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control.lua
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--------------------------
--FUNCTIONS---------------
--------------------------
--Is this mod entity? If yes true, othervise false
isModEntity = function(modEntity)
if modEntity and modEntity.name ~= nil then -- null fix
--List of known entities
if modEntity.name == "minigun-platform-mk1"
or modEntity.name == "rocket-platform-mk1"
or modEntity.name == "cannon-wagon-mk1"
or modEntity.name == "flamethrower-wagon-mk1"
or modEntity.name == "radar-platform-mk1" then
return true
end
end
return false
end
--Create turret as proxy to platform (data stored to table)
function createProxyTurretMinigun(position, surface, force)
local proxy = surface.create_entity{
name = "minigun-turret-mk1",
position = position,
force = force}
return proxy
end
function createProxyTurretRocket(position, surface, force)
local proxy = surface.create_entity{
name = "rocket-turret-mk1",
position = position,
force = force}
return proxy
end
function createProxyTurretCannon(position, surface, force)
local proxy = surface.create_entity{
name = "cannon-turret-mk1",
position = position,
force = force}
return proxy
end
function createProxyTurretFlamethrower(position, surface, force)
local proxy = surface.create_entity{
name = "flamethrower-turret-mk1",
position = position,
force = force}
return proxy
end
function createProxyRadar(position, surface, force)
local proxy = surface.create_entity{
name = "radar-mk1",
position = position,
force = force}
return proxy
end
--Create initTurretPlatformList table to store data for proxy and platform or pass data if created
function initTurretPlatformList(tableValue)
--If first time calling = create table?
if tableValue == nil then
return {}
--if table created just pass values
else
return tableValue
end
end
-------------
--ON_EVENTS--
-------------
--ON LOAD \/
--Prevent on load bug when no hp ws dounded
script.on_load(
function(event)
platformMaxHealth = 1000
end)
--ON LOAD /\
--ON BUILT \/--
function entityBuilt(event)
--createdEntity reference (to simplify usage in this context)
local createdEntity = {}
if event.name == defines.events.script_raised_built then
createdEntity = event.entity
else
createdEntity = event.created_entity
end
--Is this mod entity?
if isModEntity(createdEntity) then
--createdWagon now defines itself with created platform + turret (later on)
local createdPlatform = {
--Actual entity as class
entity = createdEntity}
if createdEntity.name == "minigun-platform-mk1" then
--Create and defince a proxy At created entity position and surface and force
createdPlatform.proxy = createProxyTurretMinigun(
createdEntity.position,
createdEntity.surface, createdEntity.force)
end
if createdEntity.name == "cannon-wagon-mk1" then
createdPlatform.proxy = createProxyTurretCannon(
createdEntity.position,
createdEntity.surface, createdEntity.force)
end
if createdEntity.name == "rocket-platform-mk1" then
createdPlatform.proxy = createProxyTurretRocket(
createdEntity.position,
createdEntity.surface, createdEntity.force)
end
if createdEntity.name == "flamethrower-wagon-mk1" then
createdPlatform.proxy = createProxyTurretFlamethrower(
createdEntity.position,
createdEntity.surface, createdEntity.force)
end
if createdEntity.name == "radar-platform-mk1" then
createdPlatform.proxy = createProxyRadar(
createdEntity.position,
createdEntity.surface, createdEntity.force)
end
--Create table "turretPlatformList" and store data (if null create else just pass data)
global.turretPlatformList = initTurretPlatformList(global.turretPlatformList)
--Add created platform and turret to table (list)
table.insert(global.turretPlatformList, createdPlatform)
--Define max health var (for reference)
platformMaxHealth = 1000
end
end
--ON_BUILT EVENT
script.on_event(defines.events.on_built_entity, entityBuilt)
script.on_event(defines.events.on_robot_built_entity, entityBuilt)
script.on_event(defines.events.script_raised_built, entityBuilt)
--ON BUILT /\--
--ON TICK \/--
function onTickMain(event) -- Move each turret to follow its wagon
--If turretPlatformList is not empty (turret and platform palced in world)
if global.turretPlatformList ~= nil then
--for each individual createdPlatform do
for i , createdPlatform in ipairs(global.turretPlatformList) do
--Is this entity valid/nil?
