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Make non-droppable area bigger around eye toggle #38
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The main things that need to get addressed in this issue are:
Currently there is rudimentary logic for this in CountingAreaNode:
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This seems like an unnecessary complication. Have you considered putting the eye toggle buttons outside the box? There is plenty of space below the boxes, in all screens. In addition to reducing implementation complexity, I can make an argument that putting the eye toggles outside the box is a better, more consistent UX. Better because the student doesn't have to try to avoid dragging onto the toggles. Better because the eye toggle may be slightly more obvious outside the box. And more consistent because other buttons that affect the contents of the box (organize, swap) are outside the box. |
I will let @catherinecarter answer this as I agree that putting it outside the counting area would simplify development. |
I agree that the toggle button looks better to the left of the countingArea and is more consistent with other sims. But I didn't suggest that because it's not possible for the location-based representations, where the left and right halves of the countingArea each have their own toggle button. And having the 2 toggle buttons in different (inconsistent) locations for left and right halves seems way worse than the compromise of putting them both below the countingArea. |
While interviewing, a student intentionally put the kittens "all over the place." The corners were their favorite location (farthest from each other possible), and therefore put two kittens over they eye toggle:
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Recommendation: to make objects repel away from the eye toggle so when the user touches something near it, the intended action is interpreted by the sim (e.g., if the user moves an object close by and subsequently wants to activate the eye toggle, they can without needing move objects out of the way).
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