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ShaderCacheScripts

This repository contains a set of utility scripts designed to facilitate various tasks related to Android device development and Unreal Engine integration. The scripts provide functionality for:

  1. Enabling traces on Android devices and viewing them in Unreal Insights.
  2. Recording Pipeline State Objects.
  3. Building Shader Pipeline Caches (SPCs).

Resolving Frame Stalls

In some cases, significant frame stalls may occur during tablet app loading. To mitigate this issue, it is recommended to build a shader pipeline cache. For more information on using these scripts, please refer to the detailed help documentation available by running the scripts with the -Help parameter.

Pre-built Shader Pipeline Cache

A default SPC is provided in the DefaultSPC directory. You can use this pre-built cache instead of building one yourself. To utilize the pre-built cache, simply copy it to the /Build/Android/PipelineCaches directory before packaging your build.