if createdPlatform.proxy ~= nil and createdPlatform.proxy.valid then --or if isEntityValid(createdPlatform.proxy) then
--teleport i turret to i platform (good)
createdPlatform.proxy.teleport({
x = createdPlatform.entity.position.x,
y = createdPlatform.entity.position.y -- 0.25
})
--each ~ 3 sec do
if event.tick %20 == 3 then
--Taken damge to TURRET is applyed to WAGON
local damageTaken = platformMaxHealth - createdPlatform.proxy.health
--prevent nullpop
if (damageTaken > 0) then
local platformCurrentHealth = createdPlatform.entity.health;
--If health 0 destroy all
if (platformCurrentHealth <= damageTaken) then
createdPlatform.proxy.destroy();
createdPlatform.entity.die();
else
--subtract wagon health by given to turret damage
createdPlatform.entity.health = platformCurrentHealth - damageTaken;
--redefine proxy health back to full
createdPlatform.proxy.health = platformMaxHealth;
end
end
end
end
end
end
end
script.on_event(defines.events.on_tick, onTickMain)
--ON TICK /\--
--ON PRE MINED (Remove turret when object not mined but going to be mined) \/--
--if removed /destroyed
function entityRemoved(event)
--Is this known enity?
if isModEntity(event.entity) then
local newFunction = function (val)
return val.entity == event.entity
end
local wagon = getWagonFromEntity(global.turretPlatformList, event.entity)
--if Wagon still there do:
if wagon ~= nil then --or if isWagonValid(wagon) then --can produce bug wher mining and wagon destroeyd
if wagon.proxy ~= nil and wagon.proxy.valid then -- or if isEntityValid(wagon.proxy) then
wagon.proxy.destroy()
wagon.proxy = nil
end
--remove from table
global.turretPlatformList = nilIfEmptyTable(remove_if(newFunction, global.turretPlatformList))
end
end
end
script.on_event(defines.events.on_pre_player_mined_item, entityRemoved)
script.on_event(defines.events.on_robot_pre_mined, entityRemoved)
script.on_event(defines.events.script_raised_destroy, entityRemoved)
--ON PRE MINED (Remove turret when object not mined but going to be mined) /\--
--ON MINED (BUFFER for item) \/--
function entityMined(event)
--Is this mod entity?
if isModEntity(event.entity) then
--define buffer for removed enity
local bufferRemovedEntity = event.buffer
--if modEntity.name == "minigun-platform-mk1"
--or modEntity.name == "cannon-wagon-mk1"
--or modEntity.name == "rocket-platform-mk1"
--or modEntity.name == "armored-wagon-chaingun-mk1" then --modEntity.name == "cannon-wagon-mk1" or
--game.print(removedEntity.name)
--game.print(game.players[event.player_index])
--game.print(removedEntity.insert({name="iron-plate", count=1}))
--if (game.players[event.player_index].can_insert()) then
--game.print("can insert")
end
end
script.on_event(defines.events.on_player_mined_entity, entityMined)
--ON MINED (BUFFER) /\--
function entityDestroyed(event)
--Is this know enity?
if isModEntity(event.entity) then
local newFunction = function (val)
return val.entity == event.entity
end
local wagon = getWagonFromEntity(global.turretPlatformList, event.entity)
--if Wagon still there do:
if wagon ~= nil then --or if isWagonValid(wagon) then --can produce bug wher mining and wagon destroeyd
if wagon.proxy ~= nil and wagon.proxy.valid then -- or if isEntityValid(wagon.proxy) then
--add explotion
wagon.proxy.destroy() --wagon.damage(10000, game.forces.enemy)
wagon.proxy = nil
end
global.turretPlatformList = nilIfEmptyTable(remove_if(newFunction, global.turretPlatformList))
end
end
end
script.on_event(defines.events.on_entity_died, entityDestroyed)
function getWagonFromEntity(wagons, entity)
if wagons == nil then return nil end
for i,value in ipairs(wagons) do
if isEntityValid(value.entity) and entity == value.entity then
return value
end
end
end
--It this entity valid? (not nul land valid)
function isEntityValid(validEntity) --return(validEntity ~= nil and validEntity.valid)
if validEntity ~= nil and validEntity.valid then
return true
end
return false
end
function nilIfEmptyTable(value)
if value == nil or #value < 1 then
return nil
else
return value
end
end
function remove_if(func, arr)
if arr == nil then return nil end
local new_array = {}
for _,v in ipairs(arr) do
if not func(v) then table.insert(new_array, v) end
end
return new_array
end