if (m_screwCompleteCallbackFired)
{
m_currentScrewSnapZone.OnObjectStartUnscrew?.Invoke(this);
}
m_screwCompleteCallbackFired = false;
}
}
private void OnTriggerEnter(Collider other)
{
TriggerEnterStay(other);
}
private void OnTriggerStay(Collider other)
{
TriggerEnterStay(other);
}
private void TriggerEnterStay(Collider other)
{
if (m_isIntersectingScrewSnapZone)
{
return;
}
var screwSnapZone = other.GetComponent<ScrewSnapZone>();
if (screwSnapZone != null && !screwSnapZone.HasObject)
{
if (m_rigidbody != null)
{
m_rigidbody.constraints = FROZEN_CONSTRAINTS;
}
m_isIntersectingScrewSnapZone = true;
m_currentScrewSnapZone = screwSnapZone;
screwSnapZone.CurrentObject = this;
m_transformer.InjectOptionalPivotTransform(m_currentScrewSnapZone.transform);
m_transformer.LockPosition = true;
m_transformer.CanUnlockPosition = false;
var thisTransform = transform;
thisTransform.position = m_currentScrewSnapZone.GuideTopPosition;
thisTransform.rotation = m_currentScrewSnapZone.transform.rotation;
CurrentScrewAngle = 0;
m_screwCompleteCallbackFired = false;
screwSnapZone.OnObjectSnap?.Invoke(this);
}
}
private void OnTriggerExit(Collider other)
{
var screwSnapZone = other.GetComponent<ScrewSnapZone>();
if (screwSnapZone == null || !screwSnapZone.HasObject)
{
return;
}
if (screwSnapZone.CurrentObject == this)
{
if (m_rigidbody != null)
{
m_rigidbody.constraints = OriginalRigidbodyConstraints;
}
m_isIntersectingScrewSnapZone = false;
m_currentScrewSnapZone = null;
screwSnapZone.CurrentObject = null;
screwSnapZone.OnObjectRemoved?.Invoke(this);
}
}
}
}