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3_CircleTriangleCircle.cpp
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//
// Created by piyush on 2/25/19.
//
#include <bits/stdc++.h>
#include <graphics.h>
using namespace std;
#define R 0.866025404 //value of root3by2
#define callInitgraph int gd=DETECT,gm; initgraph(&gd,&gm,NULL);
class CircleTriangleCircle
{
private:
float XC1,YC1,radius1;
public:
void getCircleCoordinates();
void bresenhamCircle(float XC,float YC, float radius);
void DDALine(float X1, float Y1, float X2, float Y2);
void compute();
};
void CircleTriangleCircle::compute()
{
callInitgraph;
bresenhamCircle(XC1,YC1,radius1);
//bresenhamLine(0,0,640,480);
DDALine(XC1 - R * radius1, YC1 + radius1 * 0.5, XC1, YC1 - radius1);
DDALine(XC1 - R * radius1, YC1 + radius1 * 0.5, XC1 + R * radius1, YC1 + 0.5 * radius1);
DDALine(XC1 + R * radius1, YC1 + 0.5 * radius1, XC1, YC1 - radius1);
bresenhamCircle(XC1,YC1,radius1*0.5);
}
void CircleTriangleCircle::getCircleCoordinates()
{
cout << "\nEnter the Center Coordinates of Circle ";
cout << "\nEnter X Co-ordinate : ";
cin >> XC1;
cout << "\nEnter Y Co-ordinate : ";
cin >> YC1;
cout << "\nEnter the Radius of Circle : ";
cin >> radius1;
}
void CircleTriangleCircle::DDALine(float X1, float Y1, float X2, float Y2)
{
float dx,dy,step,xin,yin,x,y;
dx = X2 - X1;
dy = Y2 - Y1;
if(abs(dx) > abs(dy))
step = abs(dx);
else
step = abs(dy);
xin = (dx) / step;
yin = (dy) / step;
x = X1;
y = Y1;
for(int i = 0; i < step; ++i)
{
x = x + xin;
y = y + yin;
round(x);
round(y);
putpixel(x,y,GREEN);
delay(30);
}
delay(1000);
}
void CircleTriangleCircle::bresenhamCircle(float XC,float YC, float radius)
{
//calculating first initial decision parameter
int d = 3 - (2 * radius);
//initial point
int x = 0;
int y = radius;
putpixel(XC+x, YC+y, 4);
while(x <= y)
{
if(d<0)
{
x = x + 1;
y = y;
d = d + (4 * x) + 6;
}
else
{
x = x + 1;
y = y - 1;
d = d + (4 * x) - (4 * y) + 10;
}
//this are the eight arcs to be drawn by using eight way symmetry;
putpixel(XC+x, YC+y, 4);
putpixel(XC+y, YC+x, 4);
putpixel(XC+y, YC-x, 4);
putpixel(XC+x, YC-y, 4);
putpixel(XC-x, YC-y, 4);
putpixel(XC-y, YC-x, 4);
putpixel(XC-y, YC+x, 4);
putpixel(XC-x, YC+y, 4);
delay(30);
}
}
int main()
{
CircleTriangleCircle c;
int dw, sw;
do {
dw = 1;
cout << "\n(1). To get circle parameters ";
cout << "\n(2). To draw circle ";
cout << "\n(3). To Exit ";
cin >> sw;
switch(sw)
{
case 1:
c.getCircleCoordinates();
break;
case 2:
c.compute();
break;
case 3:
dw = 0;
break;
default:
cout << "\nInvalid Input";
}
}while (dw);
return 0;
}