-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathShader.cs
63 lines (54 loc) · 2.08 KB
/
Shader.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
using OpenTK.Graphics.OpenGL4;
using System;
using System.IO;
namespace ShaderExample
{
public class Shader
{
public int Handle { get; private set; }
public Shader(string vertexPath, string fragmentPath)
{
string vertexShaderSource = File.ReadAllText(vertexPath);
string fragmentShaderSource = File.ReadAllText(fragmentPath);
int vertexShader = GL.CreateShader(ShaderType.VertexShader);
GL.ShaderSource(vertexShader, vertexShaderSource);
GL.CompileShader(vertexShader);
CheckShaderCompileStatus(vertexShader);
int fragmentShader = GL.CreateShader(ShaderType.FragmentShader);
GL.ShaderSource(fragmentShader, fragmentShaderSource);
GL.CompileShader(fragmentShader);
CheckShaderCompileStatus(fragmentShader);
Handle = GL.CreateProgram();
GL.AttachShader(Handle, vertexShader);
GL.AttachShader(Handle, fragmentShader);
GL.LinkProgram(Handle);
CheckProgramLinkStatus(Handle);
GL.DetachShader(Handle, vertexShader);
GL.DetachShader(Handle, fragmentShader);
GL.DeleteShader(vertexShader);
GL.DeleteShader(fragmentShader);
}
public void Use()
{
GL.UseProgram(Handle);
}
private void CheckShaderCompileStatus(int shader)
{
GL.GetShader(shader, ShaderParameter.CompileStatus, out int status);
if (status == (int)All.False)
{
string infoLog = GL.GetShaderInfoLog(shader);
throw new Exception($"Shader compilation failed: {infoLog}");
}
}
private void CheckProgramLinkStatus(int program)
{
GL.GetProgram(program, GetProgramParameterName.LinkStatus, out int status);
if (status == (int)All.False)
{
string infoLog = GL.GetProgramInfoLog(program);
throw new Exception($"Program linking failed: {infoLog}");
}
}
}
}