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    • This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a practical guide for developers, demonstrating how to create custom hand poses and object interactions.
      ShaderLab
      Other
      61501Updated Mar 5, 2025Mar 5, 2025
    • The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      Other
      1512900Updated Mar 5, 2025Mar 5, 2025
    • Mixed Reality samples that demonstrate how to enable multiplayer
      ShaderLab
      MIT License
      123920Updated Feb 27, 2025Feb 27, 2025
    • Body, Eye and Face Tracking code sample.
      C#
      Other
      5431370Updated Feb 26, 2025Feb 26, 2025
    • Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
      C#
      Other
      172800Updated Feb 22, 2025Feb 22, 2025
    • Oculus showcase of hand tracking based interactions in Unreal.
      C++
      MIT License
      6919300Updated Feb 22, 2025Feb 22, 2025
    • Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      10123700Updated Feb 22, 2025Feb 22, 2025
    • Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
      C#
      MIT License
      3818400Updated Feb 22, 2025Feb 22, 2025
    • Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal, including Oculus Platform Social APIs, Photon as the transport layer and UE replication. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      6814940Updated Feb 22, 2025Feb 22, 2025
    • Unity project for "Decommissioned A VR Social Deduction Showcase" on Meta Quest
      C#
      MIT License
      116200Updated Feb 21, 2025Feb 21, 2025
    • Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      3115300Updated Feb 21, 2025Feb 21, 2025
    • Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
      C#
      MIT License
      7027600Updated Feb 19, 2025Feb 19, 2025
    • Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      216700Updated Feb 13, 2025Feb 13, 2025
    • Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
      ShaderLab
      MIT License
      186300Updated Feb 10, 2025Feb 10, 2025
    • Unreal Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
      C++
      Other
      2510Updated Feb 1, 2025Feb 1, 2025
    • A comprehensive Unity sample project for the Tracked Keyboard feature, designed to demonstrate best practice UX for text input implementation across MR and VR.
      ShaderLab
      MIT License
      1200Updated Jan 30, 2025Jan 30, 2025
    • This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      Other
      5016800Updated Jan 30, 2025Jan 30, 2025
    • Examples of using Depth API for real-time, dynamic occlusions
      ShaderLab
      Other
      2921920Updated Jan 27, 2025Jan 27, 2025
    • Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      MIT License
      5313670Updated Jan 25, 2025Jan 25, 2025
    • This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      92020Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51200Updated Jan 24, 2025Jan 24, 2025
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      71800Updated Jan 24, 2025Jan 24, 2025
    • Body, Eye and Face Tracking code sample.
      C++
      Other
      163251Updated Jan 24, 2025Jan 24, 2025
    • Sample projects to showcase the Meta XR Interaction SDK plugin.
      C++
      Other
      4830Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      4300Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      133220Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      21020Updated Jan 24, 2025Jan 24, 2025
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      21900Updated Jan 24, 2025Jan 24, 2025
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41060Updated Jan 24, 2025Jan 24, 2025
    • Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      71910Updated Jan 24, 2025Jan 24, 2025