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Tree.cpp
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#include "Tree.h"
namespace chess {
TreeNode::TreeNode() {
move = nullptr;
left = nullptr;
right = nullptr;
thisTree = nullptr; // will be set by TreeNode
children = nullptr;
cumulativeDamage = 0;
maxCumulativeDamage = -128;
minCumulativeDamage = 127;
}
TreeNode::TreeNode(Move* _move) : TreeNode() {
move = _move;
}
void TreeNode::setChildren(Tree* _children) {
children = _children;
children->parent = this;
if (this->thisTree->rootParent == nullptr) {
children->rootParent = this;
}
else {
children->rootParent = this->thisTree->rootParent;
}
}
TreeNode::~TreeNode() {
if (move) {
delete move;
move = nullptr;
}
if (children) {
delete children;
children = nullptr;
}
}
/////////////////////////////
Tree::Tree() {
tree = new TreeNode();
last = tree;
parent = nullptr;
rootParent = nullptr;
length = 0;
maxScore = Tree::LeastScore;
current = tree;
}
Tree::~Tree() {
while (last->left) {
last = last->left;
delete last->right;
last->right = nullptr;
}
delete tree;
tree = nullptr;
//parent = nullptr;
//last = nullptr;
//length = 0;
}
void Tree::add(Move* move) {
TreeNode* treeNode = new TreeNode(move);
treeNode->thisTree = this;
treeNode->left = last;
last->right = treeNode;
last = treeNode;// move last after setting last right
++length;
if (move->score > maxScore) {
maxScore = move->score;
}
}
TreeNode* Tree::remove(TreeNode* p) {
if (p == tree) {
// do not remove the first node [oh! WTH]
return p;
}
TreeNode* pprev = p->left;
p->left->right = p->right;
if (p->right) {
p->right->left = p->left;
}
else {
// this is last node
last = last->left;
}
delete p;
p = nullptr;
--length;
// update maxScore
if (length == 0) {
maxScore = Tree::LeastScore;
}
else {
TreeNode* p = tree->right;
char score;
while (p) {
score = p->move->score;
if (score > maxScore) {
maxScore = score;
}
p = p->right;
}
}
return pprev;
}
TreeNode* Tree::getAt(int i) {
// i is 0 based index
TreeNode* p = tree->right;
while (i--) {
p = p->right;
}
return p;
}
void Tree::updateDamage(unsigned level) {
char cumulativeDamage = (parent ? parent->cumulativeDamage : 0) + current->move->score * ((level % 2) ? 1 : -1);
current->cumulativeDamage = cumulativeDamage;
TreeNode* _rootParent = rootParent ? rootParent : current;
if (cumulativeDamage > _rootParent->maxCumulativeDamage) {
_rootParent->maxCumulativeDamage = cumulativeDamage;
}
if (cumulativeDamage < _rootParent->minCumulativeDamage) {
_rootParent->minCumulativeDamage = cumulativeDamage;
}
}
}