diff --git a/ios/graphics/Shader/Metal/PolygonGroupShader.metal b/ios/graphics/Shader/Metal/PolygonGroupShader.metal index 9822e8cdf..cabf600f7 100644 --- a/ios/graphics/Shader/Metal/PolygonGroupShader.metal +++ b/ios/graphics/Shader/Metal/PolygonGroupShader.metal @@ -87,7 +87,7 @@ polygonGroupStripedFragmentShader(PolygonGroupVertexOut in [[stage_in]], float totalPx = s.stripeInfoX + s.stripeInfoY; float adjLineWPx = s.stripeInfoX / scaleFactors.y * scaleFactors.x; if (fmod(disPx, totalPx) > adjLineWPx) { - return float4(0.0, 1.0, 0.0, 0.0); + return float4(0.0, 0.0, 0.0, 0.0); } return float4(s.color[0], s.color[1], s.color[2], 1.0) * s.opacity * s.color[3];