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Test5.cs
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using System;
using System.Drawing;
using System.Linq;
using Xunit;
namespace CheckCheck
{
public class Test5
{
[Fact]
public void ConsecutiveFibonacci()
{
var series = new[] {2, 3, 5, 8, 13};
var result = Grid.IsConsecutiveFibonacciSeries(series);
Assert.Equal(result, true);
}
[Fact]
public void ConsecutiveFibonacci_Fail()
{
var series = new[] { 1, 1, 2, 3, 13 };
var result = Grid.IsConsecutiveFibonacciSeries(series);
Assert.Equal(result, false);
}
[Fact]
public void ConsecutiveFibonacci_Fail_2()
{
var series = new[] { 0, 1, 9, 7, 3 };
var result = Grid.IsConsecutiveFibonacciSeries(series);
Assert.Equal(result, false);
}
[Fact]
public void Test_Preset_Grid()
{
var grid = new Grid(10)
{
GridData =
{
[0, 0] = new GridCell {Color = Color.White, Value = 2},
[1, 0] = new GridCell {Color = Color.White, Value = 3},
[2, 0] = new GridCell {Color = Color.White, Value = 5},
[3, 0] = new GridCell {Color = Color.White, Value = 8},
[4, 0] = new GridCell {Color = Color.White, Value = 12}
}
};
grid.Click(4, 3);
grid.Click(4, 3);
var actual = Enumerable.Range(0, 5).Select(i => grid.GridData[i, 0]).ToList();
actual.ForEach(a => Assert.Equal(a.Value, 0));
}
[Fact]
public void Test_ActualClicks()
{
var grid = new Grid(10);
grid.Click(0, 0);
grid.Click(0, 1);
grid.Click(0, 2);
grid.Click(0, 3);
grid.Click(0, 4);
grid.Click(1, 2);
grid.Click(1, 2);
grid.Click(1, 3);
grid.Click(1, 3);
grid.Click(1, 3);
grid.Click(1, 4);
grid.Click(1, 4);
grid.Click(1, 4);
grid.Click(1, 4);
grid.Click(1, 4);
var actual = Enumerable.Range(0, 5).Select(i => grid.GridData[0, i]).ToList();
actual.ForEach(a => Assert.Equal(a.Value, 0));
}
}
public class GridCell
{
public int Value { get; set; }
public Color Color { get; set; }
public override string ToString()
{
return string.Concat(Value, " ", Color.Name);
}
public void SetColor(Color color)
{
Color = color;
}
public void ToggleYellow()
{
SetColor(Color.Yellow);
SetColor(Color.White);
}
public void ToggleGreen()
{
SetColor(Color.Green);
SetColor(Color.White);
}
public void Reset()
{
Value = 0;
}
public void Increment()
{
Value++;
}
public void Decrement()
{
Value--;
}
}
public class Grid
{
private readonly int _size;
public GridCell[,] GridData;
public Grid(int size)
{
_size = size;
GridData = new GridCell[size, size];
InitializeGridData();
}
public void Click(int x, int y)
{
if (x >= _size || y >= _size)
{
throw new Exception(string.Format("Cannot Access Grid Element {0} {1}", x, y));
}
IncreaseValues(x, y);
for (var row = 0; row < _size; row++)
{
for (var column = 0; column < _size - 5; column++)
{
var currentCell = GridData[row, column];
var sequenceGridData = new []
{
currentCell,
GridData[row, column + 1],
GridData[row, column + 2],
GridData[row, column + 3],
GridData[row, column + 4]
};
var hasFiveConsecutiveFibonacciSeries = IsConsecutiveFibonacciSeries(sequenceGridData.Select(s => s.Value).ToArray());
if (hasFiveConsecutiveFibonacciSeries)
{
sequenceGridData.ToList().ForEach(s => { s.ToggleGreen(); s.Reset(); });
}
}
}
for (var column = 0; column < _size ; column++)
{
for (var row = 0; row < _size - 5; row++)
{
var currentCell = GridData[row, column];
var sequenceGridData = new[]
{
currentCell,
GridData[row + 1, column],
GridData[row + 2, column],
GridData[row + 3, column],
GridData[row + 4, column]
};
var hasFiveConsecutiveFibonacciSeries = IsConsecutiveFibonacciSeries(sequenceGridData.Select(s => s.Value).ToArray());
if (hasFiveConsecutiveFibonacciSeries)
{
sequenceGridData.ToList().ForEach(s => { s.ToggleGreen(); s.Reset(); });
}
}
}
}
private void InitializeGridData()
{
for (var i = 0; i < _size; i++)
{
for (var j = 0; j < _size; j++)
{
GridData[i, j] = new GridCell { Value = 0, Color = Color.White };
}
}
}
private void IncreaseValues(int x, int y)
{
var clickedCell = GridData[x, y];
if (clickedCell.Value == 0)
{
clickedCell.Increment();
return;
}
for (var row = 0; row < _size; row++)
{
var current = GridData[x, row];
if (current.Value != 0)
{
current.Increment();
current.ToggleYellow();
}
}
for (var column = 0; column < _size; column++)
{
var current = GridData[column, y];
if (current.Value != 0)
{
current.Increment();
current.ToggleYellow();
}
}
// Small Hack to Avoid Increasing Twice, otherwise had to use if statement
clickedCell.Decrement();
}
public static bool IsConsecutiveFibonacciSeries(int[] series)
{
if (series.Length != 5)
{
return false;
}
var isConsecutive = false;
for (var i = 0; i < series.Length - 2; i++)
{
var prev = series[i];
var next = series[i + 1];
var sum = series[i + 2];
if (prev == 0 && next == 0)
{
return false;
}
isConsecutive = IsFibonacci(prev) && IsFibonacci(next) && IsFibonacci(sum) && (prev + next == sum);
}
return isConsecutive;
}
//Found those logic online, saves time
private static bool IsPerfectSquare(int x)
{
var s = (int)Math.Sqrt(x);
return (s * s == x);
}
//Found those logic online, saves time
private static bool IsFibonacci(int n)
{
return (IsPerfectSquare(5 * n * n + 4)
|| IsPerfectSquare(5 * n * n - 4));
}
}
}