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main.py
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import pygame
import random
pygame.init()
width = 500
height = 500
window = pygame.display.set_mode((width, height))
FPS = 60
clock = pygame.time.Clock()
score = 0
class Gamer(pygame.sprite.Sprite):
def __init__(self, gamer_bomb_group):
super().__init__()
self.image = pygame.image.load("assets/ufo64.png")
self.rect = self.image.get_rect()
self.gamer_bomb_group = gamer_bomb_group
self.rect.centerx = width / 2
self.rect.top = height - 70
self.speed = 25
self.health = 5
def update(self):
key = pygame.key.get_pressed()
if key[pygame.K_LEFT] and self.rect.left >= 0:
self.rect.x -= self.speed
if key[pygame.K_RIGHT] and self.rect.right<= width:
self.rect.x += self.speed
def fire(self):
if len(self.gamer_bomb_group)<=2:
gamerBomb(self.rect.centerx, self.rect.top, self.gamer_bomb_group)
class gamerBomb(pygame.sprite.Sprite):
def __init__(self, x, y, gamer_bomb_group):
super().__init__()
self.image = pygame.image.load("assets/bomb.png")
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.centery = y
self.speed = 25
gamer_bomb_group.add(self)
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
class asteroid(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("assets/asteroid.png")
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, width-32)
self.rect.y = random.randint(0, height-80)
asteroid_group.add(self)
gamer_bomb_group = pygame.sprite.Group()
asteroid_group = pygame.sprite.Group()
ast = asteroid()
asteroid_group.add(ast)
gamer_group = pygame.sprite.Group()
gamer = Gamer(gamer_bomb_group)
gamer_group.add(gamer)
status = True
while status:
for act in pygame.event.get():
if act.type == pygame.QUIT:
status = False
if act.type == pygame.KEYDOWN:
if act.key == pygame.K_SPACE:
gamer.fire()
for bomb in gamer_bomb_group:
if ast.rect.colliderect(bomb):
ast.rect.x = random.randint(0, width-32)
ast.rect.y = random.randint(0, height-132)
score +=1
window.fill((0, 0, 0))
gamer_group.update()
gamer_group.draw(window)
gamer_bomb_group.update()
gamer_bomb_group.draw(window)
asteroid_group.update()
asteroid_group.draw(window)
pygame.display.update()
clock.tick(FPS)
pygame.quit()