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NetworkedSnapHandler.cs
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// Copyright (c) Meta Platforms, Inc. and affiliates.
using System;
using System.Linq;
using Fusion;
using Oculus.Interaction;
using UnityEngine;
namespace CrypticCabinet.Utils
{
/// <summary>
/// A networked handler for snap actions in multiplayer session.
/// </summary>
public class NetworkedSnapHandler : NetworkBehaviour
{
[SerializeField] private SnapInteractable m_snapper;
[Networked] public Guid SnapZoneId { get; set; }
private NetworkObject m_networkObject;
public override void Spawned()
{
base.Spawned();
if (HasStateAuthority)
{
SnapZoneId = Guid.NewGuid();
}
}
private void Start()
{
m_networkObject = GetComponentInParent<NetworkObject>();
if (m_networkObject == null)
{
Debug.LogError("Missing network object", gameObject);
}
m_snapper.WhenInteractorViewAdded += WhenInteractorViewAdded;
m_snapper.WhenInteractorViewRemoved += OnWhenInteractorViewRemoved;
m_snapper.WhenSelectingInteractorViewAdded += WhenSelectingInteractorViewAdded;
m_snapper.WhenSelectingInteractorViewRemoved += OnWhenSelectingInteractorViewRemoved;
}
private void OnDestroy()
{
m_snapper.WhenInteractorViewAdded -= WhenInteractorViewAdded;
m_snapper.WhenInteractorViewRemoved -= OnWhenInteractorViewRemoved;
m_snapper.WhenSelectingInteractorViewAdded -= WhenSelectingInteractorViewAdded;
m_snapper.WhenSelectingInteractorViewRemoved -= OnWhenSelectingInteractorViewRemoved;
}
private void WhenInteractorViewAdded(IInteractorView view)
{
var (snapInteractor, networkedSnappedObject) = GetSnapData(view.Identifier);
if (networkedSnappedObject != null && snapInteractor != null)
{
if (!networkedSnappedObject.RemoteAdd)
{
RpcReceiveAddInteractor(SnapZoneId, networkedSnappedObject.SnapId);
}
}
}
private void OnWhenInteractorViewRemoved(IInteractorView view)
{
var (snapInteractor, networkedSnappedObject) = GetSnapData(view.Identifier);
if (networkedSnappedObject != null && snapInteractor != null)
{
if (!networkedSnappedObject.RemoteRemove)
{
networkedSnappedObject.ClearSelectionOverrides();
RpcReceiveRemoveInteractor(SnapZoneId, networkedSnappedObject.SnapId);
}
}
}
private void WhenSelectingInteractorViewAdded(IInteractorView view)
{
var (snapInteractor, networkedSnappedObject) = GetSnapData(view.Identifier);
if (networkedSnappedObject != null && snapInteractor != null)
{
if (!networkedSnappedObject.RemoteSelectAdd)
{
RpcReceiveSelectAddInteractor(SnapZoneId, networkedSnappedObject.SnapId);
}
}
}
private void OnWhenSelectingInteractorViewRemoved(IInteractorView view)
{
var (snapInteractor, networkedSnappedObject) = GetSnapData(view.Identifier);
if (networkedSnappedObject != null && snapInteractor != null)
{
if (!networkedSnappedObject.RemoteSelectRemove)
{
networkedSnappedObject.ClearSelectionOverrides();
RpcReceiveSelectRemoveInteractor(SnapZoneId, networkedSnappedObject.SnapId);
}
}
}
[Rpc(sources: RpcSources.All, targets: RpcTargets.All)]
private void RpcReceiveAddInteractor(Guid zoneId, Guid objectId, RpcInfo info = default)
{
if (info.Source != PlayerRef.None && info.Source.PlayerId != Runner.LocalPlayer.PlayerId &&
zoneId == SnapZoneId)
{
var objectToSnap = GetNetworkObjectForId(objectId);
if (objectToSnap != null)
{
objectToSnap.Hover(m_snapper);
}
}
}
[Rpc(sources: RpcSources.All, targets: RpcTargets.All)]
private void RpcReceiveRemoveInteractor(Guid zoneId, Guid objectId, RpcInfo info = default)
{
if (info.Source != PlayerRef.None && info.Source.PlayerId != Runner.LocalPlayer.PlayerId &&
zoneId == SnapZoneId)
{
var objectToSnap = GetNetworkObjectForId(objectId);
if (objectToSnap != null)
{
objectToSnap.Unhover(m_snapper);
}
}
}
[Rpc(sources: RpcSources.All, targets: RpcTargets.All)]
private void RpcReceiveSelectAddInteractor(Guid zoneId, Guid objectId, RpcInfo info = default)
{
if (info.Source != PlayerRef.None && info.Source.PlayerId != Runner.LocalPlayer.PlayerId &&
zoneId == SnapZoneId)
{
var objectToSnap = GetNetworkObjectForId(objectId);
if (objectToSnap != null)
{
objectToSnap.Snap(m_snapper);
}
}
}
[Rpc(sources: RpcSources.All, targets: RpcTargets.All)]
private void RpcReceiveSelectRemoveInteractor(Guid zoneId, Guid objectId, RpcInfo info = default)
{
if (info.Source != PlayerRef.None && info.Source.PlayerId != Runner.LocalPlayer.PlayerId &&
zoneId == SnapZoneId)
{
var objectToSnap = GetNetworkObjectForId(objectId);
if (objectToSnap != null)
{
objectToSnap.Unsnap(m_snapper);
}
}
}
private static NetworkedSnappedObject GetNetworkObjectForId(Guid objectId)
{
var snappedObjects = FindObjectsOfType<NetworkedSnappedObject>();
return snappedObjects.FirstOrDefault(o => o.SnapId == objectId);
}
private static (SnapInteractor, NetworkedSnappedObject) GetSnapData(int id)
{
var o = GetInteractorById(id);
NetworkedSnappedObject networkTransform = null;
if (o != null)
{
networkTransform = o.GetComponentInParent<NetworkedSnappedObject>();
}
return (o, networkTransform);
}
private static SnapInteractor GetInteractorById(int id)
{
var snapInteractors = FindObjectsOfType<SnapInteractor>();
foreach (var snapInteractor in snapInteractors)
{
if (snapInteractor.Identifier == id)
{
return snapInteractor;
}
}
return null;
}
}
}