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README.md

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@@ -39,9 +39,9 @@ Tron, Atari, Space Invaders, Asteroids, Defender, Galaga, Adventure, Pac-man, Cy
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- Oracle Backend For Spring Boot (the backend uses Spring Boot already)
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- Oracle Backend For Mobile for mobile support
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- Globally Distributed Database as part of 99.999% reliability along with Oracle Database Saga Engine, Reservationless locking, Auto-compensating datatypes, and use in APEX workflow.
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- Spatial for VR
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- Spatial for MR
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- Haptics for XR
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- Oracle Spatial and Graph for VR
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- Oracle Spatial and Graph for MR
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- Oracle For Haptics for XR
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### Contributions of source code or ideas are extremely welcome - authors will be added to the repos and game credits...

doc/README.md

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## Overall Flow Of Game
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• Unity front end calls into Oracle Database and Pods of Kon Kubernetes microservice running in OKE
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• Database has been provision and maintained by Oracle Database Operator (OraOpertor)
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• Pods Of Kon microservice sends requests to “GrabDish” microservice application which uses
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• Database access in multiple data types (Relational and JSON (JSON Duality), Spatial, Graph, ...)
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• TxEventQ/Kafka event-driven microservice patterns: Transactional Outbox, CQRS, Event Sourcing, and Saga
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• Database serves as overall content management system for all media types in the game but also…
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• Spatial in Oracle Database uses geometry on 3d models to resize, etc. and streams them to frontend
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• Oracle Unified OpenTelemetry Observability for end-to-end metrics, logs, and tracing.
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• Oracle Database makes calls out to other AI services for content generation.
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## Topics
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[Multi-language support, Microservices, and Kubernetes](https://github.com/paulparkinson/podsofkon/blob/main/doc/microservices.md)
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doc/images/architecture-of-game.png

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